Anti griefer CG suicide-winder interdiction units...

Yes... YES!! You cracked it! You can stop being a victim by Gitting Gud!

Or by using the Officially Sanctioned, Put There For This Very Purpose By FDev Themselves feature called 'Blocking'.

Finally, you understand.

The hypocritical irony in you trying to recruit players to essentially grief, and be all anti-social, in an effort to stop others who you deem to be anti-social, is amusing. 

*Shrug* Sauce for the goose, as they say.
 

Powderpanic

Banned
Totally agree. That's why i don't get why there are so many complaint about being destroyed in Open from players minding their own business and delibarately ingoring other playstyle possibilities.

This forum doesn't want suggestions or any requirement to change their play style ( even when it clearly doesn't work in a given situation ).

What they want is FDEV to remove griefers from the game.

Seeing as Karma isn't going to do that. ( Honestly wait and see, its going to be brilliant )

FDEV will not make more radical changes to make it harder for PVP players to escape in game consequences because can you imagine the tears from the low skill players?

And finally seeing as peoples view of what is a griefer, extends to anyone, doing anything, in anyway they dont like, no matter how minor.

Yeah griefers** ain't going anywhere... Not ever!!

**griefers refers to any PVP situation use lose. If you win said situation, it suddenly becomes exciting dynamic gameplay. #SCIENCE
 
Last edited:
Nope it really is there on the shelf along with all the other games I own.

That's a load of pathetic rule lawyering cobblers. I dare you to report me to FDEV for breaking the rules by using the block function exactly as it was always intended, and if I remember I'll give you regular updates about nothing whatsoever happening.

This may shock you, but if FDEV didn't want people using the block function they probably wouldn't have coded it in.

I don't care. My game my rules.

Please, do explain to us all how you having a physical copy of the game, means you 'own' the game? In what way does this ownership of a disc allow you to continue playing in the (theoretical) situation of FDev ever banning you, and denying you access to the servers?

You don't own the game. At all. None of us do. This isn't lawyering cobblers, it's a term and condition of a license that you, along with the rest of us, agreed to.

Case in point, those who play and have never bought a disc. In your logic, only those who own a disc 'own' the game, yet these other players still seem capable of playing it in exactly the same way as you. How does your logic explain that then?

FDev's game, FDev's rules. End of story.
 
. . .If the interdictors friend the traders then they would probably be preferentially instanced together - and if the opponents block the interdictors then they'd be less likely to be instanced with the interdictors (and the traders that they have friended that are preferentially instanced with them)....

Unless someone poses as an innocent trader, of course, and gets on the friends list.
Let's be honest, these so called 'greifers' are nothing if not devilishly creative and intelligent. In game evasion and protection mechanics have been designed and implemented for a reason. Modes have been established for a reason. Are you really of the belief that manipulating friend/block lists is more emergent and compelling than engaging with the contextual gameplay?
 

Robert Maynard

Volunteer Moderator
Are you really of the belief that manipulating friend/block lists is more emergent and compelling than engaging with the contextual gameplay?

It would seem that the genie is already out of the bottle on that one - and manipulation of friend / block lists is a "thing" already.

Whether engaging in the emergent gameplay on offer is more compelling than not engaging in it would seem to be a matter opinion though - it rather depends on the scope of the emergent gameplay.
 
It would seem that the genie is already out of the bottle on that one - and manipulation of friend / block lists is a "thing" already.

Whether engaging in the emergent gameplay on offer is more compelling than not engaging in it would seem to be a matter opinion though - it rather depends on the scope of the emergent gameplay.

A forum style, low wake evasion. ;)
Contradictory and confusing elements abound in ED - I'm still at a loss about how the karma C&P is even relevant now that we can block in open. It does seem to make any development time investment on such a system pointless.
As I stated initially, too many playstyle choices are spoiling the game; especially the free range, emergent style.
 

Robert Maynard

Volunteer Moderator
A forum style, low wake evasion. ;)

Hehe.... :)

Contradictory and confusing elements abound in ED - I'm still at a loss about how the karma C&P is even relevant now that we can block in open. It does seem to make any development time investment on such a system pointless.

I'd expect that the karma system is expected to attempt to discourage particular behaviours in general - regardless of whether the player facing the consequences is blocked by another player. The block feature is in place for cases where a particular player has had an encounter with another player that they consider merits blocking that player.

As I stated initially, too many playstyle choices are spoiling the game; especially the free range, emergent style.

Which could be read as "one of the play-style choices spoiling the game is the free-range, emergent style".

Frontier designed the game for all play-styles - and players don't need to hang about to be content for other players that require players as content.
 
A forum style, low wake evasion. ;)
Contradictory and confusing elements abound in ED - I'm still at a loss about how the karma C&P is even relevant now that we can block in open. It does seem to make any development time investment on such a system pointless.
As I stated initially, too many playstyle choices are spoiling the game; especially the free range, emergent style.
I'm not going to block anyone, and I'm sure many CMDRs won't use this function. I feel actions should have consequences. Which makes the karma C&P relevant.
 
Those builds are very limited in their use for trading. The cargo capacity is so low that it doesn't make sense to use those expensive ships to haul that little amount of cargo.

And they would require participating in PowerPlay for a power and that might be against the RP of the player.

The non-compromise answer to that is the Cutter. I run a fully engineered trade Cutter, 736t cargo, 2400MJ highly resistant shields, dual A5 SCBs, a little under 300 DPS, getting away at near 470m/s, impossible to masslock except by another Cutter.
 
Last edited:
No I read that.... I just assumed you had other ideas of cheaters in mind..

Or are you really blocking people that did cheat? That's pretty cute.

Yep, I hope to collect them all.

Yeah griefers** ain't going anywhere... Not ever!!

Except the block list obviously.

Please, do explain to us all how you having a physical copy of the game, means you 'own' the game? In what way does this ownership of a disc allow you to continue playing in the (theoretical) situation of FDev ever banning you, and denying you access to the servers?

Why would FDEV ban me ?, I don't do anything wrong. I simply apply the block function exactly as it was always intended to be applied.

You don't own the game. At all. None of us do. This isn't lawyering cobblers, it's a term and condition of a license that you, along with the rest of us, agreed to.

<checks shelf> Still there.

Case in point, those who play and have never bought a disc. In your logic, only those who own a disc 'own' the game, yet these other players still seem capable of playing it in exactly the same way as you. How does your logic explain that then?

Where ever did you get that idea from ?.

FDev's game, FDev's rules. End of story.

My game my rules my decisions, you have no input in any of my menu choices.
 
Back
Top Bottom