Ships All laser weapon setup

Hi there,

As many who frequent this forum will know I like my Dropship, Keelbacks and CObra IV's. But I recently realised that I often go for projectile heavy builds (lots of MC and cannons) This has the effect of being very energy efficient but ammo hungry.

So I'm looking into slightly less ammo hungry builds and potentially going full laser setups. Obviously I still want to be able to put out some decent damage etc so I'm looking for build ideas/concepts to move from projectile heavy builds to energy builds etc.

Enlighten me. :D
 
Sounds mean but only 4s of fire time?

Thats the thing with energy hungry builds for me is the amount of time I can spend on target. It would seem that I'll be spending more time recharging my cap to fire than actually hurting the bad guys!

Probably give it a shot just for the hell of it anyways :)
 
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that is unengineered atm too remember
and that's going live with all weps... use the beams to strip shields then plasma to eat hull
burst work almost aswell with a much better up time...
 
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Even G5 efficient beams (DPS 76.7) will drain the wep cap (G5 charge enhanced) in 7s, G5 efficient burst (DPS 62.8) in 125s and G5 efficient pulse (DPS 57.8) have infinite firing time all at 4 pips to weapons.

One of the reasons I use pulse is the pip flexibility as on the FDS you can have decent sustained fire times and still be recharging shields and boost with 2.2.2 setting, then 4.1.1 if you're under heavy fire and so on with beams you don't have that option, personally I've never got on with bursts as I reckon their firing cycle isn't exactly when I want to be firing meaning they deliver their laser pulse groups too early or too late.

Although my FDS is configured as a multi-role vessel is has a decent weapons array 2 x G5 rapid fire turrets on the side hardpoints, 2 x G5 efficient gimballed mediums on the underside and 1 x efficient large PA infinite firing times at 4 pips and a DPS of 63.4, the four lasers are capable of taking out Asp level opponents so the PA is used for big game ;)
 
Even G5 efficient beams (DPS 76.7) will drain the wep cap (G5 charge enhanced) in 7s, G5 efficient burst (DPS 62.8) in 125s and G5 efficient pulse (DPS 57.8) have infinite firing time all at 4 pips to weapons.

One of the reasons I use pulse is the pip flexibility as on the FDS you can have decent sustained fire times and still be recharging shields and boost with 2.2.2 setting, then 4.1.1 if you're under heavy fire and so on with beams you don't have that option, personally I've never got on with bursts as I reckon their firing cycle isn't exactly when I want to be firing meaning they deliver their laser pulse groups too early or too late.

Although my FDS is configured as a multi-role vessel is has a decent weapons array 2 x G5 rapid fire turrets on the side hardpoints, 2 x G5 efficient gimballed mediums on the underside and 1 x efficient large PA infinite firing times at 4 pips and a DPS of 63.4, the four lasers are capable of taking out Asp level opponents so the PA is used for big game ;)

Hmmmm. interesting!
 
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