Star Citizen Thread v6

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JohnMice

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So you are saying that I am better, can do the job and function? Why should she worry, it is a massive upgrade, man moving from non functional to working. also LOL at the poorly designed wheels, and the miss fire all the girls love miss fires.

It seems the case that the wheels are so cleverly designed that they are perceived as bad
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Nope, you clearly never played space sim or similar games before.

Even euro or space truck sim players and flight simmers would loathe having to deal with such cargo system, especially when it add so many wasted precious play time they would otherwise spend on actual 'flying'.

And you clearly don't even consider the inevitable repetitive nature of of MMO games, suppose you need to add 1 hour play time wasted from loading and unloading crates for every cargo haul mission and that you need to do such mission 100x to get enough profits to buy better ship, that's 100 hours of gameplay time completely wasted as dock labor.

And there's the MMO and AI problem

Every single crate has to be tracked down to it's precise location inside the ships, otherwise the AI wouldn't work, otherwise the MMO wouldn't work.

And that is a waste of computing resources, and a complete disaster waiting to happen due to how internet works.

Landing pad dampener? Flight dims has been doing that for decades! Not to mention ED also have it.

And speaking about gravity, do they also implement max take off weight?

I think you are putting too much emphasis on what you like and generalizing too much without a clear grasp of what the mechanic entails or even how it will play out in the end. Euro and Space truck sim players cant leave their seats can they? They are stuck with that job alone while in Star Citizen you are supposed to be able to have many options...

There was a in depth explanation of the economy, shopping and how cargo will work in the latest ATV starting @14:00 that might shed some more light:
[video=youtube_share;Nwiielzbuws]https://youtu.be/Nwiielzbuws?t=14m1s[/video]

I'll resolve a final judgement for when I'm able to test it because I was also highly skeptical of the shopping mechanic (because I hate doing it in real life).
[video=youtube;plwBJvrthic]https://www.youtube.com/watch?v=plwBJvrthic[/video]
But surprisingly, or not, I've found myself enjoying it immensely in Star Citizen, it's immersive and even relaxing to physically walk into the shop and run by all the clothing and trying stuff. Chris Roberts really has a feeling for this kind of detailed immersive experiences by bringing these details to life.
 
It seems the case that the wheels are so cleverly designed that they are perceived as bad.

Absolute lulzbucketry :D

Three options exist for that drive configuration.

A: Open hubless with internal sprocket. The wheel is entirely disconnected from the driveshaft and depends upon gravity, friction, and inertia to hold it in place. Good luck with bumps and turns :D

B: Elliptical fixed hub. The wheel is permanently attached to the hub at it's visible point of contact. Enjoy the bouncy castle ride!

C: Genuine Robert's Vision. Embrace the fidelity!
 
It seems the case that the wheels are so cleverly designed that they are perceived as bad

No its just bad. Poor clearance, those tires will just dig its self a hole under its self. It will only go as fast as the little wheels will spin. No windscreen.
 
Guys....you're just plain nitpicking now. [haha]

...Or is it just a case of 'Let's bait the obvious SC fan'?

I'm sure there's more stuff you can realistically be complaining about....after all, the lifts still don't work in the current build of 3.0, neither does the Ai...
 
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'plenty of options to use according with the terrain'. Because nobody ever worries about having to carry surplus mass in a spaceship....
 
'plenty of options to use according with the terrain'. Because nobody ever worries about having to carry surplus mass in a spaceship....

Since it's a game and not a NASA simulated mission to Mars....I reckon that's about right on the money :)
 
'plenty of options to use according with the terrain'. Because nobody ever worries about having to carry surplus mass in a spaceship....

Ahhh - but you are forgetting the new Kiosk gameplay and Pitstop Crue clothing range.

For a mere $49.99, you can get a tyre-swap and oil change performed on your immersion chariot wherever and whenever you want, by brave Commandos in nomex underpants.

Does Chris Roberts actually understand how wheels work?

Obviously, Genuine Roberts hasn't invented them yet.
 
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I think you assume too much what other players would and wouldn't loathe in a game...there was a similar discussion on E-D which had a fair selection from either side of the argument.
The general consensus amongst the SC crowd is that they would like it...it's been discussed enough over the last few months. From what I can gather, you won't be hand loading every crate or item into the hold, most is done via the kiosk interface and shoved into your cargo hold by a team of handwavium forklift drivers....


There's also quite a few players who aren't interested in min/maxing their time whilst playing a game for enjoyment, grinding out missions per hour makes it no different than current popular play styles in E-D. The intention is that whilst your ship is being loaded, you'll be browsing through the SC version of Top Man store buying yourself a new T-shirt to match your weapon colours or just do other business whilst there.

Although I quite like the idea, I'd prefer it to be optional or semi automated with only the small, important DHL or Amazon type packages having to be taken aboard by hand. Some of these will have to be delivered by hand too via ground transport in cases where you can't land your ship at the point of delivery...according to recent reports anyway.

I assume too much because we have seen it how MMO can make every single unexpected shenanigans happened because players simply decided to troll, so yeah, every possible scenarios need to be under scrutiny.

Even what you mentioned about handwavium cargo bots/spawner have it's own issues, like how exactly those handwavium would happen, here is what I fear, if the handwavium is something like in other games where cargo magically spawned inside the ship cargo bay (a fair and common solution in every other games), then what if someone or something blocks that crates spawn area?

Such simple blocker is inevitable due to these absurd (for games) cargo system.

Nevermind game glitch or incompetent AI magic forklift/bot who caused that, what if it caused by other players? Or *gasp*, your own crew/friend? Or even bigger *gasp* a troll/griefer?

And then another layer of complexity in already excessive overly complicated game mechanics needed to be added just to prevent such scenario.

If we don't deal with such, expect player/crew mates/npc being crushed by magically spawned cargo, worse, it can cause ships to randomly explode during cargo loading activity (maybe you forget to empty your cargo bay before adding tons of cargo, AND... unlike on other games, in sc you can haul cargo inside your ship without the item being classified as real cargo, see that big benny vending machine transport from some pages ago, such item won't be recognized as cargo but physically occupying the ship cargo area), or worse, catastrophic system failure due to glitched physics, etc.

Is it worth it? All those complexity? Nevermind the above, for the past few years I've been anxiously waiting the day where some sc players decide to make it raining cargo crates on the busiest port scenario, just imagine olisar now and someone decide to dump HULL E sized or whatever those huge cargo container ships worth of cargo crates on olisar, effectively blocking the player entrance with cargo crates. Server crash is not unlikely, heck I'm not sure if the entire game infrastructure would even able to properly render all those crates.

Lmao.

Do you still think it's worth it?
 
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PCGamer trying to pass off a montage of ATV clips as an semi-official trailer for 3.0

Nothing wrong with that.

I want all that gameplay on my PC as soon as possible - IF they can deliver it. I'll even install it on a 64Gb RAMdrive. I'll even plug it into a corporate backbone.

For some reason though, I don't think they will.
 
Since it's a game and not a NASA simulated mission to Mars....I reckon that's about right on the money :)

Haha I remember the guy who smugly claimed that making games was harder than actual space travel because he didn't understand John Carmack

Now it seems Star Citizen can make simplifications because it's not actual space travel
 
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