FD need to fix this absurd 'game breaking' issue.
I have a Dolphin. I'm doing passenger missions. I'm 'forced' to have a small 4 ton cargo hold simply to accept passenger missions that include a cargo reward EVEN when I have no interest in the said cargo, and will sell or jetison it as soon as I am able.
Today I was carrying 2 tons of a routine mission cargo, along with mostly running passenger missions. I could not deliver my 11 passengers at their destination simply because I did not have four free tons of space!! I could not sell or jetison my two tons of cargo, because that would terminate the mission to deliver them.
My solution? Remove my class 3A fuel scoop and store locally. Buy an extra two ton cargo rack (it was all this surface port had available but it was just enough). I then had six tons of cargo space, with two used. I could then let the 11 grumpy passengers off my ship, receive four tons of "micro weave hoses" (I have zero idea what these even are!), that I immediately sold, then sold the two ton cargo rack, and reinstalled my fuel scoop.
This has got to be the dumbest game mechanism I've seen.
Really, to let 11 paying passengers off my ship, who did NOT travel with four tons of 'micro weave hoses' I effectively have to hold them hostage while ground crew remove my fuel scoop and install temp cargo racks. Why does the cargo even have to be loaded on my ship? It should just stay on dockside and I get an option to take it or leave it (sell, even)? In this case, the ground crew first loaded the four ton of hoses to my ship, then I immediately sold it back to the local market. Nonsense.
I have a Dolphin. I'm doing passenger missions. I'm 'forced' to have a small 4 ton cargo hold simply to accept passenger missions that include a cargo reward EVEN when I have no interest in the said cargo, and will sell or jetison it as soon as I am able.
Today I was carrying 2 tons of a routine mission cargo, along with mostly running passenger missions. I could not deliver my 11 passengers at their destination simply because I did not have four free tons of space!! I could not sell or jetison my two tons of cargo, because that would terminate the mission to deliver them.
My solution? Remove my class 3A fuel scoop and store locally. Buy an extra two ton cargo rack (it was all this surface port had available but it was just enough). I then had six tons of cargo space, with two used. I could then let the 11 grumpy passengers off my ship, receive four tons of "micro weave hoses" (I have zero idea what these even are!), that I immediately sold, then sold the two ton cargo rack, and reinstalled my fuel scoop.
This has got to be the dumbest game mechanism I've seen.
Really, to let 11 paying passengers off my ship, who did NOT travel with four tons of 'micro weave hoses' I effectively have to hold them hostage while ground crew remove my fuel scoop and install temp cargo racks. Why does the cargo even have to be loaded on my ship? It should just stay on dockside and I get an option to take it or leave it (sell, even)? In this case, the ground crew first loaded the four ton of hoses to my ship, then I immediately sold it back to the local market. Nonsense.