I just don't get it - baffled and on the verge of uninstall - Yes I said it!

There have been a quite a few threads lately discussing new explorer mechanics with Sandro. That shows that they are thinking about the things for beyond 2.4.

Think of it as a six month cycle, 1 month planning (which is probably the stage we're at now), 4 months dev, 1 month Test. So you're probably looking until early next year before any changes really come into play.
 
I'll make a brief list and add it to the OP...
Beige Bug
Terrain Nerf
Adding eye candy but no tools to find it
Not adding any new exploring tools
System Map degraded
Galaxy map degraded, verging on broken
Sky Map Degraded with 'dust'
Total lack of love for explorers

Yes, to me the terrain generation has gotten very worse. That's me playing on a low end pc with low graphics, but still. I could get pretty fine vistas before, even in low. The distant terrain was just great.
Now for the same frames per second, same perfs, I have lost all of what made it beautiful. The distant terrain is a joke even with the slightly better settings my machine can afford.
What's the use of making ground textures look good at SRV height if the mountain ahead of you is a gross polygon? It's not like I'm constently looking at the ground... I like to fly too...
 
Last edited:
Why is the Federation Against Copyright Theft so heavily involved in this thread? Could it be that the entire galaxy is made of the same, photocopied, beige planet??!?!

If the Galaxy map was as good as it was three years ago you might be able to find them!
 
Wait a sec Nutter, are you just going to ignore Max Factor's post on the exciting quotes from Sandro?? My group is made up of explorers who were thrilled to see that exploration is getting some love. I know it's hard to be hopeful after so many years of neglect, but Frontier has finally pledged to address core game play this next "season" and have suggested that a focus point of that love will be on Exploration. That's pretty exciting imo, and I am cautiously optimistic :)
 
I think the bulk of the angst comes from the botched expansion (2.3) that promised much and delivered little in terms of actual gameplay improvements. Not to mention the networking problems we've all been experiencing the last couple of weeks since 2.3 dropped. All I've done with my elite time is fiddle about with Graphics settings as the game doesn't run as smoothly as it used to even though the graphical assets haven't been altered.

I'm sure that I am not the only one that is suffering with the effects of nerf to income, nerfs to gameplay, a game that reward you for doing what the developers want as opposed to 'blaze your own way,' (passenger missions anyone), nerf to the networking (particularly bad today with it taking ages to load systems in witch space etc) and of course beige worlds, that are fundamentally the same with nothing interesting to look at on them. No wonder the OP is annoyed and I feel his pain, I'm sure many of us do.

All of the above adds to the general feeling that ED was a better quality game in it's past and that the focus of the 100 strong developer team at FD isn't ED anymore, it's actually localising the game for other platforms and expanding the marketing base for the vanity store. We know it's a matter of record that FD were disappointed with sales of Horizons and something changed at FD between 2.0 and 2.1 the games direction fundamentally changed from bold new features and massive amounts of development time to bare bones features and minimal amounts of dev time.

That's what the OP is annoyed about and to a mild degree so am I. As far as I am concerned 2.4 had better be extraordinary we have been promised much and given little. If 2.4 doesn't bring about an improvement in the core game as promised, if existing features aren't expanded (multi-crew for explorers, engineer positions in ships etc) then FD is doomed.
 
...Can't bear to see the exploration role get any worse, it's heart breaking...

N7KB31R.png
 
I know it's hard to be hopeful after so many years of neglect, but Frontier has finally pledged to address core game play this next "season" and have suggested that a focus point of that love will be on Exploration. That's pretty exciting imo, and I am cautiously optimistic :)
I'm actually more hopeful for the game now than I have been at any point since shortly after release.
Really looking forward to hearing some of the core-updates specifics in the coming months.

If 2.4 doesn't bring about an improvement in the core game as promised, if existing features aren't expanded (multi-crew for explorers, engineer positions in ships etc) then FD is doomed.
Core improvements were promised for AFTER 2.4.
2.4 is all about the thargoids.
 
Last edited:
If the Galaxy map was as good as it was three years ago you might be able to find them!

Can you give some examples of the gal map degradation? It's been about 3 months since I've used it. I also think you might have rose tinted glasses when it comes to the gal map 3 years ago, I remember single jump plotting/no bookmarks/no station plotting and a whole bunch of weird bugs.

I have to admit I am slightly worried about properly getting back into ED, had planned a big exploration trip, all these complaints seem like the trip will be awful. Hopefully the issues are just typical forum over exaggeration combined with player burn out.
 
"Honk" ... seriously...

Who came up with that idea?

Is it an inside joke or something?
 
Last edited:
In fairness to the OP, I do know what he's talking about re the GalMap. A lot of the stars became unclickable overnight when 2.1 or 2.2 came out, I can't remember which. I have to do a lot more map rotation and bookmarking to select stars by clicking on them since then.

However, I've noticed that the interior of my Conda has got a lot more detailed again since 2.3 - much less 'cheap plastic' look. So hopefully the devs are listening re the visuals.

As for the rest of the OP's 'facts' (are they alternative facts?), as others have said, a lot of this stuff has been mooted as QoL improvements, and I guess we just have to be patient.
 
Can you give some examples of the gal map degradation? It's been about 3 months since I've used it. I also think you might have rose tinted glasses when it comes to the gal map 3 years ago, I remember single jump plotting/no bookmarks/no station plotting and a whole bunch of weird bugs.

I have to admit I am slightly worried about properly getting back into ED, had planned a big exploration trip, all these complaints seem like the trip will be awful. Hopefully the issues are just typical forum over exaggeration combined with player burn out.

The gal map doesn't seem to be as functional as it used to be in the sense that it's a bit more laborious to navigate because instead of being able to click on any star and zoom right to it, now you have to manually manipulate your view until you're almost centered on the object you want to look at more closely. Honestly, it is kind of irritating, but not that big a deal in the grand scheme of things. Other than gal map issues, exploration remains the same as ever. I was pretty intrigued by exploration at first, enough to draw me out of the bubble on some lengthy adventures, but ultimately I find it to be quite shallow.

It's funny that we speak in terms of "adding more content for exploration" when in truth that content would benefit everybody with a richening of the entire games "world."
 
Thanks for listing the thoughts of FD - Do you have any lists of actual development?

No. I don't work there. This I would think would be for the core game play updates that are coming, otherwise why even mention it if its 2 or 3 years down the line. Just use some common sense.
 
I'm actually more hopeful for the game now than I have been at any point since shortly after release.
Really looking forward to hearing some of the core-updates specifics in the coming months.

Core improvements were promised for AFTER 2.4.
2.4 is all about the thargoids.

Pretty sure there will be improvements in 2.4 as well, like the salvage stuff that was shown at lavecon.
 

Lestat

Banned
Can you give some examples of the gal map degradation? It's been about 3 months since I've used it. I also think you might have rose tinted glasses when it comes to the gal map 3 years ago, I remember single jump plotting/no bookmarks/no station plotting and a whole bunch of weird bugs.
That must of been in Alpha bubble. But I think they added 500 ly range then up it to 1k ly jump then added bookmarks.

I have to admit I am slightly worried about properly getting back into ED, had planned a big exploration trip, all these complaints seem like the trip will be awful. Hopefully the issues are just typical forum over exaggeration combined with player burn out.
I been exploration for as long as the SRV been out. So I still in a stock Anaconda with 16.4 jump range.
 
Wait a sec Nutter, are you just going to ignore Max Factor's post on the exciting quotes from Sandro??

I think my problem with Sandro's "exciting quotes" are that, whilst the broad thrust of "we want to make things interesting and/or skill-based", is laudable, the "and we'll do this by removing more need for super-cruise" is a bit worrying. If you can't make the flight portion interesting in a flight game, then that's a bit of a failure, sort of... :/
 
Can you give some examples of the gal map degradation? It's been about 3 months since I've used it.

It used to seem to favour allowing selection of book-marked objects, or locations with mission objectives, as a priority. Now clicking on-or near an objective seems to get you some random star several hundred light years beyond your target.
 
Personal evaluation follows:

Exploration is mind-numbing, repetitive and totally predictable.

It is an exercise in forcing yourself to push onward on the forlorn hope of finding something truly worthwhile. And no, finding ELW and WW and pretty sights does not constitute substantive content.

Achieving Elite rank is the only factor that drove me forward at the end, nothing else, as my sight was seared with the sameness and flying was of no challenge.

Sure, you and others may revel in what is repelling to me and I cheer at your joy of exploration. It could be better, much better.

After the Elite exploration was obtained, my exploratory Anaconda was stripped and made into a multi-purpose as I won't be exploring ever again unless there is a truly compelling reason to do so.
 
I'm with you, Nutter. Been playing since 2014, and piracy in this game is still . Little layers of depth added here and there, but there's no consistency, no decent reward, no engaging systems.

You can't even communicate with NPCs, and it's been 2.5 YEARS. I don't even play much anymore - maybe once or twice a month, for an hour, or less.
 
Back
Top Bottom