Philip Coutts
Volunteer Moderator
Okay might be time to take a breath and stop the arguments and actually discuss the topic in a nice polite way. Otherwise it will make me angry and I might spill my G&T and that would be tragic...
Okay might be time to take a breath and stop the arguments and actually discuss the topic in a nice polite way. Otherwise it will make me angry and I might spill my G&T and that would be tragic...
You've already completed the 5,000 LY from start requirement for Palin then.
I'm just curious. Would you pay money to unlock these ships? You'd still have to pay for them in-game and you wouldn't have the rank associated... just unlock the ships. If so, how much would you pay?
No, I don't see this as "pay to win" because you still have to fork over 1 billion for the Cutter to be equipped handsomely which doesn't even talk about the insurance or anything else. As for the Vette, if you can A-grade a Conda you can A-grade it for the most part. Similarly, I don't think that either of the two are a clear 'winner takes all' over the anaconda personally. I've played for thousands of hours with a lot of those hours being beta where I could do whatever I want and in my experience I wouldn't choose one as the best. If i did it'd be the Anaconda because it is a legit mixture of the 2 others.
I can't stand the "turning" of the Cutter but would love to have it's cargo/no mass lock/able to escape after submitting interdiction.
If ship transfer were sensible for the money/time I'd love to have a Vette to strictly use for combat, but the armor of the Anaconda makes up for the "less than" shields in comparison to the Vette/Cutter. But who wants to gamble letting their shields down? I don't. But that "hop" range (doesn't qualify as jumping) is disgusting. It's enough time-sink to get and outfit those 2, they should all have jump range. My engineered Conda has 27ly jumps with full armor, 2x5D module reinforcement, 1x5D hull reinforcement, shield cells and boosters...
Anyhow- enough rambling just figured I'd see what other people thought. If you made it this far then I'd personally pay $20 each to unlock them for purchase. For me, I'd get my money back knowing with hundreds of hours fine tuning alone to specialize them to specific roles. Not to mention the time using them to accomplish such roles.
thanks for the reply! that's frickin awesome. you looked at the picture? so it's not a linear 5,000ly from start like going 5,000 from lhs 3447, but have traveled a total of 5,000ly ... is the number i have a lot for a non-explorer? that's so weird. lol.
edit: and thanks for not perceiving that as me being anything but oblivious to palin because I haven't reached that part of engineers yet, only heard about it on Lave radio and got sick to my stomach thinking about going that far away having never done it before.
Judging by your tone, you seem to be implying that I agree with Frontier's design choices -- which I don't. I don't think grinds are good for games. At all. But do you know what's worse than locking something behind a grind wall? Locking something behind a grind wall that could be easily vaulted with a credit card. At least now you have to earn things.Please.
They're locked behind a grind wall because Frontier have zero ability to design compelling game play or worlds to keep players entertained. Hence, they rely on grind to prolong play time.
That said, I wouldn't pay to unlock anything. In fact I think paint jobs should be available in the game, with in game credits. This is full price game, despite it's striking resemblance to a free, mobile addiction engine.
You should be able to pay to unlock perfectly engineered modules too. No, I don't see this as "pay to win" because you would still have to pay for the modules.No, I don't see this as "pay to win" because you still have to fork over 1 billion for the Cutter
Okay might be time to take a breath and stop the arguments and actually discuss the topic in a nice polite way. Otherwise it will make me angry and I might spill my G&T and that would be tragic...
+1.But do you know what's worse than locking something behind a grind wall? Locking something behind a grind wall that could be easily vaulted with a credit card. At least now you have to earn things.
No.I'm just curious. Would you pay money to unlock these ships?
Nope, wouldn't pay and don't think it would be a good idea. Would set a precedent i'm not happy with being in game.
Also, the big ships tend to be pretty boring and on a personal level i'm not particularly interested if flying either of those ships. I've had two Anacondas and sold them both. The only massive ship i have now is the Beluga, because i find that fun.
A Corvette is also good for obliterating Anacondas (and their bitter owners).I already earned the gimpy Anaconda... err, Corvette. So no need to pay monies there. Except maybe for paint jobs, I mean it's only good for looking good anyway, so I might as min-max the bling factor.
You already can in a way, find enough donation missions, and it unlocks! Voila!
I don't think the barrier is the unlock, it's the outfitting credits requirement. I don't understand how someone could reach a billion credits without getting enough rank to unlock it. /shrug