I think most hard science advocates might find that too. Way back when, shortly after the Elite era started, Periscope attempted a true space sim. Some of you may remember Karma & it's flight trainer. Trying to play it was mind bogglingly complex, but it's ambition was so far ahead of computing power at the time, it died for lack of funding (amongst other things). I still have my copy!
My take on this is that my computers should take care of all the 'real physics' so I don't have to. Wouldn't flying spacecraft in the future be like driving cars today? You still have to point it in the right direction & if you badly misjudge your approach speed you're going straight through that roundabout. However, some modern cars can help you out, if you haven't over cooked it too badly.
On the other side of the coin though, I suppose, are all those Star-Wars-esque bangs & flashes.
But in the end, it's still only a game, however much it might try to convince us it's much more than that.