Rank lock the 'Conda to expert or master?!

I can see where the OP is coming from. I used a different skimmer mission system when my former player group was wanting to tool up with a wing of untraceable frigates to allow us to stomp all over some BGS in a completely plausibly deniable manner. NB: I have since left that group. However back then, I took a new account from starter sidey to combat fit conda with 6x rebuys in the bank in a couple of weeks, that skimmer mission system was not as lucrative as the colony the OP references, I reckon a few days there would have had that much money made for a new commander starting today.

Why do people care so much what ships other people have? Isn't this game supposed to be a sandbox? Get on with your own game and let others get on with theirs
 
Why do people care so much what ships other people have? Isn't this game supposed to be a sandbox? Get on with your own game and let others get on with theirs

Because some people just can't accept that the world doesn't bend to their will and/or that they aren't god.
 
With more ships locked behind a progress wall, Fdev would sell less ship skins on their store.

Its in Fdevs interest to turn a blind eye to fast progress ranking via exploits and loopholes because....

....Da moneys.
 
So, you've explained how it's possible to get into an Anaconda in a relatively short amount of time. Why don't you have a crack at explaining why it's such a problem?
The logic is no different than not qualifying a divemaster with less than 60 logged dives or asking a heavy goods vehicle driver be 21 and have a valid drivers license before getting behind the wheel with an instructor.

"So, fresh out of Space Academy with two hours in a Sidewinder, here's the keys to a 400 ton Anaconda. We foresee nothing, but good things from this arrangement."

It's called common sense.
 
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The logic is no different than not qualifying a divemaster with less than 60 logged dives or asking a heavy goods vehicle driver be 21 and have a valid drivers license before getting behind the wheel with an instructor.

"So, fresh out Space Academy with two hours in a Sidewinder, here's the keys to a 400 ton Anaconda. We foresee nothing, but good things from this arrangement."

It's called common sense.

Translation: 'I've got an Anaconda and it annoys me that other people got one easier than I did'
 
If you have the credits for an Annie, then you should be able to buy an Annie.

The real problem is that credits have gotten so easy to get now that they are almost meaningless. Just one of the many things wrong with the mission system.
 
Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.

No, simply fix the broken mission types to make the reward reasonable again. In another thread here, some guy scoffed at a 20 million CG reward as "not being worth it" because he can make the same amount of money in 30 minutes, exploiting said broken mission type.
 
The logic is no different than not qualifying a divemaster with less than 60 logged dives or asking a heavy goods vehicle driver be 21 and have a valid drivers license before getting behind the wheel with an instructor.

"So, fresh out of Space Academy with two hours in a Sidewinder, here's the keys to a 400 ton Anaconda. We foresee nothing, but good things from this arrangement."

It's called common sense.

Are you on drugs? Maybe I should have to take an advanced driving course before I play Dirt Rally because, you know, rally driving is dangerous and we wouldn't want unqualified drivers out on the stage, would we? What about full on military training and a tour of duty for Counter Strike players? Maybe we should stop people entering Evo unless they have a MMA championship under their belt? Repeat after me. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. Is it sinking in yet?
 
So, you've explained how it's possible to get into an Anaconda in a relatively short amount of time. Why don't you have a crack at explaining why it's such a problem?

Such things shouldn't need any further explanation to anyone of any sort of intellect...? But do feel free to let me know if you'd like it explaining further.
 
Are you on drugs? Maybe I should have to take an advanced driving course before I play Dirt Rally because, you know, rally driving is dangerous and we wouldn't want unqualified drivers out on the stage, would we? What about full on military training and a tour of duty for Counter Strike players? Maybe we should stop people entering Evo unless they have a MMA championship under their belt? Repeat after me. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. Is it sinking in yet?

A point lost all too often :)
 
The Anaconda is a very good ship it offer's alot for many play styles. There currently is no credible reason to put any restriction on it what so ever.
I smell a gr____er.
Have a nice day.
 
It's not really a problem from a balance perspective, since balance vs. other players counts for nothing in a game that allows solo mode. It IS a problem from a game design perspective: players can quickly gain one of the best ships in the game, thus shorting to game's progression system, which is probably not desireable. Are you seeing these players in open mode OP? If so, could I bother you for a pmsg of their location?
 
Translation: 'I've got an Anaconda and it annoys me that other people got one easier than I did'

I think it comes down to a sense of achievement over time invested. It gives the ships a tangible feel of value. It's a real thing that you are proud of because of how much effort you put into getting it.

When people Quince their Conda inside of a week its devalues the ship, the effort and the game play experiance.
 
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Threads like this make me almost tempted to reset my save, earn conda-credits while avoiding combat completely so I'm still harmless, then go looking for him to see if he wants to find out if I'm as harmless as I look... I wouldn't even start it...

But only "almost tempted" - I won't. But still....
 
Threads like this make me almost tempted to reset my save, earn conda-credits while avoiding combat completely so I'm still harmless, then go looking for him to see if he wants to find out if I'm as harmless as I look... I wouldn't even start it...

But only "almost tempted" - I won't. But still....

Second account maybe....?
 
It's not really a problem from a balance perspective, since balance vs. other players counts for nothing in a game that allows solo mode. It IS a problem from a game design perspective: players can quickly gain one of the best ships in the game, thus shorting to game's progression system, which is probably not desireable. Are you seeing these players in open mode OP? If so, could I bother you for a pmsg of their location?

Why? So you can go and ROFLSTOMP them?

There's plenty of reasons you could see a novice player in a Anaconda - they could have reached Elite on one platform, then started a new CMDR on another and earned some quick credits from exploring and CG's, or reached Elite in trade and just prefer not to focus on the combat site of things?

Let them have their ships, and if they can't fly it properly then that's their problem, no one elses
 
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