My point which you seem to be totally missing is that a pvp specific stat will not do anything to improve pvp or it's acceptance in the game.
You could say the same for any statistic though, really. How does seeing my total rebuy spent improve my game? Or my total number of deaths? Or coming out of ED specifically, Skyrim displays the number of bunnies slaughtered....comic, but again; does it "improve" my gameplay?
Statistics are a subjective preference. Some people couldn't care less for numbers. Some can't play without them. But because it doesn't have a role in the actual playing of the game, it means that content in any form should be denied to PvPers because of the fear of others.
In any case, it's drastically overstated before you even consider the actual impact. People discuss murder here like it's a twice-a-minute occurrence during your playtime if you dare to step into open; even on a brand new account belonging to my brother, he managed to learn the ropes in Open and didn't get attacked once in several days. Any fears that re-adding the statistic would cause galaxy wide murder sprees are, to be honest, ludicrous.
And for the actual ganking that does happen...C&P is being developed specifically for ganking management. With any luck and intelligent development the penalties will be set high enough that low-end gankers, typically the noob hunters, will be unable to continue their work without learning to git gud themselves; but that really SHOULD be the work of C&P. Not the omission of statistics.
I apologise if I had you nailed down as a PvE player, but typically PvP players don't condone discrimination against general PvP to cater to paranoia, and tend to be more aware that ganking is
drastically overstated in these parts.
EDIT: As for CQC being the place for pvp stats. Just because the game mode is not really working or live doesn't mean it's the correct place for such stats. If anything it also bolsters my point about the main not being the place for such stats.
I said let's not discuss it!
CQC is, IMO, not even part of the game. It's no substitute for PvP in any form, in content or reliability, and needs
drastic rebuilding to be viable....not the least of the issues being I am simply uninterested in fighting with premade cookie cutter ships. I'd very much like to fight in the ships I spent weeks labouring to build, and see CQC as nothing but broken side fluff until it is integrated into the main game in some form, with improved matchmaking and bots if required.