Star Citizen Thread v6

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Very interesting.

Star Citizen runs like cured concrete on me and my friends rigs - and they are desktops with significant bits of kit in them.

I even tried it on a Razer Blade Pro - and that was pretty awful - but there I wouldn't say it's CIG's fault.

Maybe the secret to a wonderful Star Citizen Experience is a rebadged Dell.

And they have entered Beta? Great news!


My mistake. They are still in Alpha 2.6.3. Alpha 3.0 is coming. This guy has some great videos.

[video=youtube;JzbqR_4Er8A]https://www.youtube.com/watch?v=JzbqR_4Er8A[/video]
 
Again - all purely thought experiment and conjecture.

There is no game in which any of this takes place. There are no mechanics to support the imagination displayed here. There are no fleets, or mass Org battles, or an implemented cargo ship game loop, hacking ships, disabling defenses or beacons, losing exploration data (from the vast universe) or indeed much of anything at all.

You could continue to post shiny videos from now until the end of eternity - but all they take to counter is a tree command.
 
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Again - all purely thought experiment and conjecture.

There is no game in which any of this takes place. There are no mechanics to support the imagination displayed here. There are no fleets, or mass Org battles, or an implemented cargo ship game loop, hacking ships, disabling defenses or beacons, losing exploration data (from the vast universe) or indeed much of anything at all.

You could continue to post shiny videos from now until the end of eternity - but all they take to counter is a tree command.

No. All of that isn't implemented yet. When we played, we just got suited up, loaded into the Hoplite, found other players and asked if they wanted to do some mock team fighting and went at it. We designated a space station as the base and our side would attempt a combat drop and infiltration into the station against the enemy team defenders. If a person got to the ship selection console, we won. If they killed us all, they won. Then switch sides. Just a bunch of players making a game really. Nothing Imposed by the game itself. Still had a blast and the experience left an impression!
 
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Suited up?

I just loaded up and selected the thingie in Crusader - spawned in fully suited.

Got into my Freelancer and was immediately welcomed by Crashandler.exe :D
 
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Suited up?

I just loaded up and selected the thingie in Crusader - spawned in fully suited.

Got into my Freelancer and was immediately welcomed by Crashandler.exe :D

Yeah. The "Marines" equipped their armor and made weapons choices at the space station. Myself and Isabella were flight crew. We just had pistols.

[video=youtube;plwBJvrthic]https://www.youtube.com/watch?v=plwBJvrthic[/video]
 
I'm confused here.

I want the best Space Game experience ever.

If I wanted a poorly realised and implemented Home Shopping experience I'd dig out my grandma's QVC collection on Betamax. It would still be higher fidelity than whatever that had hopes to be.

And the firearm control - dear #deity never let anyone who mocapped or modelled that near something with a firing pin.
 
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I'm confused here.

I want the best Space Game experience ever.

If I wanted a poorly realised and implemented Home Shopping experience I'd dig out my grandma's QVC collection on Betamax.

People like options. If not, then don't bother with the store. It's no different than ED and the paint jobs for ships.


Catch ya later.
 
People like options. If not, then don't bother with the store. It's no different than ED and the paint jobs for ships.


Catch ya later.

No - you miss the point. ED offers paint jobs etc as cosmetics. A player who purchases Bright Pink Shiny Paintjob enjoys no advantage over a player who purchased Dull Grey but Glowing Neon Paintjob.

CIG are explicitly offering advantage - wether it's in ships or weapons or armour or space kittens.
 
It's WAY past time for the whole entire enterprise to either produce SOMETHING, or disappear and take its vile community which infests gaming forums and comment sections along with it.

Hmm.. a SC enthusiast posts a series of msgs telling of the fun he had with his mates, and immediately sees this. (I note he had the good taste to ignore it).

I'm actually quite intrigued. What has caused this level of hate? Did you lose a lot of money? Could you not get a refund?

Just so that you're aware, I (and I assume others) are completely independent of bias towards SC, and wouldn't mind hearing from SC enthusiasts who actually bother to post on an ED forum. I can assure you I (and others?) can adequately assess the merits of such posts and any associated delusional behaviour, without needing hate posts that might drive away what appear to be otherwise positive contributors.

So again, I'm curious. See questions above.
 
Because "refactoring" almost the entire game after 3 or 4 years of development (long after the scope increased, so that's no excuse) is somehow indicative of sound development practices. And they have no motivation to launch ASAP because they already have the money, or at least what's left of it, and people keep giving them more, which ends as soon as development is "done" (microtransactions notwithstanding, although if the finished game ended up being bad, as it's likely to be, no one would buy them). It's almost as if they have an incentive to not finish the game. Most game development, like most commercial activities, follows a pattern of having to deliver a product in order to recoup expenses and, hopefully, profit. It's hard to argue that CIG's approach is better (for anyone except the people making bank off it like Roberts and his cohorts) as long as no product is delivered.



No, they didn't. Show me any evidence at all of everyone saying that. A handful of forum posts, if you can even find them, is not "everyone". I know I never said that, for a start. Meanwhile what was delivered was amateur hour trash, and still is over 18 months later.



No, it's not the "exact same thing" at all. I don't even have a problem with NMS, I think it's adequate, and I don't think the game deserved the nonsense that surrounded its release, but Murray is on the record making claims that turned out to be false. Not things he hoped to implement, but that turned out to be impractical, or out-of-context quotes about animals or whatever. Straightforward false statements. The only reason Roberts gets away with the rubbish he spouts is because CIG continue to fail to deliver a product which can be measured against the claims. With good reason.



So what makes you, someone without large project experience, qualified to claim the project is doing well? You are no more of an authority than any of the people you're dismissing and your claim that development is "in a perfectly fine state" has just as much value as anyone's claims to the contrary. Except it has less, because it's not consistent with reality.



Oh, do you have access to their accounts? Perhaps you would like to share them with the rest of us backers who were promised them in the original TOS? I would suggest their money is continuously running out, unless they're not spending any at all, it's just that people keep giving them more (for some inexplicable reason).



Maybe you don't. I don't think Roberts does. Just because you're a fanatic doesn't make you any more qualified than anyone else, and before you claim some sort of tangential game development experience, imagine if a critic did that, because you would just dismiss their experience as somehow irrelevant given the "scope" of what CIG is attempting.



This is just you attempting to work backwards from how development on SC has proceeded and describe it as some sort of legitimate process. I'm surprised you didn't include steps like "outsource a bunch of stuff, then throw it away when you fail to integrate it with the in-house content and have developers bolt together whatever you have laying around as a substitute". Because that's how the AAA pros do it, right?



If it's so easy to create a working system, why haven't they delivered one yet? And why, when 3.0 finally appears, whenever that is, will it only be a portion of a system?
And when do you think that magic "once all these tools are created" point is going to be reached? Because people like you have been claiming that CIG has already reached that point for years, in their own attempts to justify the lack of progress.

This normally would point to problems yes, however you are forgetting they had a significant budget change, and they have the money and dedicationt to do so. So why not? There is no video game in the entire world that doesnt have systems that need a complete overhault. It would be absolutely stupid, and anti-consumer of you to say it would be better for them to wing in it on an old system.

Everyone is clearly an exaggeration, i expected a basic understanding of language when discussing with you.

Ive seen the videos. He is not on tape claiming anything to be in the game that isnt. Saying something is currently in the game, doesnt mean it will stay, saying something will be in the game doesnt mean it will be be there at 1.0. Unless a dev EXPLICITLY confirms a feature for verison 1.0, it cannot be a false claim. Dont make assumptions.

I am independanty contracted, because of that technically ive never been a part of large video game deveopemnt teams but i have spent time in studio for three AAA titles. Although the only one that ever saw the light of day (most projects never even get to a reveal stage) was SWTOR, in which i was a SE in Test for a few months. But I couldnt stay in Austin for reasons you dont need to know.

I dont need access to thier accounts. Comapnies that are growing, arent running out of money. You dont hire people to fix a funding problem.

Im not a fanatic. Im just interested in the Software, like i said i dont even own a comptuer capable of running it. I just watch the ATVs, maybe you should too. You arent very well researched.

Because the next large update is 3.0, which isnt finished yet. A few things, render to texture, for example arent ready which means the stuff that is completed isnt going to be pushed to live yet. What is in the public verison of a game in-development is irrelevant when discussing what is finished and working. If you watch the ATVs you can see the System creation tool in action.
 
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Hmm.. a SC enthusiast posts a series of msgs telling of the fun he had with his mates, and immediately sees this. (I note he had the good taste to ignore it).

I'm actually quite intrigued. What has caused this level of hate? Did you lose a lot of money? Could you not get a refund?

Just so that you're aware, I (and I assume others) are completely independent of bias towards SC, and wouldn't mind hearing from SC enthusiasts who actually bother to post on an ED forum. I can assure you I (and others?) can adequately assess the merits of such posts and any associated delusional behaviour, without needing hate posts that might drive away what appear to be otherwise positive contributors.

So again, I'm curious. See questions above.

Except that it was a made up report. The game can't handle more than 8 player on a server, so his story can be ignored. There is a very common trend, some one makes up gameplay and expereance that is not supported by the game (case in point someone tried to claim a 20+ ship fight). When asked to back this up with any evidence at all (as we all know it can't happen, because shockingly we do in fact play the game, thanks free weekends), they always claim up and are unable to provide anything. If these amazing fights were actually happening then they would end up on youtube or twitch and everyone would watch, instead what you see on twitch is 2-3 people lagging and falling through the floor.
 
From the SA thread, some insight into missiles.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=1581#post474701983


[video]http://i.imgur.com/P0hx7Rn.mp4[/url]

I'm not seeing anything overdone with that missile description, I'm pretty sure X3 series for example already did such (missile frigates on that game can unload 100+ missiles in 10 seconds), but yeah performance is always the problem with missiles in space games because they are designed to be trigger happy with them.
 
Except that it was a made up report. The game can't handle more than 8 player on a server, so his story can be ignored. There is a very common trend, some one makes up gameplay and expereance that is not supported by the game (case in point someone tried to claim a 20+ ship fight). When asked to back this up with any evidence at all (as we all know it can't happen, because shockingly we do in fact play the game, thanks free weekends), they always claim up and are unable to provide anything. If these amazing fights were actually happening then they would end up on youtube or twitch and everyone would watch, instead what you see on twitch is 2-3 people lagging and falling through the floor.

And I would agree with you, except that what you have said is entirely irrelevant to my post, which was regarding the level of hate raised towards the SC community.

Unless you're saying that if a SC proponent comes onto this forum describing "SC fun" but doesn't back it up with a video, then they deserve this level of hate? Is that what you're saying?
 
And I would agree with you, except that what you have said is entirely irrelevant to my post, which was regarding the level of hate raised towards the SC community.

Unless you're saying that if a SC proponent comes onto this forum describing "SC fun" but doesn't back it up with a video, then they deserve this level of hate? Is that what you're saying?

Expect that the post you linked didn't show any hate. It pointed out the facts of the SC community, and what they do. I was addressing that. The SC community is known for attacking and even threatening valance agents anyone that does not praise SC.

That poster is posting on the ED forum and is a part of the ED community, as such the post you quoted would not be talking about him. Or are you trying to say that he does not actually play ED and instead just comes to this forum to make up stories about SC to argue about.
 
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There is a difference between scepticism and 'hate'.

And the post I was referring to was this one... which apparently 1500 was defending since he responded.

It's WAY past time for the whole entire enterprise to either produce SOMETHING, or disappear and take its vile community which infests gaming forums and comment sections along with it.

So which heading do you think this comes under, scepticism or hate?

Rhetorical question ofc, and enough has been said already. Look, I'm guilty of ridiculing SC and some of their supporters too. Let's face it, anyone who says they can have 1000 players in an instance deserves a little ridicule, but there are some comments that cross the line. Obvious hate comments are unacceptable. Enough said. Moving on.
 
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