You're talking about actual meaning, while I'm talking about the perception of meaning, and even the actual meaning that can be gained simply by adding context through presentation. Take your example of flipping a system. At present, you flip a system and then at some point it flips again due to background simulation ticks.
Now imagine the game adds news articles in the system news section by the other factions about how they need to reign in your chosen faction's activities, or repair the station, or crack down on criminal activity. Suddenly changing system states or supporting your chosen faction stops being something you do to the galaxy, and becomes an ongoing struggle between persistent actors within the world of the game in which you are actively involved and capable of playing a central role.
My primary suggestion is that adding this sort of context and the feeling that the galaxy is actually populated though the tools already existing in the game is an improvement that FD can make immediately, without requiring large amounts of resources to be used in new coding, which would immediately improve player perception of and satisfaction with the game.
I think we can all agree, the more satisfied the player base, the more support they can get for future development, the more likely we are to see a more truly interactive experience especially as we begin to step out of our ships and interact with the world up close and personal.
Stay Frosty,
Cmnd Fulsom
Now imagine the game adds news articles in the system news section by the other factions about how they need to reign in your chosen faction's activities, or repair the station, or crack down on criminal activity. Suddenly changing system states or supporting your chosen faction stops being something you do to the galaxy, and becomes an ongoing struggle between persistent actors within the world of the game in which you are actively involved and capable of playing a central role.
My primary suggestion is that adding this sort of context and the feeling that the galaxy is actually populated though the tools already existing in the game is an improvement that FD can make immediately, without requiring large amounts of resources to be used in new coding, which would immediately improve player perception of and satisfaction with the game.
I think we can all agree, the more satisfied the player base, the more support they can get for future development, the more likely we are to see a more truly interactive experience especially as we begin to step out of our ships and interact with the world up close and personal.
Stay Frosty,
Cmnd Fulsom