I disagree with that. A single button press starts the decision making process. At the moment we have nothing left to contribute, so we are left with the question: scan or not, and that has to be improved. If we get new mechanics for planet inspection, you have the information to make a decision, since you are aware of the environment to make that decision.The level of detail on the ADS means we already know what what kind of planet we're dealing with. With a single button press the game removes all of the decision making process, so we have nothing left to contribute except answering the soulless question: can I be bothered to scan this HMC or not? So I guess you're right it's not really press to Win, it's press to Lose.
Lets say we remove the infinite honk. At the start of a survey of a system, this new mechanic, which decisions would it provide us? Enter system -> [fill in the blank]
Because as far as I can tell, a new (ADS) mechanic won't introduce new decision making. It will place you at the start of a mechanic (mini game?). If you want to explore the system, you need to go through this mechanic, or move on. That is the only decision I can make out, and that decision is already present.
edit: decision,decision,decision,decision,decision.