Yeah - not sure I want to go to Hutton either. Naturally there can be no payment in the end - this is not a FD mission so how did you expect you would get paid? A third party can't do that in-game. I never expected to get any reward for it but I suppose the developers of the mission wanted to do something for you and so you can stock up on the Hutton mugs and sell those for some good return. But there are other rare goods - probably should have chosen one of those. I have acquired the pack but not sure whether or not I'll do it yet. The Hutton trip does put me off tbh.
Another bit of advice - try not to be too wordy. Another poster made the point that a list of options that you can choose from is often faster. I know that immersion is improved when there is a voice involved, but careful scripting is needed I feel. I watched OA's vid and heard quite a bit of the vocalisations and it does seem a bit wordy - needs to be more business-like. Have you noticed that all the traffic control messages are brief? They convey good sentiment or instruction, but within a few seconds. This means a reduction in information overload (when other voices could be speaking to you such as your ship or whatever) and efficient use of time. And reduces the chances of bumping heads with other messages.
But I do have to add that from what I have seen it appears like a brilliant concept and very well executed for a first try. Good job.
It isn't wordy - There's 4 responses to remember - We studied how the cognative process works with this, and made choices based on that - "Acknowledged" or "yes" or "understood" will suffice. For inpact I guess OA wanted to just act a bit

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Hutton is there, not just for old school veterans to approve, but for new players, and maybe other folks that are happy to do it - Introducing them to community information and player groups is important. Plus we wanted to deliver a story, It's not for everyone, we know that, and for me, if I was being self indulgent about doing it, I'd much rather have done something else other than a long haul to Hutton.
Its a concept - Putting Hutton in was never going to remain a secret, or everyone's cup of tea

- I get it, I do... But its important people get to experience what CAN be done, rather than what some feel we should deliver.... Its not about pleasing all, its about delivering story. My team did their best with a limited budget and a short time frame - with the objective of making something that 'might' please the many. MANY of which haven't even made it to the forums yet.