FD Can we have some big ship content please

The game is skewed around the small ships if you ask me.

It's like this, you can steal kills in a res in a sidewinder and for very little rebuy (5k) you get almost no risk and compared to your running costs massive rewards of cr350,000 for bagging an anaconda. Then when you get proficient you enter the res in a bigger ship such as viper, vulture, python and finally your own anaconda only to get the same rewards at most cr350,000 for bagging an anaconda when you are actually risking a massive 12 million rebuy costs.

It's not just combat, the rewards from the game engine are pretty static for traders too and the mission system benefits small to medium pad ships massively. I don't see any missions that are large ship only such as transport 400 tons of (insert commodity) to 'x' station for Cr3.5 million meaning that big ships can only earn money from trade or mining.

So i'd like to see some big ship specific missions for the larger hulls and some res sites where it would be suicide to steal kills in a small ship, places where bigger ships really come into their own and have challenging enemies with bounties in the multi million credit range. Tough to kill, but worth the risk.

I don't think that this is asking a lot, I'm not asking for any new assets to be created just some truly dangerous places where only the mad, the desperate or the Elite venture and some missions that actually warrant a Type 9 or a cutter.

Edit: the short point is that the game encourages you to minimise risk and stay in the small ships, because the bigger ships don't actually benefit that much from the game mechanics. I'd like to see this changed.
 
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So i'd like to see some big ship specific missions for the larger hulls and some res sites where it would be suicide to steal kills in a small ship, places where bigger ships really come into their own and have challenging enemies with bounties in the multi million credit range. Tough to kill, but worth the risk.

Haz rez, combat zones, but some missions for larger ship's would be great
 
I almost wonder if we're playing the same game. First off: You can't steal kills with a Sidey, lol. What nonsense! In order for a Sidey to steal your kill, you would need to lose line of sight for 20+ seconds and then have the Sidey out DPS your "big ship". So if you're losing CR to a Sidewinder in a RES, don't blame your ship, or the game.

Second: this game is geared towards progression for big ships, and specifically punishes small ship owners, particularly in PVP. Almost all of the existing missions and modules are so vastly superior on big ships that it's not even close.

And Finally: the game tailors your experience and difficulty based on your ship size/class, level of engineering, and of course your 3 ranks (with emphasis on your combat rank). It also seems to tailor the challenge based on what difficulty of ships you target and how well you do vs them.

I am Triple Elite and I am good enough to be able to kill an Elite Anaconda with an SLF that has only 23% hull to start with (eg if the Conda caught me with even 1 solid hit, I'd be toast). Hence the game seems to be sending it's full force NPCs against me now. I have complained in the past about NPCs being too easy. But now (in my instances) I'd say they fly better than 90% of players.
 
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I cut my teeth in a sidewinder stealing kills so what do I know, and no I do not lose kills to a Sidney. The main point is that the mission system rewards smaller ships, I regularly get cargo missions to move 10 tons or sometimes 90 tons, very rarely perhaps 115 tons. I don't get missions that go anywhere near to filling my Type 9. The potential of the ship is wasted when looking at the mission boards. The rewards don't scale with tonnage either, I can get 350,000 to move 6 tons slightly more to move 90 tons.

Likewise if I'm flying an expensive combat ship I can interdicted by an expensive ship and by doing so risk an expensive rebuy, likewise flying a smaller less valuable ship pits you against lower quality enemies that are easier to kill, making life more profitable for less risk. I have seen a bit more variety in NPC ship classes of late though which is a good thing, but my point remains that I can and regularly do steal kills in res sites in a sidewinder and get 350,000 per anaconda, why hit the same res in my own Python or Anaconda for the same rewards when the risk is much bigger with a 12 million rebuy?

So I maintain the game design favours smaller ships in terms of risk vs reward.

I love flying my sidey though.
 
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I already went there when they capped the missions to 20. I was flying around station to station accumulating delivery missions and got my missions restricted while flying one third of a hold.

Guess what the forum came up with:

"You have to fill it up with your own market commodities"

Some missions should/could act like their own little CG's. Asking for 2.000 T's deliverable over several trips.

Too much asked I guess.

ANYTHING that develops our current state of "couriers" to (wait what?) HAULERS
 
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I'd like to see content tailored for large ships (and small ships) too. But before that could happen, large ships would have to be reworked to actually be fundamentally different to small ships rather than just being scaled up versions of them.
 
I wouldn't mind seeing the missions board actually issue missions based on my ship, instead of 90% of them being 'unavailable' because 'ship too large' most days. :(
 
The game is skewed around the small ships if you ask me.

It's not just combat, the rewards from the game engine are pretty static for traders too and the mission system benefits small to medium pad ships massively. I don't see any missions that are large ship only such as transport 400 tons of (insert commodity) to 'x' station for Cr3.5 million meaning that big ships can only earn money from trade or mining.
Partially true, but those missions as you mention DO happen, they are just very very rare, I agree they could definitely do with a bump in likelyhood of happening, so they actually happen not just once in a blue moon.
 
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I wouldn't mind seeing the missions board actually issue missions based on my ship, instead of 90% of them being 'unavailable' because 'ship too large' most days. :(

You can argue that you can't choose who you meet and that if the party mostly requires more specific ships for specific missions that most of these should absolutely be present and unavailable on your BB.

What you can't argue however is having nothing else for an allied King/Admiral than asking you to deliver 6 tons of scrap for peanuts when you present yourself with a 712 ton hold.
Especially in a station that has millions and millions of "inhabitants". Apparently they don't need much to live on. Elite does a great job at making you superfluous, anywhere, at any time, with as little influence as possible.
 
IDK....seems like there is a place for every ship size currently, and that's coming Jon from a big ship player. The anaconda has the largest DPS against small ships, make it the perfect PVE bounty hunter/CZ ship, and is the longest jump range ship. Corvette has highest against other big ships. Cutter has the largest cargo capacity and strongest shields.

The FDL does kinda rule the roost with its combination of speed, attack and shields, but I'm ok with that - seems kinda cool that a souped up fighter would hold that distinction.
 
I cut my teeth in a sidewinder stealing kills so what do I know, and no I do not lose kills to a Sidney. The main point is that the mission system rewards smaller ships, I regularly get cargo missions to move 10 tons or sometimes 90 tons, very rarely perhaps 115 tons. I don't get missions that go anywhere near to filling my Type 9. The potential of the ship is wasted when looking at the mission boards. The rewards don't scale with tonnage either, I can get 350,000 to move 6 tons slightly more to move 90 tons.

Likewise if I'm flying an expensive combat ship I can interdicted by an expensive ship and by doing so risk an expensive rebuy, likewise flying a smaller less valuable ship pits you against lower quality enemies that are easier to kill, making life more profitable for less risk. I have seen a bit more variety in NPC ship classes of late though which is a good thing, but my point remains that I can and regularly do steal kills in res sites in a sidewinder and get 350,000 per anaconda, why hit the same res in my own Python or Anaconda for the same rewards when the risk is much bigger with a 12 million rebuy?

So I maintain the game design favours smaller ships in terms of risk vs reward.

I love flying my sidey though.

There is no risk for big ships. I can leave my Corvette under attack from a swarm of police for at least 10 minutes without touching the controls and be fine. Probably longer.

Small ships can be killed if they are flown poorly so there is some small risk there. And they kill relatively slowly compared to the larger ships so yeah you can make it in a small ship, but it'll take a LONG time to get rich that way.

If you're not seeing missions for bigger cargo or more deadly enemies, then I suggest you get allied with a minor faction, fly a big ship, have a high combat rank, carry at least 1T of semi-valuable cargo, and if that fails then get yourself a big bounty on your head and start fighting off waves of cops and random Bounty Hunters. Then you'll have your big ship content for sure.
 
I think the game needs missions specifically for certain ship classes. Such as a mission can be best done with a Viper. The mission description could mention it.
 
Edit: the short point is that the game encourages you to minimise risk and stay in the small ships, because the bigger ships don't actually benefit that much from the game mechanics. I'd like to see this changed.

I actually quite like that, although i wouldn't say it encourages you to minimize risk, after all, the biggest ships tend to give less risk since you are usually more capable of surviving encounters in them.

The more you cater to big ships, the less small ships we will see in game, and considering it takes very little time these days to get the big ships, it basically would mean the death of the small ship... which would be pretty boring to my mind.

Also what you are suggesting simply leads to people getting more credits to spend on what? We already have people calling for capital ships, and then they will want capital ship play of course, but then they will want super capital ships, and super capital ship play, etc.

Its called power creep, and its a game devs can never win. The more you add to cater to the power seekers, the more they want.

Ok, sure, they could be some tougher missions out there, there are some that generally speaking are quite tough for people flying by themselves or in smaller ships, and perhaps there could be some that are designed for wings of large ships, but perhaps not too many. Certainly wouldn't want flying big ships to be a default, and i think there should be some issues with flying the big ones.
 
OP. I am 100% behind you and have commented as such several times on these forums. There is no "end game" for big ships. I'd like to see Extremely hazardous RES, Wings of G5 engineered Elite ships which are challenging etc

There is no risk for big ships.

That is the point the OP is making

If you're not seeing missions for bigger cargo or more deadly enemies, then I suggest you get allied with a minor faction, fly a big ship, have a high combat rank, carry at least 1T of semi-valuable cargo, and if that fails then get yourself a big bounty on your head and start fighting off waves of cops and random Bounty Hunters. Then you'll have your big ship content for sure.

Gimping yourself 'cos there isn't big ship content isn't the solution.
 
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