Speculation about Elite Feet / Space Legs

The way I see stealing ships work in Elite is,

If you are in a stolen or salvaged ship, you simply cant rebuy it.. if you loose it its gone...

so say you use your Cobra to steal a conda, while flying that conda, you will get bounty hunter type NPC's trying to reclaim that ship pestering you.... when you finally die you are sit with a "return to ship" rebuy screen.... and you're back in your Cobra

Good idea - avoids anyone short-cutting their way to one of the big (or rank-locked) ships. You'd still need to think how it works for the original owner. Do they have to suicide back to the bubble, and get a rebuy? Call for rescue? It would be nice that if the thief gets 'caught' (when destroyed) the original owner gets a message from the police :p

You could make it more nuanced too, by having different rules for stolen ships based on the system type (those piratey stations offer full (fraudulent) rebuys for stolen ships.

Lightweights.

Defo! It'd take me about 4 "\Walk Drunk"s before I start staggering.
 
Good idea - avoids anyone short-cutting their way to one of the big (or rank-locked) ships. You'd still need to think how it works for the original owner. Do they have to suicide back to the bubble, and get a rebuy? Call for rescue? It would be nice that if the thief gets 'caught' (when destroyed) the original owner gets a message from the police :p

You could make it more nuanced too, by having different rules for stolen ships based on the system type (those piratey stations offer full (fraudulent) rebuys for stolen ships.

The way I see it going down is,

Disclaimer, we will need ways of stopping people stealing ships in open, then hiding with them in solo

You get your ship stolen, in that process you either get:

thrown off your own ship, to which you are then floating in space with limited oxygen (run out of oxygen, then you rebuy), if you are able to get to safety you can then rebuy your ship if you choose (stopping you from being able to claim your ship back from the thief), or can leave your ship in limbo and try get it back before the thief gets to a special engineer that can remove the security tracker...
  • during that that period while your ship still has its tracker... your ship shows up on the galaxy map like friends do, and has a wing beacon if you are in system, so you can track it down and try claim it back (using a rental ship, with a npc crew to take the rental back to station if you get your ship.

If you get killed and while in your ship in FPS combat, you then get teleported back to the station med bay and have the option to try claim it back as per option 1


that was just a rough idea that I came up with on the spot... If I can think of that in 5 mins, I'm sure frontier has no excuses collectively brainstorming the mechanics.
 
The way I see stealing ships work in Elite is,

If you are in a stolen or salvaged ship, you simply cant rebuy it.. if you loose it its gone...

so say you use your Cobra to steal a conda, while flying that conda, you will get bounty hunter type NPC's trying to reclaim that ship pestering you.... when you finally die you are sit with a "return to ship" rebuy screen.... and you're back in your Cobra

Stealing ships would be a very effective way of making me play in Solo.
 
Stealing ships would be a very effective way of making me play in Solo.

Stealing a ship should be like the heist of the century kind of difficult task,

Each ship should have built in defense turrets in the interior etc,

the bigger and badder the ship, the more its going to be a fortress
 
Only reason I can see for legs is to sell indoor furnishings. I read earlier about 1st vs 3rd person, and how it would be a disadvantage, etc. Why? There is NEVER going to be any FPS combat in Elite. I would lay money on that. It makes no sense whatsoever. Remember, when you lose a ship, you Remlock into a station and get your ship back. If you get shot, I can't imagine that bit of convenient lore working somehow. We're not clones, and we should just 'spawn' like in other FPS games.

Stealing ships is equally pointless, because all ships are identical. Except for engineered modules, which is a pretty lame reason to steal a ship imo. Until there are ways and means and reasons to have unique ships, that define WHO we are, then I just don't see the point. I suppose if you were to raid a T-9 for the cargo, and just hijack the ship back to somewhere that won't shoot you on sight to sell the cargo.. I can see that as a possible reason - PROPER piracy. Otherwise.. no, I don't think it would work. And besides... what happens to the ship you used to get to the ship you stole? Magically autopilot itself back to it's last station? I can see that as a mechanic.. I just don't like it very much.

And why on earth would I want to 'speak' to anyone in a space-bar? That feature would be even less used than Multicrew is right now. A complete waste of time and resources - Elite is a space game, not a social media platform.

Why can't we just have the definitive version of Elite we all want - proper core gameplay, more effort put into the mission system, more reason to rank up, deeper exploration mechanics, far improved network code, reasons to actually land on planets rather than to blast a few rocks and shoot lots of skimmers.

Frontier need to hire an Imagination team, who can see beyond basic game mechanics, and stop trying to emulate whatever 'cool' feature is currently selling well. What's next, CQC-MOBA edition? :|
 
Only reason I can see for legs is to sell indoor furnishings. I read earlier about 1st vs 3rd person, and how it would be a disadvantage, etc. Why? There is NEVER going to be any FPS combat in Elite. I would lay money on that. It makes no sense whatsoever.

Braben talked about wild-game hunting, combative ship boarding. So hunting alien creatures requires weapons.

Frontier has a roadmap with small, free updates in addition to expansions with significant new features and content which they intend to release. It mentions EVA in no particular order:[5]
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports

http://elite-dangerous.wikia.com/wiki/Space_Legs

And why on earth would I want to 'speak' to anyone in a space-bar? That feature would be even less used than Multicrew is right now. A complete waste of time and resources - Elite is a space game, not a social media platform.

Multicrew would be popular if they added proper depth and more roles like Navigator. Such as in Star Trek Bridge Crew. That is how Multicrew should be imo.

[video=youtube;bDK9bqdo1e8]https://www.youtube.com/watch?v=bDK9bqdo1e8[/video]
 
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I'm going to be controversial here but I don't think Star Trek Multicrew would work for the present ships in Elite Dangerous. We're dealing with ships that for fill the x-wing, viper, Millennium Falcon and Serenity kind of roll. Although I do feel that some kind of shield operator/engineer could have been used in Multi-crew, I'm more or less happy with it (Unlike the majority it seems). I loved the original I-war where you had a similar break down in rolls.

Where the Star Trek model would work is where you and your crew get hold of a Battle cruiser or equivalent sized vessel. That seems to need a co-ordinated Arimus approach to play. I think that was on the Frontier wish list (I.e. Players grouping together to fly really big ships).
 
I agree with those who say start with walking around the ship, then add EVA and investigating derelicts etc and missions. I couldn't give a rats crack about mp stuff like stealing ships etc....although if FD could include the ability to booby trap a ship that on a theft it locks all the doors and auto destructs after 10 seconds....resulting in the commander attempting to steal the ship back in a sidey with zero credits. This module would be expensive and thieves would have no idea who had one or not. <-too evil?
 
Soooo.......


Subnautica a little bit off topic,

but Scavenging wrecks is a thing that you do frequently, namely to scan for partial blueprints (until a full unlock is acquired), and then it's back to material hunting.

And when you have the "cyclops" (sort of the anaconda of ships), you drive that thing around and park up next to wrecks.

Of course disembarking to enter wreckage is perilous as you can run out of oxygen.
and the cyclops is big,
You can run around, two small corridors placed ontop of one-another.

The engines can overheat and you have to exit the cockpit and go extinguish (fire surpression is a module upgrade).
Exit the ship and "eva" with a hull repair kit after creature attacks.
you can check out your other vehicle in the vehicle bay (very reminiscent of the SRV / Ship launched fighter).

set up your own fabricator (synthesiser / crafting table), material storage, etc etc.

Sort of all the things "the future of Elite Dangerous" hinted at.

And I have to admit I'm in the honeymoon phase of Subnautica (I just got it) and Elite has taken a back burner, but I do want to get back into the black. I miss my Adder.

But there are some paralells with ED and Subnautica at that level and with what Elite Claimed they had planned, and it gives ED an oppourtinity to steal some playtested feedback.

So as I always say, ideas sound great (like imagine having turrets gameplay like in starwars or in those ww2 flying fortresses) but until you play the gameplay (Xwing-Alliance or the wing commander games) it's only then can you experience the beat-to-beat moments that work or fail.
 
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My sister and her family are visting from foreign parts at the moment so I've spent the last month playing a couple of hours of Minecraft every day with my niece and nephew.

That game gives you a startling amount of tools with which to make your own fun.

I'd swear even a very basic space legs system would be a great tool for making your own fun in ED.
 
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I'm excited as hell about space legs.


but I have my concerns, namely integration on two points:
1: Main game
2: Playerbase.


1: The main game
Let's assume that either the space legs sits on the scale of it sucks or it's the most balls tightening first person space ship adventure ever.

Regardless of where Space legs lands on that scale,
it HAS to gel with the existing space combat game, correct?

How do the two game experience interact and/or take place?

Damage to the engines,
is it expected for the pilot to leave the seat in a combat scenario and pull out a repair kit run to the back end of the ship (or eva for that matter) whilst under fire?
Combat goes too quickly for that,
multicrew that might be feasible, but not for the main singleplayer experience.

What about a Hutton run, and you are pottering around smell the roses on your ships corridors when you get interdicted.
Telepresence the cockpit to your helmet?

There are just all these ling doubts that I have.
You can't just nerf the existing game so people can have a time out mid action to run a level 3 diagnostic on the warp core, but that is what is required if you want the full star-trek crewman experience right?


2: Playerbase

When we talked about seasons and expansion passes. It all seamed logical.
Pay-walls to gate certain gameplay experiences.
Don't have horizons? you don't land on planets.
Don't have space legs, you don't get access to that content.

Now I know ED are moving beyond seasons pay-walling content.
But it still sits in the back of my head,
how does paying for future content, affect space legs.

the playerbase (and code, design, planning) is already split up between 1.x and 2.x
Then to have a three way tug of war with a 3.x playerbase with access to space legs, would be confusing as heck for gamers and devs alike.

Then it tosses into question, how do you then integrate the mixed multicrew ships that have different combinations the seasons the helm has all three the gunner has 1&2, the fighter pilot has 1 & 3?
How do you then apply combat and other gameplay to mixed wings of different versions of the game.


The final solution.
For me, spacelegs, and horizons MUST be integrated into the main game as the base game.

Which would be a slap in the face to the life-time pass people (of which I am one) but I rather see an integrated fan-base and not a fractured bitter community.

But what about future pay-walls for content that fund the game?
Well docking permision, and permision to leave your ship are two different things on the stations.
horizons and planets with permits can lock up the other stuff.

But combat, boarding, salvage, eva's fixing stuff, that's all core stuff.

You see Story content, like thargoids in 2.4 could be behind a paywall.

Imagine if you will you can buy content from the store - So integrated story based missions with a story arc, handcrafted mission, voice-overs, acting, drama,
can be purchased, and it could be part of one massive CG if you will, like the Salome plot and Thargoid hunts.

The main game and main story still chugs around and the payed for CG affects the main game as well.
So players feel like they have helped changed the galaxy.
 
The trick with space legs is making it so that it's not some pointless bolt-on feature adding nothing to the gameplay. I can't speak for everyone but to me I don't want to walk around my ship(s) without a good reason for doing so, I do not want to walk on the surface of a planet just to stick a flag in the ground... give me something to do that is fun/engaging/meaningful.

Some ideas that come to mind are:
- Fending off boarding parties & pirates
- Stealing ships & black market opportunities
- Building my own structures
- Searching for stuff with a hand held scanner and a means to mine
- Public meeting places
- conducting repairs and installing upgrades
- Installing/diffusing bombs or spying equipment
- Solving puzzles

Please not just 'cos it looks pretty' only reasons, anything but that
 
Has frontier said whether spacelegs will include VR support? I imagine that if they do have VR in FPS mode, that will be a major hurdle to the release, since creating a viable platform for FPS VR where you can reorient and translate in 6 degrees of freedom (x,y,z,φ,θ,ψ). Granted we can already do this in ships and in an SRV, but even that view is fairly anchored, and driving in VR already gives even the strongest stomachs a case of the willies.
 
If we consider this kind of stuff it might explain to people why we’re probably not getting Space legs in season three. If I put my dev hat on, looking at this list, we’re probably talking at least a year of an experienced dev team’s time in order to create this kind of functionality. You’ve also got to factor in that the FPS engine will have to be expanded on in the future, which means that there will be a lot of infrastructure would need to be built in that we would never see as players at the start and the thought of how complex linking the FPS and Space parts of the game would probably give me a case of the screaming Heebie Jeebies. Now I might be completely off track with these estimates because I don’t know the capabilities of the COBRA engine and the Frontier Dev Team I would consider to be far above the average (Not meaning to Brown-nose but …).

We know they're working on space legs according to Braben since 2016. We don't know how far in development it is though. That's the speculative part.

The first iteration could be walking indoors, in specific ship sections, station hangar and/or social area like a bar on a station.

They will cross use technology of their other games like Planet Coaster and the new Hollywood IP which have the COBRA Engine. This drastically reduces development time. So I think that can definitely be released during season 3 (December 2017 or in 2018).

More complex features like boarding other ships could require more time. This would include first-person combat.
 
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I love these discussions, so funny seeing how people still think space legs will ever be a thing in ED.

Open your eyes, we are Never getting space legs.

Buy star citizen or hellion or dual universe or Osiris new dawn if you want space legs.
 
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