I think it comes down to a sense of achievement over time invested. It gives the ships a tangible feel of value. It's a real thing that you are proud of because of how much effort you put into getting it.
When people Quince their Conda inside of a week its devalues the ship, the effort and the game play experiance.
Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.
And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.
My god, I agree with Robert Maynard.... What is happening here.
Good grief! I need a cup of tea.
Tea (and coffee, of course) will be served during the intermission.
Second account maybe....?
Are they kept in a rank or permit locked cupboard?
Maaaybe.. Let's just say if there might hypothetically be a harmless Anaconda out there in some unguessable future that could potentially be named "Ackbar's Dictum".... It will be exactly what it says on the tin![]()
Absolutely, what a ridiculous thread. (Stamford Rider, poor as a church mouse, saving up for a (rank locked) FGS.)'No' to rank locks. People should be able to fly what they can afford to buy.
Having a large ship and claiming it's some sort of accomplishment is pretty weak. Those that want to lock it behind rank or whatever basically just want to keep others from having it so they can look down on others. There's no value in that.
Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.
Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.
And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.
Placing some of the higher tear ships behind a level block, might provide more structure to game advancement giving players a greater sense of achievment as they progress while putting a curb the 'rush to the top', 'get rich quick' schemes in ED which many feel is cheating and undermining the experiance.
Looking down on others because of a virtual achievment is pretty pointless, but ED is a game and a game is defined as a competative activity governed by rules leading to a victory or sense of achievement/reward.
Large ships, Triple Elite, Credit ballance are often bounced around by ED players as a bragging right. Progress, stratification, and status contibute to the ED gameplay. (one might argue that its pretty much all that Elite has to offer).
Placing some of the higher tear ships behind a level block, might provide more structure to game advancement giving players a greater sense of achievment as they progress while putting a curb on the 'rush to the top', 'get rich quick' schemes in ED which many feel is cheating and undermining the experiance.
People might actually play the game and not grind quince until they make bank.