The game is skewed around the small ships if you ask me.
It's like this, you can steal kills in a res in a sidewinder and for very little rebuy (5k) you get almost no risk and compared to your running costs massive rewards of cr350,000 for bagging an anaconda. Then when you get proficient you enter the res in a bigger ship such as viper, vulture, python and finally your own anaconda only to get the same rewards at most cr350,000 for bagging an anaconda when you are actually risking a massive 12 million rebuy costs.
It's not just combat, the rewards from the game engine are pretty static for traders too and the mission system benefits small to medium pad ships massively. I don't see any missions that are large ship only such as transport 400 tons of (insert commodity) to 'x' station for Cr3.5 million meaning that big ships can only earn money from trade or mining.
So i'd like to see some big ship specific missions for the larger hulls and some res sites where it would be suicide to steal kills in a small ship, places where bigger ships really come into their own and have challenging enemies with bounties in the multi million credit range. Tough to kill, but worth the risk.
I don't think that this is asking a lot, I'm not asking for any new assets to be created just some truly dangerous places where only the mad, the desperate or the Elite venture and some missions that actually warrant a Type 9 or a cutter.
Edit: the short point is that the game encourages you to minimise risk and stay in the small ships, because the bigger ships don't actually benefit that much from the game mechanics. I'd like to see this changed.
It's like this, you can steal kills in a res in a sidewinder and for very little rebuy (5k) you get almost no risk and compared to your running costs massive rewards of cr350,000 for bagging an anaconda. Then when you get proficient you enter the res in a bigger ship such as viper, vulture, python and finally your own anaconda only to get the same rewards at most cr350,000 for bagging an anaconda when you are actually risking a massive 12 million rebuy costs.
It's not just combat, the rewards from the game engine are pretty static for traders too and the mission system benefits small to medium pad ships massively. I don't see any missions that are large ship only such as transport 400 tons of (insert commodity) to 'x' station for Cr3.5 million meaning that big ships can only earn money from trade or mining.
So i'd like to see some big ship specific missions for the larger hulls and some res sites where it would be suicide to steal kills in a small ship, places where bigger ships really come into their own and have challenging enemies with bounties in the multi million credit range. Tough to kill, but worth the risk.
I don't think that this is asking a lot, I'm not asking for any new assets to be created just some truly dangerous places where only the mad, the desperate or the Elite venture and some missions that actually warrant a Type 9 or a cutter.
Edit: the short point is that the game encourages you to minimise risk and stay in the small ships, because the bigger ships don't actually benefit that much from the game mechanics. I'd like to see this changed.
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