Station death lasers!

Does it bother anyone else that if you say attack someone in a station you get shot by some lasers and almost instantly blow up?

Not even capital ships do that! Where is the reason behind this?

And yeah I get that a reason could be that capital class ships are super underpowered to let us have a fun space fight without getting death stared by even one of the cannons on them.

Edit: I should say that I'm not saying a station shouldn't royaly hand your to you but where is the oh I'm being targeted by the station I need to get away! There's just the sound of lasers and a rebuy screen. That's what annoys me
 
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It's a bit like what I'd expect to happen if you walked into a police station and shot at someone.

So it seems to be working perfectly fine to me.
Actually stations should have more, in the form of PD turrets and an ECM.
 
Nope doesn't bother me at all as I don't shoot people inside of a Space Station, why are you doing that?

Why not? The game let's us do it. Maybe he really wanted to destroy that cmdr for a multitude of reasons.

As for the OP, smarten up and use mines inside the station.
 
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Nope doesn't bother me at all as I don't shoot people inside of a Space Station, why are you doing that?


Could have many reasons, assassination target is docked or hanging about. That God damn pirate that tried to steal your cargo last week is here. You decide you want to directly undermine the operation of the station and target all cargo ships heading to the station cutting off supplys.
 
The practical reason for this is so that the station lasers don't have to scale up with ship builds as the game progresses and ships get tougher. If the station defenses aren't able to put ships down quickly then that becomes exploitable.

If you want an in-game reason, a station has a whole lot of power available to put into a laser, far more than the power plant on any ship.
 
The practical reason for this is so that the station lasers don't have to scale up with ship builds as the game progresses and ships get tougher. If the station defenses aren't able to put ships down quickly then that becomes exploitable.

If you want an in-game reason, a station has a whole lot of power available to put into a laser, far more than the power plant on any ship.

One could always explain it with high powered, directed EMP or something... one can do all sorts of things with giant fusion reactors able to power a whole city. ;)
 
Can't quote multiple reply on my phone so

The general consensus is that they are so overpowered (insta death) is because people were getting ganked?
Isn't that the fun of open? The risk of being attacked at any moment. And yes there are ways around getting shot by non insta death lasers but thats why there is also security ships around. (could also do solo)

And as for the in-game reason of more power, it's plausible but at rhe same time of I can sit there and take multiple beams from a ship half the size of a station (kinda whatever) purpose built to serve hot death to enemy ships, then I would at least expect to have a few seconds of oh crap rather than instant rebuy screen.
 
Weapons and cargo hatches should be disabled inside stations. Problem solved. If you want to shoot outside the station, you take your chances.
 
The sentence for many station violations is death. So the stations need the tools to do the job. Escape used to be possible and many laughed in the face of the authorities, because of this. Now with no real power limits and pulse lasers the size of your average sidewinder, no one is laughing any more.
 
Can't quote multiple reply on my phone so

The general consensus is that they are so overpowered (insta death) is because people were getting ganked?
Isn't that the fun of open? The risk of being attacked at any moment. And yes there are ways around getting shot by non insta death lasers but thats why there is also security ships around. (could also do solo)

And as for the in-game reason of more power, it's plausible but at rhe same time of I can sit there and take multiple beams from a ship half the size of a station (kinda whatever) purpose built to serve hot death to enemy ships, then I would at least expect to have a few seconds of oh crap rather than instant rebuy screen.
lol no, the fun of Open isn't the risk of being ganked, it's just the unfortunate truth of Open.
 
One could always explain it with high powered, directed EMP or something... one can do all sorts of things with giant fusion reactors able to power a whole city. ;)

I'm no science guy but EMP'S don't blow things up (let's not get into what might happen to a power plant on a ship under an EMP)

But either way we are getting shot by magic death lasers atm

And to Schmack it part of the fun, being part of a interactive space simulation has goods and bads, you can have positive interactions with other pilots or negative, we need less bubble wrap, if you can't handle having danger at every turn then... (you're probably fine because nothing will change because people complain most about getting ganked)
 
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It's completely believable and it permits there to be a small safe zone around stations so that people can dock and undock without griefers harassing them. Ignoring the exploits of course.
 
Can't quote multiple reply on my phone so

The general consensus is that they are so overpowered (insta death) is because people were getting ganked?
Isn't that the fun of open? The risk of being attacked at any moment. And yes there are ways around getting shot by non insta death lasers but thats why there is also security ships around. (could also do solo)

And as for the in-game reason of more power, it's plausible but at rhe same time of I can sit there and take multiple beams from a ship half the size of a station (kinda whatever) purpose built to serve hot death to enemy ships, then I would at least expect to have a few seconds of oh crap rather than instant rebuy screen.

Well, if you need a lore reason for that: Cap ship weapons aren't really built to deal with fighters, so their tracking and projection tech just can't keep up with smaller targets... if one tries really hard, once can explain everything away...

...well, maybe aside holome and 3d printed fighters, that sh*t is just crazy. ;)

Also: True, EMP generally only fry electrical systems, but since our ships are fusion powered, disrupting the magnetic fields inside the powerplant should be enough for a "little meltdown"... high powered micro waves could also do a good and quick job, though.

Bottom line: No magic needed.
 
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Can't quote multiple reply on my phone so

The general consensus is that they are so overpowered (insta death) is because people were getting ganked?
Isn't that the fun of open? The risk of being attacked at any moment. And yes there are ways around getting shot by non insta death lasers but thats why there is also security ships around. (could also do solo)

And as for the in-game reason of more power, it's plausible but at rhe same time of I can sit there and take multiple beams from a ship half the size of a station (kinda whatever) purpose built to serve hot death to enemy ships, then I would at least expect to have a few seconds of oh crap rather than instant rebuy screen.

If you check a bit more from the reddit link I posted you'll see why it's been adjusted to this level.
Station ganks are to be allowed & possible, but the consequence is to be death to pay for the crimes.
 
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