Star Citizen Thread v6

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Nah, I doubt he really claims there will be animals. I do feel that a barren shrubbery isn't quite what people mean with 'a planet with flora', but the same goes for many other terms ofcourse.

Maybe CIG have teamed up with the company that make Flora margarine, for an advertising campaign.

They should have gone with the guys that make "I can't believe it's not better" :D .
 
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There really is, the PU map is huge and checking out all the ship's, quests, space stations, derelic ships, ship wrecks, com'arrays, refuel stations, secret probes, asteroid fields, easter eggs will take some considerable time. So much that I doubt anyone here as seen them all.



Well not in my ship's because they are small, but in Star Citizen you can walk in other people ship's so you get to enter into unfamiliar vehicles.

Have you seen the Starfarer ship? Everyone gets lost in that ship at least once. Even a Catterpillar or a Retaliator can get confusing to walk around.

It is special because of how the Ships are modeled inside and out, allowing for players to walk inside and around them, engage in fps, use turrets etc. The seamlessly in and out of the ships is allowed by the physics grid tech which normaly doesn't exist in other games, making the vehicles moving maps where gamers can interact. (see vid above)

That's a huge derelict ship in a huge map with millions of km's. In that derelict ship you can loot stuff that earns you credits that you can then use to repair/refuel your ship, buy armour, weapons or stylish civil/bandit clothings. Some of them are tied to quest chains also. Exploring them is a lot of fun and immersive experience.

Yeah, starfarer is imho really an FPS map with a cockpit... crazy how many nooks, crannies, engineering access tubes, access paths, etc. there are. The derelict Starfarer is actually a fun mission.

Don't get started on the 'tali. I'm a little miffed about that. It *shouldn't* be a confusing ship, though it is. Hallways to nowhere, escape pods on the upper deck, not to mention lack of covering arcs for the turrents-- if you're in a firefight in the 'tali and need to abandon ship, unless you're napping in or in the upper turrent, you're dead. I'm glad they acknowledged at the end of the stealth ship sale that the 'tali will get a much needed makeover... maybe they'll make it a side-by-side cockpit like a proper bomber.
 
That's amusing.

I can't think of anything worse than the suggestion to break up long travel time by having to use EVA to fix your ship. That... makes getting from A to B even longer.

One has to wonder whether some of these people have actually played a computer game before.

[hehe]

Technically having to EVA to fix your ship shouldn't slow the process down at all. You wouldn't need to stop or slow down your ship to do this, so I can't see it being an issue. Personally it is something I would like to see in ED at some point (not something you have to do all the time, just on rare occasion or after a battle).
 
One has to wonder whether some of these people have actually played a computer game before.

In all fairness, I tend to often enough think the same of the Elite Dangerous design team and some people in these forums. Whether Elite or Star Citizen fans want to acknowledge it or not, both games seem to draw a crowd of second life wannabe space people. Case in point: "Oh please, please make me wait for my ship and module transfers! I need time to immersively imagine how it's being hauled across space by a mega freighter." "Mkay"

Right. Waiting for hour clocks in a direct ship control space game. What was that about having played a game before, when actual hardcore sims pull less of this rubbish?

Only some parts of the games' communities are in a bit of a "People's Front of Judea" and "Judean People's Front" relation. In the end though, the same types appear on both sides.

"You know what would really make travel feel more immersive and alive? When you could happen to have random misjumps, putting you in space half an hour from where you wanted to go. And when you boost your jump (however that'd work in Star Citizen), make it so that there is a small random chance of ship destruction. That'd be a-w-e-s-o-m-e."
 
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Ship destruction by RNG? I can see some folks getting a losing streak and going bonkers... Maybe QD failure requiring scavenging for repair... that would be a cool theory (until it started happening every jump)... maybe that could be tied to a docked maintenance cycle, where cheapskates could pay the price for not getting an oil change at the dealer?
 
That's amusing.

I can't think of anything worse than the suggestion to break up long travel time by having to use EVA to fix your ship. That... makes getting from A to B even longer.

One has to wonder whether some of these people have actually played a computer game before.

[hehe]

In all fairness, I tend to often enough think the same of the Elite Dangerous design team and some people in these forums. Whether Elite or Star Citizen fans want to acknowledge it or not, both games seem to draw a crowd of second life wannabe space people.

"You know what would really make travel feel more immersive and alive? When you could happen to have random misjumps, putting you in space half an hour from where you wanted to go. And when you boost your jump (however thad'd work in Star Citizen), make it so that there is a small random chance of ship destruction. Thad' be a-w-e-s-o-m-e."

I guess I have to disagree. To me, having unexpected things happen, forcing you to improvise is gameplay. A lot of sci-fi series/novels/films include wear&tear to drive the plot to some extent, because it is interesting. The 'casual ED' crowd that basically made integrity, repair cost, fuel and such totally irrelevant because it interfered with their minmax A-B grinding simply has a different idea of what fun is compared with me and some others. If I go from A to B in ED, and nothing happens in between, it is a waste of time. When something breaks down, a misjump happens, I have to land a badly damaged ship with failing electronics to find material with my SRV to fix my ship, that is gameplay. Not 'an inconvenience' of sorts.

I dont think it has to do with 'second life wannabe', and I dont think it is particularly sensible to discuss in such a manner. Some people simply like their entertainment to be more predictable and under user control. Some, me included, do not.
 
Its nonsense. At the time it was taken as "It will take a while, and it will take multiple alpha-patches to get all 100 systems online". It was never taken as "you'll have to wait 3-4 years for a fraction of what we promised." Its classic revisionism where SC promotors always expected everything in hindsight. If 3.0 will turn out to be terrible in many ways, JohnMice will be here to tell us how everyone always knew it would be terrible, and that [insert next patch] will surely fix it all. After the fact. The present is forever disappointing, as was always known, and the never arriving future is always going to be glorious.
Srry but I think that JohnMice will not be here if 3.0 turn out to be terrible,we already saw that in the past......remember Mr.Nowak,Maxlexandre,CmdrOrlando...etc...They usually disappear for a while before they make transition into the new body with the fresh&original name :eek:
 
Srry but I think that JohnMice will not be here if 3.0 turn out to be terrible,we already saw that in the past......remember Mr.Nowak,Maxlexandre,CmdrOrlando...etc...They usually disappear for a while before they make transition into the new body with the fresh&original name :eek:
To be fair I'm not sure I'd lump Mr.Nowak in with the rest of that list... He was quite optimistic but IIRC willing to put at least some critical thinking in and criticise where he thought it valid. He just had a lot more faith remaining in CIG's ability to deliver, at that point, than others did.

Also he somehow added me as a friend on Steam so I see him playing stuff now and then. :D

I definitely think the shrinking (but at the same time still growing) scope is very concerning at this point; that Gamescom 2016 presentation is surely going to continue haunting CIG for some time to come ... well, until whatever they present this year I suppose.

It'll be interesting to see whether they do manage to get 3.0 out the door before Gamescom. The schedule has it still just about hitting live during that week, but I wonder if it might be a PTU-only affair by the time we actually get there.
 
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Srry but I think that JohnMice will not be here if 3.0 turn out to be terrible,we already saw that in the past......remember Mr.Nowak,Maxlexandre,CmdrOrlando...etc...They usually disappear for a while before they make transition into the new body with the fresh&original name :eek:


A lot of the ultras have ended up at mmorpg.com where they can upvote and downvote with impunity instead of getting banned for reputation botting/brigading like some did from here. All the usual spam postings with everyone ooh-ing and ahh-ing over pretty pictures and wistfully dreaming about how wonderful their second life in space is going to be.

I aim to shoot down their ships at every opportunity.
 
that Gamescom 2016 presentation is surely going to continue haunting CIG for some time to come ... well, until whatever they present this year I suppose.

I rather think that IF 3.0 manages to deliver as promised many of the CiGs previous faux-pas, including the 2016 disaster will be forgiven and forgotten ..."under the bridge"....even for me. Demonstrating potential and real progress makes people to be more accepting and I guess only the most nitpicking and petty individuals will continue to haunt them for past mistakes. I see myself in the "yeah, they had a terrible start and it really looked like a scam for the longest time but they pulled around eventually and kept to their words" crowd.

The operating term here is "as promised" and that seems to be highly unlikely at this point. And only delivering a fraction of the announced features promising to provide the rest "soon" wont cut it anymore by now.
 
A lot of sci-fi series/novels/films include wear&tear to drive the plot to some extent, because it is interesting.

Quite a limping analogy. Why is the plot driven in these mediums that way and still interesting? Because somebody racked their brains for how to make a compelling plot point out of it, instead of letting you watch how the heroes take an uneventful detour across an intergalactic bypass for 30 minutes.

What would be the "plot" driven by an RNG based misjump in either SC or Elite, putting you 30 minutes from where you wanted to go, if we follow the "canonical" proposition? "Oh, I was out of luck and the jumpdrive malfunctioned. 30 minutes more to meet up with my org." That's about the positive level of engagement a 30 minute public transport delay gives you: On average none.


On the other hand, if there was actual game design intelligence at work, RNG based things like misjumps might just about work. But the requirements is to have RNG decide between roughly equally compelling outcomes. Not between accomplishing what you set out to do and having to waste more time. RNG decides that you mis-jumped? Put the player into a compelling scenario as compensation, e.g. combat with an enemy ship that drops "phat loot", a derelict wreckages to loot, a rare alien encounter. Something. Edit: Or *gasp* a skill based means of negating the effect as best you can, like limping home your twin engine plane with only one engine left and somehow just about managing to not crash and burn. In that case, the tale is the reward, provided the effect is used sufficiently sparingly. But having to hit "J" another twenty times, having randomely shoved down as many loading screens your throat?

"Do these people even play games?" is a warranted question.

Having this discussion for Star Citizen is just about moot at the moment, until it gets into a MVP state where the basic mechanics are fleshed out. But a posterchild example of how not to use RNG is still provided by Elite: RES. Jump into one and RNG seemingly decides your wanted ship spawn table. Either you get nothing worth a damn or the "phat loot". Solution to not waste your time? Re-instantiate until proper wanted ships spawn. Much elegant. Many immersions. There are enough braindead board games overrelying on those already:

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Which makes me chuckle at some of the contempt some of the Star Citizen community holds towards Elite. The project is so far away from final game design decisions and being done by an unproven studio without previous MMO successes, that there's literally nothing at the moment indicating that it won't fall in all the same pitfalls as Elite. And Roberts seemingly prefers to talk about fidelity rather than solid game design.
 
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Which makes me chuckle at some of the contempt some of the Star Citizen community holds towards Elite.
Tribalism isn't new and certainly not unique to Elite / SC.

Conservative / Liberal
Democrat / Republican
Apple / Android
PC / Mac
PC / Console
PC / Linux
Coke / Pepsi
Roman Catholic / Protestant
Plus, the unrivaled Call of Duty / Medal of Honor debate that has raged for a decade.

And so on, and so on, and so on.

If you are a member of one group, the other is automatically Satan because they don't agree with you. Over time polarization takes hold and the sides get further and further apart.

Specifically on the subject of SC and Elite. Any member of one group who bashes a pulpit and condemns the other, needs to get a life. They are just computer games.
 
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