Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
How long did The Witcher 3 take to make?
According to Wikipedia 3.5 years at a cost of $81 million USD (Yes, I hate using them as a source too, but the source links go to reputable sites)

Though planned to commence production in 2008, CD Projekt RED's preoccupation with Rise of the White Wolf pushed it back to 2011.[34] The company developed The Witcher 3: Wild Hunt with a self-funded budget of zł306 million (US$81 million) over the course of three and a half years. The project started with 150 employees, eventually amassing to over 250 in-house staff. 1,500 people were also involved in the game's production globally. It was localised in 15 languages using a total of 500 voice actors.

However, in my opinion I think comparing Witcher 3 and Star Citizen is probably not going to work. The Witcher 3 is a released, award winning computer game developed by disciplined professionals in a reputable company, where SC is none of those things.
 
Last edited:
Csxv0y3.jpg
 
This Cyclone thingie has me amused.

It's 6 meters long, apparently 3 meters high, and has a mass of 1000Kg :D

So basically a badly proportioned half-mass Ford F150 with a very bizarre sense of scale.
 

JohnMice

Banned
:Dimagine, someone put some crates of very valuable gems on a starfarer, those gems would be 'buried' behind hundreds or thousands of junks and worthless cargo..., questions :

1. exhibit A, can you imagine having to unload all the junk first before selling the gems in a port? because you know, due to much fidelitious, you need to deliver that gem crates to the trader kiosk if you want to sell it.
2. exhibit B, can you imagine a pirate having to unload all those junks first before pirating the gems? because of the exact same reason as above, pirate would literally need to get their hand on their specific target crates.

be honest does anyone think that's fun? much fidelitious fun? or just nonsense insane game design?
does anyone believe there's a game AI that can handle such fidelity? how do you imagine NPC pirates would be in such game?

I think that's a refreshing and ambitious take on a mechanic that usually is made to be very simplistic.
ON3tm0i.gif

Having physical cargo that you can rearrange at your liking and that affects your ship behavior is an interesting take, specially considering that the ships will have dynamic dampers to react to different weights and that planets and moons will have different gravity.
UnimportantIdealisticAlaskajingle.gif
UnfinishedBlaringArchaeopteryx-size_restricted.gif

In junction to the fact that there's fetch missions that will make players go after the same object it will be an interesting dynamic to see who goes coop or competes for it.

They can't deliver the hype, only the hype for the sake of the hype. When ED at some point get legs attached to our avatar there is not much more in SC to make you buy that game. Unless they make a SP story driven game, as this is not something we get in ED, and it's not on the list as far as I know.

Apples and Oranges... Despite having similar features they cater to very different experiences, I think they complement each other and that legs arriving to ED wont impact Star Citizen just like planetary landings arriving in Star Citizen wont impact ED. Besides it's not about adding X feature, it's making it fun and a cohesive game experience that's hard. Just ask EVE dev's!

I don't thing so but the general argument is that there will be parity to the original plan.
If it is 5 to 10 systems , I wonder which sections of the star map will be the "live release" part.
Will it be a line from Stanton to Earth and Terran, then a line to Xi'an Banu and Vanduul space, or will we only see the Human-Vanduul board regions, with the core regions of Earth and Terra, as well as the other Alien systems coming later.

This is most likely. If I recall from a jump point article the 5 initial systems were Stanton, Terra, Nyx, Magnus and Helios.

Once it does I ll make a proper translation if this is still an ongoing point by then or maybe just to point out any possible differences.

Only thing I could find was images with comentary in german from the article: http://imgur.com/gallery/9iwKw

Btw PCGamer also tested 3.0 build and is confirming the seamless planetary landings: http://www.pcgamer.com/first-man-on-the-moon-hands-on-with-star-citizen-alpha-30/

"...As promised, it was a seamless transition: taking off from the space station, flying into space, making a quantum jump to the Daymar, entering the atmosphere, and landing."

Hopefully this source holds some value.

So if the announcement that they're dropping 90-95% of the games content has been received as no content dropped it'll just be a denser game than it already is.

Because no content was dropped, it was always the development plan to deliver 5-10 systems first and the open the rest of the systems later.

If I were a cynic, I'd suggest that this new buggy is "incompatible" with all existing (or announced) ships but that there's nothing to worry about as CIG will undoubtedly - and generously - stage more concept sales in the near future, giving people the opportunity of purchasing a ship capable of transporting the buggy in style. If I were a cynic...

It's smaller than the Ursa Rover who fits inside the Constellation so maybe it can even go inside the Starfarer:
Ext_front.jpg.7ff2fd38711d68416cf4cf0fbc0d4f95.jpg
Tumbril-Buggy-Piece-05-Rocky-Beach-Sport-Fin.jpg

Could do with seeing more than 10 seconds worth to be honest. ...

It's a teaser, seems it worked. But there's been plenty of footage showcasing planetary stuff like derelict ships and housing modules from the ATV shows:

[video=youtube;cmjuuoh4N6o]https://www.youtube.com/watch?v=cmjuuoh4N6o[/video]
 
PC Gamer magazine had a play with 3.0 during a recent visit to CiG and submitted this article. It's short and to the point, doesn't say very much... but promises more detail in next months instalment. Unlike the recent German magazine article currently being argued over, the reporter mentions the transitions during planetary landings with no language barrier to add to the confusion.

Article here

New 3.0 schedule report out too where not a lot has moved on the slidey coloured bar thingie...some text in blue and orange...no change in the imaginary dates this week but next week will show a 2 week pushback, as is common practise.

No sign of the Illuminati (or whatever they're called) getting their hands on the build yet either....

Linky

My only take on the PC Gamer article is that if CiG are willing to let one of the better known game news sites try out a build of 3.0, it must be at least a little less vapourware.
 
Last edited:
I think that's a refreshing and ambitious take on a mechanic that usually is made to be very simplistic.

Having physical cargo that you can rearrange at your liking and that affects your ship behavior is an interesting take, specially considering that the ships will have dynamic dampers to react to different weights and that planets and moons will have different gravity.

Nope, you clearly never played space sim or similar games before.

Even euro or space truck sim players and flight simmers would loathe having to deal with such cargo system, especially when it add so many wasted precious play time they would otherwise spend on actual 'flying'.

And you clearly don't even consider the inevitable repetitive nature of of MMO games, suppose you need to add 1 hour play time wasted from loading and unloading crates for every cargo haul mission and that you need to do such mission 100x to get enough profits to buy better ship, that's 100 hours of gameplay time completely wasted as dock labor.

And there's the MMO and AI problem

Every single crate has to be tracked down to it's precise location inside the ships, otherwise the AI wouldn't work, otherwise the MMO wouldn't work.

And that is a waste of computing resources, and a complete disaster waiting to happen due to how internet works.

Landing pad dampener? Flight dims has been doing that for decades! Not to mention ED also have it.

And speaking about gravity, do they also implement max take off weight?
 
If he was the first person to play a 3.0 build, what did the German reporter play?

The quote was he was the first person outside CiG that had landed on Daymar (Crusader moon)...according to CR. Not the first person to play a build of 3.0. From what I remember from the German article, that particular reporter landed on Delamar and visited Levski.
 
Last edited:
Nope, you clearly never played space sim or similar games before.

Even euro or space truck sim players and flight simmers would loathe having to deal with such cargo system, especially when it add so many wasted precious play time they would otherwise spend on actual 'flying'.

And you clearly don't even consider the inevitable repetitive nature of of MMO games, suppose you need to add 1 hour play time wasted from loading and unloading crates for every cargo haul mission and that you need to do such mission 100x to get enough profits to buy better ship, that's 100 hours of gameplay time completely wasted as dock labor.

And there's the MMO and AI problem

Every single crate has to be tracked down to it's precise location inside the ships, otherwise the AI wouldn't work, otherwise the MMO wouldn't work.

And that is a waste of computing resources, and a complete disaster waiting to happen due to how internet works.

Landing pad dampener? Flight dims has been doing that for decades! Not to mention ED also have it.

And speaking about gravity, do they also implement max take off weight?

I think you assume too much what other players would and wouldn't loathe in a game...there was a similar discussion on E-D which had a fair selection from either side of the argument.
The general consensus amongst the SC crowd is that they would like it...it's been discussed enough over the last few months. From what I can gather, you won't be hand loading every crate or item into the hold, most is done via the kiosk interface and shoved into your cargo hold by a team of handwavium forklift drivers....


There's also quite a few players who aren't interested in min/maxing their time whilst playing a game for enjoyment, grinding out missions per hour makes it no different than current popular play styles in E-D. The intention is that whilst your ship is being loaded, you'll be browsing through the SC version of Top Man store buying yourself a new T-shirt to match your weapon colours or just do other business whilst there.

Although I quite like the idea, I'd prefer it to be optional or semi automated with only the small, important DHL or Amazon type packages having to be taken aboard by hand. Some of these will have to be delivered by hand too via ground transport in cases where you can't land your ship at the point of delivery...according to recent reports anyway.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom