At the moment my ASP Explorer 6A FAD has been upgraded up 48.02 LY unloaded, carried out by Felicity Farseer, is this the maximum it can be upgraded to by an engineer?
At the moment my ASP Explorer 6A FAD has been upgraded up 48.02 LY unloaded, carried out by Felicity Farseer, is this the maximum it can be upgraded to by an engineer?
No, when completely stripped for exploration (no shield, SRV, weapons, heat sink launcher, minimum fuel, and D-rated modules (except for FSD, Fuel Scoop, AMFUs), my Asp Explorer has a 56.14 ly jump range. That includes engineering stuff like Thrusters, to reduce mass.
At the moment my ASP Explorer 6A FAD has been upgraded up 48.02 LY unloaded, carried out by Felicity Farseer, is this the maximum it can be upgraded to by an engineer?
i love my docking computer. people have no idea how good it is when you finally make that last jump, come out of sc and are tired and your eyes hurt from the last 15 jumps to the bubble and then just turn it over to the DC and let the stress bleed out while it lands. mind you i keep the controller in my hands all the time until i actually enter the hangar. i dont 100% trust the DC.My main account has Alison The Asp, with a 43 light-year jump, and about 50% increase.
Re-enforced hull (-50% mass, and resistance bonuses), A FSD, power (+9%), and capacitor (+30%), 6D (+50%) shield, 5A scoop. 2 class 2 pulse turrets (level 4 efficient), 4 class 1 turrets (level 4 efficient) , B class KWS, A booster (+28%), D booster (+8%, and various resistance bonuses), and a PD (half weight). One Class 3 AFMU, and an 8 ton, Class 3 cargo rack round it out.
Oh, yeah. A 173% Range increased DSS, a 40% range increased D sensor suite, and, of course, to make everyone cringe, a Docking Computer.![]()
im saving up to get an explorconda because i am told it can get best range when modded. i wont sell my asp Spirit of Discovery however. i spent months out there doing a 14200ly trip out then coming back. my exploration conda will also tell me hopefully if i like big ships and if its worth getting two more condas for a trader and a missions/combat ship.My Asp for mission running has about 44 ly jump capacity with a full set of weapons, 5A shield generator, 0A shield booster (Heavy Duty), 3A Shield Cell Battery, PD, Heatsink, Chaff Launcher etc. As I don't know your load-out, I cannot give an opinion if your 48 ly is great or meh.
For exploration I am using a 62 ly Anaconda (has defensive equipment, but no weapons, can boost, has light shields and SRVs).
i love my docking computer. people have no idea how good it is when you finally make that last jump, come out of sc and are tired and your eyes hurt from the last 15 jumps to the bubble and then just turn it over to the DC and let the stress bleed out while it lands. mind you i keep the controller in my hands all the time until i actually enter the hangar. i dont 100% trust the DC.
im saving up to get an explorconda because i am told it can get best range when modded. i wont sell my asp Spirit of Discovery however. i spent months out there doing a 14200ly trip out then coming back. my exploration conda will also tell me hopefully if i like big ships and if its worth getting two more condas for a trader and a missions/combat ship.
hmm well i happen to be grinding imperial rank because i dont yet have an imperial ship and i wanted to see if there was an FAS equivalent which doesnt overheat like my FAS does. then again it may be the way i modded the stupid thing since i had unmodded thrusters and since i did a grade 2 clean engineering mod on them im not overheating quite so badly.I also have my Explorer Asp still in moth balls and will not sell it. Asp is a lot quicker to turn in super cruise than the Conda and you may or may not like the view from the Conda's cockpit. When flying through the mail slot. you must aim so high that you will instinctively want to duck - otherwise you will be too low.
I fitted the Explorer Conda so that I have a ship that can reach Colonia in a reasonable time and, once there, I can simply have the combat-ready engineered modules shipped over - much cheaper than having a whole ship transported. In the bubble, I only use the Conda nowadays as a miner or very occasional mission runner. For me, the Cutter has surpassed the Conda as a multi-role ship for everything else (heavily armed trader, bounty hunting, combat zones etc) - more modules, more cargo, better shields and still more than enough fire power.