Can anyone of the Frontier crew confirme this is going to be updated so everybody can relax?
At first I found navigating to coordinates a little confusing, but quickly learned how to visualise my current position on the globe and my destination position, then just head on a suitable bearing to close in on it. Refining the heading as I get closer. While it provides me with a bit of skill-based gameplay, I can understand that many others can't get their head around it and find it frustrating.
Some sort of create-your-own planetary waypoint system would appear to be a popular addition, if this thread is any indication, so I wouldn't object to it's addition to the game in order to make navigation simple. That said, I'd still feel it was removing a skill players can learn and replacing it with typing a number in a box. Hopefully they'll be able to add other skill-based navigation/exploration mechanics to make up for the loss though.
...To me, lack of this feature breaks immersion. Because it doesn't feel like flying a spaceship in 3300's. ...
'Flying' a spaceship in the 3300's probably wouldn't require any input from a human pilot at all, beyond asking the computer to take you somewhere. No fiddling with maps, pushing a joystick around or 99% of the other activities that make up the game. Obviously the developers have chosen a middle ground that still allows you to manually control things from moment to moment and feel involved. Different players will each chose a point on the scale from 0-100% automation that satisfies them personally.
It's kind of you to offer, but there's really no need for you to "start explaining what's wrong with this kind of attitude" from your own personal position on that scale. It's perfectly ok for you to have a different viewpoint and to express it, without needing to claim that your viewpoint trumps all others.![]()
It should be noted that this is only an issue for those with Horizons so that may be why it won't come anytime soon.
I don't know why the 'but there's no GPS' argument gets any traction. If there was no standard measure we wouldn't even get co-ordinates. So for all intents and purposes we have the equivalent of a GPS. All that we are asking is just an a bit more functionality which would be a nice QoL addition to the game.
The fact that ships' yaw is so poor is due to... oh wait, nobody's ever been able to come up with one for this...
Please no.
The only piece of basic airmanship and navigation is flying to co-ords.
The whingers have no gratitude for the Zero Meridian.
We should do a season with arbitrary zero meridians. You get one, but it doesn't match anyone else's.
Then when we get the Common Zero Meridian back, it will fill the gap.
Instead of easy mode waypoints I propose "Player Beacons"
A Beacon that gets deployed by players.
Maybe it costs a lot. 500MCr - maybe it needs a wing to deploy.
Anyways that.
The fact that ships' yaw is so poor is due to... oh wait, nobody's ever been able to come up with one for this...
If we were playing a simulator of WWI plane, I would be a happy bunny with what we have. Though they had a compass and ability to write or make marks on their maps back then. And if I wanted to experience that sort of "airmanship", there are plenty of very good flight simulators out there, I would have picked one of them instead.
TBH, I'm fine with surface navigation as it is.
It's a skill which has to be learned, developed and optimised and I'd rather it wasn't "dumbed down" for the sake of those who don't have the same level of ability I have.
Yes, maybe that's a bit selfish but, y'know, that's why pilots who can fly FA-off have an advantage over those who can't and that's why those who can accurately use fixed weapons have an advantage over those who rely on gimballed weapons.
A game should reward people for developing skills, not negate the need for those skills.
TBH, I'm fine with surface navigation as it is.
It's a skill which has to be learned, developed and optimised and I'd rather it wasn't "dumbed down" for the sake of those who don't have the same level of ability I have.
sorry i dont agree. thats like saying "Im fine with a world without GPS. no GPS means people squandering for hours pouring over paper maps and stopping and asking for directions in any place they are unfamiliar with" is a worthy skill and state to be in.
Surface navigation changes the OP suggested is absolutely needed. Its a dull painful monotonous process that is NOT fun currently.
It has nothing whatsoever to do with ability, as I'm sure will have been pointed out numerous times already. I hate to break it to you but the ability to read coordinates is primary school level learning. As others have pointed out, the fact I can read a map perfectly well isn't an argument against using GPS.