Wanted for killing a guy I didn't "kill".

So I was hunting pirates at a RES in Abroin when I saw a wanted FDL in a wing of three.I scanned all 3 of them and started attacking the FDL which was previously attacking a nearby miner.As we were fighting , the FDL used a chaff making my multicannons to lose focus for a few seconds and shoot a few stray bullets.One of those must have hit the miner the FDL was attacking before, which in turn must have had taken a lot of damage from the FDL, delivering this way the final blow and giving me a wanted status for 5 days.Now I can't participate in the CG because one of my bullets happend to hit a nearby ship with low health...How is that fair?:mad:
 
So I was hunting pirates at a RES in Abroin when I saw a wanted FDL in a wing of three.I scanned all 3 of them and started attacking the FDL which was previously attacking a nearby miner.As we were fighting , the FDL used a chaff making my multicannons to lose focus for a few seconds and shoot a few stray bullets.One of those must have hit the miner the FDL was attacking before, which in turn must have had taken a lot of damage from the FDL, delivering this way the final blow and giving me a wanted status for 5 days.Now I can't participate in the CG because one of my bullets happend to hit a nearby ship with low health...How is that fair?:mad:

Pretty hard to believe your story. They made the game so stuff doesn't happen like that anymore. You have to actually do some damage now for this to happen.
 
Pretty hard to believe your story. They made the game so stuff doesn't happen like that anymore. You have to actually do some damage now for this to happen.
Truth is I'm not actually sure that it happened the way I describe it but it seems like the only logical explanation.I was fighting a wanted FDL when suddenly I got a notification that I was now wanted for killing a nearby miner.
 
Well, because what happened is the long standing results the rules we have been playing by since release. Not counting the relaxing of the friendly fire rules we started with.

If you either hit the miner while his shields were down, that's an auto-tag, hit him more than you thought, or you haven't resolved his scan. We may not even get some free shots on the miners, it could be the grace shots are from the authorities only. Take your pick, you got tagged.
 
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Well, because what happened is the long standing results the rules we have been playing by since release. Not counting the relaxing of the friendly fire rules we started with.

If you either hit the miner while his shields were down, that's an auto-tag, hit him more than you thought, or you haven't resolved his scan. We may not even get some free shots on the miners, it could be the grace shots are from the authorities only. Take your pick, you got tagged.
What's FD's stance on that?Is there any way other than the suicidewinder to get my wanted status to disappear?
 
What's FD's stance on that?Is there any way other than the suicidewinder to get my wanted status to disappear?

FD's approval of the situation is apparent. They tweaked the FF rules soon after release, to what we have now. And, they have said no more. The Suicidewinder is either gone, or will be with 2.4.
 
FD's approval of the situation is apparent. They tweaked the FF rules soon after release, to what we have now. And, they have said no more. The Suicidewinder is either gone, or will be with 2.4.
Νice...After 2.4 drops and they turn their focus on QoL updates, changing the wanted system should be top priority.
 
I don't see anything wrong or unfair about being flagged when stray shots hit unintended targets.
But I didn't kill him, I didn't even have him targetted.One of my bullets just so happened to hit him and finish him but the real killer was the FDL I was attacking.
 
Something like this happened to me back in the 2.2 days. I was trying to defend an NPC Type-9 in a HazRES in my Anaconda, and I guess a stray shot from my NPC SLF clipped it just before it exploded. The ship was behind me when it happened, as I was targeting another member of the wing, and none of my weapons were turreted, so that's the only explanation that fits. Thank goodness it happened in a HazRES.
 
So... You don't want players to be wanted if they shoot and destroy a ship?

Even if that ship happens to be you?
The player who inflicts the most damage to a ship should get wanted.I shot the miner on accident because the ship I was fighting used chaff.The miner was low on health so he or she died, but I wasn't the one to blame.
 
Sorry man. Learn to stop shooting when your target chaffs, especially when there are other targets in the line of fire. The only time I continue shooting at chaff is when I'm at point blank range and it's a large target. Or use fixed.

Well, because what happened is the long standing results the rules we have been playing by since release. Not counting the relaxing of the friendly fire rules we started with.

If you either hit the miner while his shields were down, that's an auto-tag, hit him more than you thought, or you haven't resolved his scan. We may not even get some free shots on the miners, it could be the grace shots are from the authorities only. Take your pick, you got tagged.

It's only ever applied to system authority. They're the ones you have rep with.
 
Sorry man. Learn to stop shooting when your target chaffs, especially when there are other targets in the line of fire. The only time I continue shooting at chaff is when I'm at point blank range and it's a large target.
I usually do stop but my phone rang and for 2-3 seconds I kept the fire button pressed.
 
The player who inflicts the most damage to a ship should get wanted.I shot the miner on accident because the ship I was fighting used chaff.The miner was low on health so he or she died, but I wasn't the one to blame.

Yes, I get that.

The point I'm making is that if assault and murder with weapons isn't an automatic bounty (intent aside), then it would potentially be possible for players to destroy other players without ever becoming wanted.

And forget players gaming the system... How would you feel if an NPC shot you, hit you with it's MC, but you couldn't defend yourself because the NPC wasn't wanted?

And while you weren't targeting the ship that was destroyed, unfortunately you shot it, contributing to it's demise. Most people have done it before (or forgot to let the scan finish before opening up), use it as a learning experience. :)
 
Yes, I get that.

The point I'm making is that if assault and murder with weapons isn't an automatic bounty (intent aside), then it would potentially be possible for players to destroy other players without ever becoming wanted.

And forget players gaming the system... How would you feel if an NPC shot you, hit you with it's MC, but you couldn't defend yourself because the NPC wasn't wanted?

And while you weren't targeting the ship that was destroyed, unfortunately you shot it, contributing to it's demise. Most people have done it before (or forgot to let the scan finish before opening up), use it as a learning experience. :)
I'm just saying that there should be a way to identify which shots were on purpose and which were not, and to give a wanted status accordingly.
After 800+ hours I don't think there's a lot more to learn in Elite but anyway.I just wanted to hunt some pirates and relax while participating in the CG.I guess I'll just head back to my home system.
 
I'm just saying that there should be a way to identify which shots were on purpose and which were not, and to give a wanted status accordingly.

That's the thing though, the game can not tell intent. I'll ask again, how would you like it if a player shot at you without targeting you and didn't become wanted? It wouldn't work... A shot landed is a shot landed, that's all the game can tell.

After 800+ hours I don't think there's a lot more to learn in Elite but anyway.I just wanted to hunt some pirates and relax while participating in the CG.I guess I'll just head back to my home system.

Use the suicidewinder thing, it's still available now, and will just be more expensive in the future. But honestly, and I say this with the best intentions... Learn from your mistake and you will be less likely to make the same mistake again. Blame the game, or anything else, and it'll just happen again. When we shoot at ships, it's our responsibility to only hit the ship we are aiming at, if we don't, there are consequences... :)
 
This is a side effect of the mechanic that lets players "kill steal" ships. Basically when a ship is attacked by any number of NPCs and one player, the player is always awarded the kill, even if they did very little damage, and even if that damage happened a minute ago. Which means that if you accidentally hit a clean ship (and get an assault bounty) and that ship later dies from NPC attacks you are "rewarded" by a full murder bounty.

I believe it would be better if the game tracked how much damage each attacker caused over some period of time (say a minute) and award the kill to whomever did most of the work. Thus attacking clean ships would still get you wanted but with a minor assault bounty instead of murder. It would also mean that sidewinder pilots could no longer get bounties for pirates that get killed by police, so such a change is not likely to happen.
 
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