The interview clarifies that Elite as not “just a game” to Braben. It is rather a hard science fiction simulation...
Was he on holiday while The Engineers was put in then?
The interview clarifies that Elite as not “just a game” to Braben. It is rather a hard science fiction simulation...
Was he on holiday while The Engineers was put in then?
Was he on holiday while The Engineers was put in then?
Isn't your 'but', an argument to encourage 3rd party development?
Was he on holiday while The Engineers was put in then?
How insulting can you get? It's his literal life's work since university days.
It's David, Sandro, Mike, and every single developer, every single internal tester and every single support crew member. And maybe, us. it's about time people got a grip and stopped using David as a crutch. He was there. He's always been there. It's just that for such minutia? He doesn't care.
David has a vision. It just doesn't need us. But for the game to survive? it does.
edit: reduced excess verbiage.
Isn't the how exactly what defines it as a hard science simulation? Or rather can it actually be that in any meaningful way when the chunks people interact with deviate from that principle?
Even if David doesn't have control of the direction of the project --
-- he's still speaking on its behalf and calling it something that parts of it aren't. Calling that out is fair game any time someone with an official capacity speaks on the matter.
I like DBs vision. Unfortunately I do not think it is possible in a MP game.
Sandro and the team are doing the best they can, given the progenitor of the universe, fundimentally does not seem to care whether we are there, or not.
Whether a simulation is interactive or not, doesn't stop it being a simulation. What specific scientific principles are adhered to, does not define if something can be interacted with. In short; I have no idea what you're trying to say. That player involvement somehow makes something less 'hard science'?
But he does? It's his company. He's directing it. It's David's vision. Of course he has control of it. This is a loaded question.
Of course it is fair game. That's what I've been doing!? It's that some refuse to accept that the execution isn't really where David sits; it's the direction. The problem, perhaps, is more that David's direction, has no input from the player base. David obviously has clear goals he wants to achieve.
The question is, are those goals something we can actually interact with, and be a part of? I'm not sure it is. The game has been built, essentially, to play itself. And I think, personally? David is okay with that. How we interact with that, I don't think really matters that much. It just has to exist. The vision doesn't actually include the player-base, ergo the remaining development team, has to figure a lot of this out, themselves, I dare say.
If it wasn't for Sandro, Mike and the rest of the team, I don't honestly believe we'd really have anything at all to do. Mostly we'd just be passengers along for the ride, with limited interaction. I don't think people fundimentally get that.
Exactly how I felt walking from my ship to the 'store' in No Man's Sky.Why are people asking so much for "space-legs", what would it change to walk through the ship, station, planet? Immersion well, maybe. But how often will it be fun to walk through the whole ship to get to the cockpit before it becomes boring? When I watch SC videos I always think it would annoy me to walk those hallways again and again and again.
Or design a selection of new SRVs?Use that time to make atmospheric planets landable.
Was he on holiday while The Engineers was put in then?
I think it confirms he doesn't play his own game. How can you say ED is "hard science" when it's so obviously as far removed from science as you can get. Planetary orbits with your ship are fake, flight model is fake. The sensors and "radar" are ridiculous as are limiting speeds and then we have different weights for items that go in a ship like scanners and life support modules which do exacly the same things but for some reason weigh 10 times more in one ship over another but that would all be obvious to anyone who played the game.
I'm kind of hoping that he's not really serious when he calls it hard sci-fi. If he's serious then clearly he doesn't have a clue what hard sci-fi actually is and I'd like to think that he does have a clue but he intentionally softened it down to this for the sake of gameplay. Hopefully that's the case.
Considering Brabens love of Astronomy I think he knows what actual science is which makes his statement all the more baffling. I have no idea how someone with his knowledge of science can call a "star wars" game "Hard Science"