Give Players a Choice of Where to Resume their Game

I don't know if Frontier Devs actually read these suggestions or not, but I have one.....

I'm sure this will offend the "realism-at-all-costs" crowd, but we all know some compromises have to be made for the sake of FUN and GAMEPLAY. Because I have several ships stored at different stations, I think it would be fantastic to be able to decide, at the beginning of a new play session, which station/ship to spawn at.

I'm a mature gamer with family and responsibilities (like many others) and don't always have much time to game. When I do get a few minutes, It would be nice not having to use most of my limited game time simply flying to the area of space I want to play in. If there's a community goal, or combat zone or point of interest (alien ruins) or something I'm interested in seeing or taking part in, it would be nice to be able to spawn at the station/ship that's already closest to that area, instead of having to fly hundreds or thousands of light years before being able to really "play" the game. Don't get me wrong, I do enjoy just flying around the galaxy, but sometimes I'd rather spend my 30 minutes or hour of precious game time bounty hunting or exploring a crashed alien ship as opposed to just trying to get there.

Thanks, and keep up the good work!
 
I wouldn't be opposed to this if there was a time limit to stop people logging out and in again just to teleport. Maybe if you've been logged out for an hour or more it should become an option.

And only if you are docked at a starport. Fast travelling back from a long exploration trips would remove the challenge.
 
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Eventual Thargoid technology of linked warp gates (of some sort, call it what you like) inside the bubble? Massive boon to short-range combat ships, no effect on exploration?

...I have no idea how that would shake out. Someone with more experience, please try and run that scenario thru your head and see what pros and cons you come up with?
 

Robert Maynard

Volunteer Moderator
Frontier have not chosen to implement any fast-travel mechanics in the game - which would seem to be to be appropriate given the fact that the game world is a representation of our galaxy.
 
I don't know if Frontier Devs actually read these suggestions or not, but I have one.....

I'm sure this will offend the "realism-at-all-costs" crowd, but we all know some compromises have to be made for the sake of FUN and GAMEPLAY. Because I have several ships stored at different stations, I think it would be fantastic to be able to decide, at the beginning of a new play session, which station/ship to spawn at.

I'm a mature gamer with family and responsibilities (like many others) and don't always have much time to game. When I do get a few minutes, It would be nice not having to use most of my limited game time simply flying to the area of space I want to play in. If there's a community goal, or combat zone or point of interest (alien ruins) or something I'm interested in seeing or taking part in, it would be nice to be able to spawn at the station/ship that's already closest to that area, instead of having to fly hundreds or thousands of light years before being able to really "play" the game. Don't get me wrong, I do enjoy just flying around the galaxy, but sometimes I'd rather spend my 30 minutes or hour of precious game time bounty hunting or exploring a crashed alien ship as opposed to just trying to get there.

Thanks, and keep up the good work!

I can't agree more - and have suggested this myself many times!!!

Just like Multi-Crew, where you can jump right into your friends ship, why not let us log off and back in into a ship closer to our friends, or the event we would like to take part in?
 
The telepresence mechanic is indeed a strange one. You can operate your own SRV or SLF using it or travel many 1000's Ly to Colonia to operate the controls in someone else's ship yet you can't jump even 1 system over to operate one of your own ships docked at another station.

After saying that though I reckon it would be too game breaking if you could.
 
Telepresence is fast travel.

Can you get off the ship when it docks?

Your argument has always been based on rejecting being able to "teleport" around and have influence. I submit to you that blowing up other players is the epitome of "influence". The fact that you can jump from one ship to another instantaneously only aggravates a circumstance that is already discriminatory in favor of the pew crowd.
 

Robert Maynard

Volunteer Moderator
Your argument has always been based on rejecting being able to "teleport" around and have influence. I submit to you that blowing up other players is the epitome of "influence". The fact that you can jump from one ship to another instantaneously only aggravates a circumstance that is already discriminatory in favor of the pew crowd.

Crew, using telepresence, can only be where the ship that they are crewing is - it does not add ships to the conflict.

With some strategically placed assets, teleporting CMDRs could add ships to a conflict much, much more quickly than if they had to actually travel there.
 
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Crew, using telepresence, can only be where the ship that they are crewing is - it does not add ships to the conflict.

With some strategically placed assets, teleporting CMDRs could add ships to a conflict much, much more quickly than if they had to actually travel there.

False comparison, given that it does add capability to the conflict in terms of additional pips and multiple people to focus on the conflict.

Additionally, your argument, as usual, presupposes an infinite supply of money to be able to exert that level of interaction.
 
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Robert Maynard

Volunteer Moderator
False comparison, given that it does add capability to the conflict in terms of additional pips and multiple people to focus on the conflict.

I would contend that being opposed by two ships in a Wing is very probably more of a challenge than a single Multi-Crewed ship.

Additionally, your argument, as usual, presupposes an infinite supply of money to be able to exert that level of interaction.

Indeed - because making money in this game is rather easy.
 
I would contend that being opposed by two ships in a Wing is very probably more of a challenge than a single Multi-Crewed ship.

True, but discarding Multicrew because it is Less of a challenge is throwing out valid data. You are now selecting data to support your position rather than letting the data lead you to a conclusion.

Indeed - because making money in this game is rather easy.

In the current "end game", it is, however, you are again ignoring all of the play that precludes that threshold.
 

Robert Maynard

Volunteer Moderator
True, but discarding Multicrew because it is Less of a challenge is throwing out valid data. You are now selecting data to support your position rather than letting the data lead you to a conclusion.

In the current "end game", it is, however, you are again ignoring all of the play that precludes that threshold.

The data leading to a conclusion is that Frontier did not permit players to teleport to the ship to be crewed.

Similarly ships being transported do not teleport to their destinations but rather take a time commensurate with transportation on a larger vessel.

There is no way, other than flying oneself, to travel to another system.

.... and instant telepresence for Multi-Crew is clearly a concession to facilitating multi-player.

We'll see if Frontier ever consider fast travel between ships in a player's fleet. I hope they don't. :)
 
Similarly ships being transported do not teleport to their destinations but rather take a time commensurate with transportation on a larger vessel.

There is no way, other than flying oneself, to travel to another system.

Hereby defeating your own argument because you still have to move the ship to a location. You would merely have the choice of selecting which ship you start in. If it was not where you wanted it to be, you would... (wait for it) have to fly it there.
 

Robert Maynard

Volunteer Moderator
Hereby defeating your own argument because you still have to move the ship to a location. You would merely have the choice of selecting which ship you start in. If it was not where you wanted it to be, you would... (wait for it) have to fly it there.

I disagree - we have to fly our ships to a location every time we want to visit it.

What is proposed is a system where a player can teleport instantly to any location that they have left a ship.
 
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