Station death lasers!

Weapons and cargo hatches should be disabled inside stations. Problem solved. If you want to shoot outside the station, you take your chances.

That would work if it was required to request to dock, not if it was somehow done to your ship by the station because then that's screwing with available technology
 
Im on my phone.. otherwise i would post a vid.

OP should search up healies4feelies from the SDC.. or other shaninigans..
 
If you check a bit more from the reddit link I posted you'll see why it's been adjusted to this level.
Station ganks are to be allowed & possible, but the consequence is to be death to pay for the crimes.

That's not good enough, the sentence should still be death but insta death is a load of crap. Just more bubble wrap
 
Can't quote multiple reply on my phone so

The general consensus is that they are so overpowered (insta death) is because people were getting ganked?
Isn't that the fun of open? The risk of being attacked at any moment. And yes there are ways around getting shot by non insta death lasers but thats why there is also security ships around. (could also do solo)

And as for the in-game reason of more power, it's plausible but at rhe same time of I can sit there and take multiple beams from a ship half the size of a station (kinda whatever) purpose built to serve hot death to enemy ships, then I would at least expect to have a few seconds of oh crap rather than instant rebuy screen.
Because the entire galaxy isn't a lawless anarchy.
There's plenty of places for you to be the bad guy. Near or inside a station surrounded by authority ships isn't one of them.
 
I don't think the station lasers are entirely insta-death, just probably multiple gigawatt lasers. Which still fits within the lore as mentioned , imo, where a station could conceivably have bigger and more powerful power generators. The panther clipper in elite3: ffe could barely carry a GW laser which could cream most smaller ships quickly. I personally wouldn't care to go through multiple rebuys on my cutter to attempt to test and ascertain what the general dps rating of the station's lasers are.
Colliding into skimmers/goliaths is more of the insta-shield drop. Maybe due to some shield module damaging properties like the reverb effect torpedoes, or maybe not.
 
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They have been scaled up numerous times to keep up with the power creep of CMDR vessels, but they are hardly 'instant death'. There are quite a few setups that, even without assistance, can attack a target inside the station and survive it's fire power long enough to escape masslock and wake out.

In terms of raw power, this is about how it should be. Unavoidable consequences are just as bad as no consequences.

The only real issue I have with the current station defenses is that they aren't always leveraged at appropriate times and the underlying regulations often make little sense.
 
I don't think the station lasers are entirely insta-death, just probably multiple gigawatt lasers. Which still fits within the lore as mentioned , imo, where a station could conceivably have bigger and more powerful power generators. The panther clipper in elite3: ffe could barely carry a GW laser which could cream most smaller ships quickly. I personally wouldn't care to go through multiple rebuys on my cutter to attempt to test and ascertain what the general dps rating of the station's lasers are.
Colliding into skimmers/goliaths is more of the insta-shield drop. Maybe due to some shield module damaging properties like the reverb effect torpedoes, or maybe not.

Which reminds me: FD, where is my Panther clipper!?
 
That's not good enough, the sentence should still be death but insta death is a load of crap. Just more bubble wrap

As a matter of interest, have you stooged around the stations and docking bays in a cheap ship (because you'll be bouncing off the walls a lot) and actually counted how nasty-big many guns there are pointing at you if the station decides it wants you gone with extreme prejudice? They really didn't need their individual throw weight increased by much for just about any ship to be a snowflake in a plasma welder when the station aggros, particularly if they are INSIDE the docking bay.
 
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Kietrax

Volunteer Moderator
As I understood it the weapons, at least on the outside of the station, were given some special effects as well. So basically they both cause your shields to go offline in one hit as well as punching through said shields initially and shutting you ship down at the same time as blowing it to bits - meaning unless you have some uber-engineered shielding death is going to happen pretty quick!
 
As I understood it the weapons, at least on the outside of the station, were given some special effects as well. So basically they both cause your shields to go offline in one hit as well as punching through said shields initially and shutting you ship down at the same time as blowing it to bits - meaning unless you have some uber-engineered shielding death is going to happen pretty quick!

It's not that extreme - at least if you aggro the station outside the docking bay you do have a chance of making it out of range alive if you're quick. If you're inside, you'd better be flying a fast tank otherwise yes, you will be a grease spot.
 
It's not that extreme - at least if you aggro the station outside the docking bay you do have a chance of making it out of range alive if you're quick. If you're inside, you'd better be flying a fast tank otherwise yes, you will be a grease spot.
With ship's weapons, we fire from a centre point outwards. With the stations internal weapons; they are firing multiple weapons, from out side the sphere, inwards and so it is easier to hit targets, as they also creating a lot of crossfire.
 
Does it bother anyone else that if you say attack someone in a station you get shot by some lasers and almost instantly blow up?

Not even capital ships do that! Where is the reason behind this?

The reason is that some jokers had the bright idea to attack (actually mass-gank) people in station, which was not intended design according to FDEV. Thus the station lasers were repeatedly strengthened to "discourage" this sort of prank. As you experienced yourself, it appears to work.
 
As I understood it the weapons, at least on the outside of the station, were given some special effects as well. So basically they both cause your shields to go offline in one hit as well as punching through said shields initially and shutting you ship down at the same time as blowing it to bits - meaning unless you have some uber-engineered shielding death is going to happen pretty quick!

The big autocannons have a reverberating cascade effect, but the projectiles are pretty easy to evade.

The lasers just do tons of damage.
 
Not what it's for but definitely part of it, it's even in the title Elite: *Dangerous*

It may be hard to believe but some people don't enjoy getting blown up by random strangers while docking - especially when on missions or carrying valuable cargo or exploration data. Which is what was happening quite a lot in Open and still is. FDev set up the rules in a way that it is technically possible to attack ships inside stations but very difficult for the attacker to survive.

As for your original question, the reason for station weapons to be so powerful is Engineers. It is now possible to mod ships in ways that this kind of firepower is required to be able to hurt them. Which means that stock ships get killed instantly. Until we get some sort of reasonable balance for modded HRPs and shield boosters this is necessary.
 
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