I only use FA off when turning after a target in a fight. Otherwise I lose control pretty fast, too.
Or not at all. I mean its ok practice to do a few times, but even that value is negligible as I've never needed to land on a moving object in combat. FA Off docking on a rotating station is just for FDL flying space hipsters who roll their own space smokes, or guys who like to make things harder "Because ah'm a maaaan".
I'm still curious what input device the OP is using. I have used FA Off with both a regular and an elite Xbox One controller, and I can definitely see why it is viable with a HOTAS, but imho you're asking for a lot of trouble if you don't have access to all ranges of motion at the same time (and you won't for example with a standard XB1 controller, you'll need to choose between yaw and roll and use alternate flight control switching)
This. Fixed weapons whilst Flt assist off should be of the high damage per shell variety: plasmas, cannons and dumfire rockets. Another interesting point is that the less agile ships are better for fine aiming.(rails)Are you using Joystick Curves? That will give you much better fine control over rotation.
You could also try low-RoF-high-DPShot weapons like plasma accelerators; it's super-hard to module snipe with FA-off at the best of times anyway.
I can fly FA-off with gimballed weapons but with fixed I do not have the fine control to keep weapons on target.
I use X52 HOTAS.
Any tips?
Yo, I don't smoke rollies or fly an FDL. The xbox controller is probably one of the trickier input methods for flt assist off because 'dang tiny thumbsticks too easy to over correct' but hey, I manage. (right stick pitch + yaw, left stick vertical thrust roll) boost turn alot in combat and watch the space dust.
Nope - I had my XB controller set up with full range of motion back when ED still ran properly on my Mac Air. The right/left triggers were my yaw, pitch/roll on left thinbstick, lateral thrusters on right. the bumper buttons we my fire buttons, so my middle fingers took care of yaw, and my index fingers did shooting.
I'm with a T-Flight X and the mechanical deadzone is indeed a pain for complete FA Off. I've learned to make very tiny movements and always correcting so I've grown used to it but I find it much more efficient to use a combination of both FA off and on at optimal times.Yep. I use a T16000 and I highly recommend them for FA Off because the X and y sensors are amazing. The Warthog uses the same Hall tech so they are also recommended. I do not recommend the T Flight X or similar because there is a large mechanical deadzone on the stick.
And to answer your question, Isinona uses a Hotas. Also, lots of Newton's Gambit guys do.
Edit- Also I use fixed weapons with my stick. Anything is possible with practice!
I'm with a T-Flight X and the mechanical deadzone is indeed a pain for complete FA Off. I've learned to make very tiny movements and always correcting so I've grown used to it but I find it much more efficient to use a combination of both FA off and on at optimal times.
If you are just going for efficiency then yes switching is better. But full FA-off is more funFor me at least.
I'll have to check out your discord later today. I've been doing nothing but engineer/rank grinding for a few weeks, it'd be nice to take a break and just fly drills or shoot stuff. The KB+M setup you have looks interesting, kind of has me wondering if it could be easier than a controller since the counter input is always the same per length of time pressed when using a button vs an analog stick.... Could be too late to switch for me though too, so many controller hours
Your earlier description of trying to control the game with your feet on the keyboard and your brain rewired with dyslexia is very apt. That's just how the process works, I think. It's a very steep learning curve. When I first started playing I had maybe 500 hours on an xbox 360 controller, then I switched to an x52 Pro HOTAS and flew for another 2000 or so. On the day I decided to learn FA Off flying, I also decided to tackle using fixed weapons for the first time, and control it all with a keyboard & mouse. Complicating things was the fact that I never used a keyboard & mouse to control any other games before, and I had no fine motor control or muscle memory of my left hand to make the transition easier. That part alone was a big hurdle for me.
So, as you could imagine, controlling my ship was a frustrating experience where all I could manage the first week was navigating asteroids in a res. Gradually, veeerrrryyyy gradually I muscled through that initial barrier to learning and it began to click. One thing that helped was stubbornness. Another thing was just the discipline to turn FA Off and sort of sink or swim, like going cold turkey on quitting an addiction (done that, too).
I think it's fair to say that common wisdom is that FA Off/On should be situational for maximum efficiency and that most full FA Off pilots fly that way for professional pride and overall enjoyment. I know that for me, I derive a sense of satisfaction flying all FA Off that using assist never gave me.
You sir, are a glutton for punishment. I actually switched all of my gaming to PC when I built this (my first) rig last July, and actually in my competitive shooters I have far surpassed my previous stats and results by a country mile going to KB+M (after 30 years with a controller). So the thought of switching inputs isn't totally insane to me if in the end I'm better for it.
Actually since you're a known legit pilot on the subject, I know everyone goes for small ships to start learning FA off (I'm back after a 2 year break but I used to run FA off drills with a standard XB1 controller and was able to land consistently in rotating stations etc and I did all that in a Viper I think), but I have this Anaconda with pretty much all turrets and then 1 gimbal beam+large MC on the bottom for forward fire. Since it is sort of a slow unresponsive ship (but on that really does benefit from FA off maneuvers) am I right in thinking the learning curve may be less harsh? I'm not saying I'd go diving into a HazRES to get started, but its got plenty of shields and fighter support, and the turrets can pick up the slack while I'm mucking it up.... hopefully.
Also, is there still merit to using lower grade thrusters that you can boost far more frequently if you're primarily using FA off? I remember that being a suggestion I read a long time ago
My experience is the lighter the ship, the easier to control and get the hang of how long to press a key for opposite thrust to control your direction and momentum. Also, the lighter ships are less expensive to learn from mistakes that put you at the rebuy screen.
But ultimately it really comes down to your preference, and what ship you're comfortable flying. One thing I did when I was first learning was park at a station and then swap between multiple ships trying all of the same maneuvers to see how the button press durations were compared to ships of differing mass & thrust capabilities.
Your earlier description of trying to control the game with your feet on the keyboard and your brain rewired with dyslexia is very apt. That's just how the process works, I think. It's a very steep learning curve. When I first started playing I had maybe 500 hours on an xbox 360 controller, then I switched to an x52 Pro HOTAS and flew for another 2000 or so. On the day I decided to learn FA Off flying, I also decided to tackle using fixed weapons for the first time, and control it all with a keyboard & mouse. Complicating things was the fact that I never used a keyboard & mouse to control any other games before, and I had no fine motor control or muscle memory of my left hand to make the transition easier. That part alone was a big hurdle for me.
So, as you could imagine, controlling my ship was a frustrating experience where all I could manage the first week was navigating asteroids in a res. Gradually, veeerrrryyyy gradually I muscled through that initial barrier to learning and it began to click. One thing that helped was stubbornness. Another thing was just the discipline to turn FA Off and sort of sink or swim, like going cold turkey on quitting an addiction (done that, too).
I think it's fair to say that common wisdom is that FA Off/On should be situational for maximum efficiency and that most full FA Off pilots fly that way for professional pride and overall enjoyment. I know that for me, I derive a sense of satisfaction flying all FA Off that using assist never gave me.
Or not at all. I mean its ok practice to do a few times, but even that value is negligible as I've never needed to land on a moving object in combat. FA Off docking on a rotating station is just for FDL flying space hipsters who roll their own space smokes, or guys who like to make things harder "Because ah'm a maaaan".
o7 CMDRs,
whenever i try to pull off some FA-OFF maneuver for any longer than 5 seconds everything just goes into spin mayhem that i cant control,try to offset the roll and it starts the opposite way..
how did FA-OFF gods git so gud that its like they are in FA-ON?
any input is greatly appericated!