Yes, it would have to be a massive expansion...
People are suggesting walking around ships and stations will be rewarding - Why? After tens of minutes I'd suggest it would be, "Been there and done it!"
If that is all you do, then yes it would be boring, but surely there would be gameplay within stations insterspersed with the gameplay in your ships, on planets and planetary outposts etc. So your comment is irrelanvant, as it implies that when space legs come, that is all you will do.
People are envisaging walking into bars and interacting with CMDRs - I'd predict in 99.9% of stations you'd not even encounter another CMDR in "the bar". And what would you then do?
While I can see this happen from time to time, it would mainly be NPC based at a guess. I see no issues with that.
People are envisaging walking into bars and interacting with NPCs - Without an insane amount of work, this would quickly get tiresome. Why spend tens of minutes walking to a bar to undertake a mission, when you can get to a mission board in seconds (complete with aninated head if you wish)?
Depends on what missions you get and what extra gameplay will get added by getting missions from different contacts within the station. You get the basics, like what we get know from the usual mission board, you get more indepth missions form the station contacts. Some of these missions may well be based just on the stations and other areas that we would need to walk around. They would be different and maybe pay more or have other benefits to make them more worth while. Again you are seeing issues where there doesn't need to be.
People are envisaging repairing ships - Making this more interesting/worthwhile than point and click gameplay will be challenging.
Yep, I expect it to be challenging for them to get right, but I see no reason why they can't
People are envisaging going into derelick hulls etc - I'd suggest this would risk quickly getting repetitive
Again, only if thats is all you do. You add all of the above, and you could have a wide spectrum of stuff that is possible. Remember, its only you that choose to do these things. All it does is open more variety, which in turn would stop things from getting repetative. The exact opposite of what you think may happen.
etc (In short people are seemingly often imaging GTA V depth being bolted onto ED)
I think GTAV depth maybe a but steep, but I can't see any reason why it can't be close to that.
So the fear is an huge amount of work, for questionable progress. (See Powerplay, CQC, The Engineers, SLFs, Multi-Crew etc)
All of those are updates and not major expansions, so again irrelavant.
No we don't... We know they are doing some work aimed at core professions/gameplay. We have no idea of the scale/depth of what is being aimed at. eg: Will mining get a significant amount of depth added? With exploration get more depth and significant content to witness/experience? Will missions finally get more involved? Will we get more depth in the sense of NPCs wingmen? etc etc...
Well we have seen mission getting better all the time, and if you looked at the lavecon stuff you would see that missions where getting even more attention. The missions never stop getting updated and improved upon. We also see stuff regarding salvaging etc, and that was just for 2.4.
We can hope that after 2+ years we'll be getting the depth of gameplay & mechanics some players were hoping for - count me as one of them - but given the past two year track record of design choices/decision, I'm not counting on it...
I've written off 2.4 based on the past two years, and my hope now is V3 (whatever guise it comes in) will finally actually move the game forwards...
Why write off 2.4. We have already seen they are adding more depth to missions and other areas of the main game.