Engineers Suggestions for Multi-Cannon Upgrade?

I just rolled 2 Large Fixed G5 Long Range Autoloaders and I have to say they are really nice to use. You can just keep the hammer down for ever and they do fairly solid damage.
 
Do they have the double projectile speed at g5?

I've stupidly never actually tried in game, looked on inra before and it's missing from the specs.

Tell me it's so, fixed long range multis here I come if so.

They definitely do increase projectile velocity exactly to the same amount as range is increased. So +90% range = +90% projectile velocity = 3000 m/s bullets
 
How is Long Range Fixed even comparable to Overcharged Gimballed? Yes, you get more damage because it's fixed, but that's surely not as much as 45%, and being fixed surely you will score less hits than with gimbals. Am I missing something?
 
How is Long Range Fixed even comparable to Overcharged Gimballed? Yes, you get more damage because it's fixed, but that's surely not as much as 45%, and being fixed surely you will score less hits than with gimbals. Am I missing something?

Taking into account reload time, Fixed has 40% higher DPS (25% ignoring reloads).

Furthermore, it has no jitter and cannot be countered by effects. This makes it especially more effective at long range or against enemies with Dispersal Field or Chaff.

If you can keep an equivalent time on target (as is usually possible with G5 LR due to faster projectile velocity), you'll do significantly more damage
 
Long range on gimbals also has the effect of increasing the usable firing arc.. for this reason, I use one LR on the bottom of the corvette (use gimbals as I have 2 huge plasmas on top). The FDL huge hard point can also benefit from LR. For fixed, it keeps the aiming circle nearer the ship, and helps if they are being evasive with greater shot speed. The drawback is lack of DPS vs OC though. FDL can benefit from the lower distributer draw of Efficient or Rapid fire, as its only got a size 6 distributor with quite a lot of firepower.

Emmissive is useful on at least one, as is corrosive. Autoloader with HC magazine I use for longer engagements such as CZs etc.
 
I tend to break the MC mods up by size:

Small --> G1 High capacity mag with corrosive shell (for painting targets only)

Medium and Large --> G5 OC (no effects as they cut into DPS)

Huge --> G5 RF or OC (DPS comes out roughly the same)

If I could tweak the question slightly, is there a best mod for multicrew gunners? I tend to think high capacity mag as it lets them pull the trigger forever, but the increased shot speed from LR is interesting. How noticeable is the effect?
 
Field tested my Conda fixed long range loadout tonight, lots of fun.

2 large autoloaders
1 large corrosive
1 huge autoloader

Highly recommend giving them a go.

Convergence sucks between top and bottom on the conda against smaller profiles but against the big ships it works ok.
 
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Smaller MCs suffer from inadequate penetration to be efficient at damaging the hulls of medium and large combat vessels, so I try to keep medium and small MCs for primarily utility use, when I can.

Bigger MCs are the opposite...overcharged or longrange autoloaders seem to do best here. I'm not really fond of the large MC...spin up time is excessive unless you manually pulse them to keep them spun up between engagement windows.

Since it seems to be universal and not subject to any kind of inflation, Fiat seems unlikely. Cryptocurrency would make sense

While a cryptocurrency would solve issues of universality there doesn't seem to be any control on the supply of credits and price fixing is rampant. Doesn't sound like anything that could make sense!
 
I use multi-cannons on my Python.
The size 2, I bought a few more and went to Zac Nemo, to see what he could do. Only level 3. Bu I rolled a lot to see what came up and hoped he'd go to level 5.

2 Experimental rolls gave me 2 size 2 MCs corrosive.


When I read this thread, it seems you guys can order corrosive. Is this correct?
And I have never seen an Auto-Loader anywhere in game. Where does it show up?
 
I use multi-cannons on my Python.
The size 2, I bought a few more and went to Zac Nemo, to see what he could do. Only level 3. Bu I rolled a lot to see what came up and hoped he'd go to level 5.

2 Experimental rolls gave me 2 size 2 MCs corrosive.


When I read this thread, it seems you guys can order corrosive. Is this correct?
And I have never seen an Auto-Loader anywhere in game. Where does it show up?

Experimental effects at the bottom of the blueprint screen when you are rolling.

You can adjust the outcome of a roll - apply a specific experimental effect, e.g corrosive/autoloader - for a favour which kicks you back to level 3/4 (assuming you are rolling and applying an effect to a 5)
 
I use multi-cannons on my Python.
The size 2, I bought a few more and went to Zac Nemo, to see what he could do. Only level 3. Bu I rolled a lot to see what came up and hoped he'd go to level 5.

2 Experimental rolls gave me 2 size 2 MCs corrosive.


When I read this thread, it seems you guys can order corrosive. Is this correct?
And I have never seen an Auto-Loader anywhere in game. Where does it show up?

You can "buy" experimental effects once you get the roll near where you want it...at the cost of reputation with the engineer.
From memory, I think you drop back down to Grade 3....so take additional G1-G4 materials with you so you can rank back up with disposable mods before engineering your next MC.

Clicker

Edit: Oops, should have read the next thread.
 
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