Pvp statistics

Any chance of adding a pvp based statistic? Something simple like how many kills and how many deaths by other cmdrs.
 
in b4 complaints that this should remain removed from the game to avoid use as a ganking "top scores" list.

Srs bsns though, you must be new here. Any requests related to PvP will be shot down here regardless of content or logic.
 

Robert Maynard

Volunteer Moderator
They used to be displayed in the CMDR stats until Frontier chose to remove them - before launch, I think it was.
 
Last edited:
I'd be up for that, if, and only if, they only displayed kills of CMDRs that are two combat ranks below yours. Anything higher also counts, obviously.
Anything below two ranks doesn't count, and killing Harmless CMDRs lowers your kill count. :D

IMHO, kill a CMDR (not NPC) that is way below your combat rank, should actually lower your combat rank, and quickly. :p

CMDR Cosmic Spacehead
 

Robert Maynard

Volunteer Moderator
I'd give it a week before trolls use a reset account and a SuiSidey to lower the combat ranking of other players ;)

.... which would be about 6 days, 23 hours, 59 minutes and 59 seconds after some players would have realised that they could now become Elite in Combat and be able to show that it was achieved through player "kills" only.
 
.... which would be about 6 days, 23 hours, 59 minutes and 59 seconds after some players would have realised that they could now become Elite in Combat and be able to show that it was achieved through player "kills" only.

...close enough to have called it!

in b4 complaints that this should remain removed from the game to avoid use as a ganking "top scores" list.

Srs bsns, I don't see anything wrong with it though. I do recognise the sarcasm employed on "kills" but that should be managed through C&P, not the limiting of statistics. We're playing a game - no need to get hysterical about the slightest thing we feel may encourage "that dirty playstyle".
 

Robert Maynard

Volunteer Moderator
Srs bsns, I don't see anything wrong with it though. I do recognise the sarcasm employed on "kills" but that should be managed through C&P, not the limiting of statistics. We're playing a game - no need to get hysterical about the slightest thing we feel may encourage "that dirty playstyle".

No hysteria at all. Frontier would seem to be trying to encourage players into Open, however, so I doubt that creating verifiable statistics for a PvP-kill leaderboard would be on their to-do-list. :)
 
No hysteria at all. Frontier would seem to be trying to encourage players into Open, however, so I doubt that creating verifiable statistics for a PvP-kill leaderboard would be on their to-do-list. :)

...pretty much textbook hysteria. "I am afraid that x might encourage something I don't like so I will strongly object to it, even though it isn't responsible for the management of what I am afraid of".

If I said "I don't want players to have any kill count at all, because a PvE kill count might encourage players into PvE/PG/Solo", my thread would be shut down in minutes. And yet I (with just cause) assume there will be objections to these PvP statistics that mysteriously have no objection to PvE/general stats.

As an old PvE man once said: "stop worrying about how others play the game".
 
Last edited:
Well going off the change in pvp when EVE started allowing tracking etc then I would say no thanks...

It just becomes stat padding exercise then with no actual in game meaning.

If you can come with some reason it would be there then yeah but just for the sake of having stats to report on no thanks.
 

Robert Maynard

Volunteer Moderator
...pretty much textbook hysteria. "I am afraid that x might encourage something I don't like so I will strongly object to it, even though it isn't responsible for the management of what I am afraid of".

Well going off the change in pvp when EVE started allowing tracking etc then I would say no thanks...

It just becomes stat padding exercise then with no actual in game meaning.

Indeed.
 
Aah, so you think the player base wouldn't mind if the statistics panel were removed? You know, that entire tab dedicated to meaningless statistics?

In the general context of ED the stat panel is great as it is PVE related. Yet as soon as you move it to a PVP forum the internet morons move in and take over.

Keep nay form of PVP stats to the CQC area IMO. At least there it is exactly what is says on the tin.
 
In the general context of ED the stat panel is great as it is PVE related.

You know, a bit of PvE honesty is refreshing. "I don't like PvP things so keep them away from my game, even if I don't have a good reason".

Personally I think a lot of PvE players are morons - there's nothing like complaining that a different playstyle hurts your playstyle, so deciding that said different playstyle should be impacted in as many ways as possible regardless of whether it affects you :)

I can see this thread is in that direction already though, as many threads before it. Thanks for the, er...."discussion" I guess, but the pigeon has just made his way onto the chessboard, and I'm not all up for argument tennis games today <3
 
Last edited:
You know, a bit of PvE honesty is refreshing. "I don't like PvP things so keep them away from my game, even if I don't have a good reason".

Personally I think a lot of PvE players are morons - there's nothing like complaining that a different playstyle hurts your playstyle, so deciding that said different playstyle should be impacted in as many ways as possible regardless of whether it affects you :)

I can see this thread is in that direction already, as many threads before it. Thanks for the, er...."discussion".

I'm not sure where you've picked up a 'don't hurt my playstyle' from my posts.

I'm coming from a long term (13yrs) PVP playstyle. And when EVE introduced the PVP stat tracking the PVP in that game changed a lot. The risk averse went up and the gud fights went down.

When it comes to PVP if you put stats there for players to track (outside of CQC) then that becomes the main focal point for majority of gamers to the detriment of having fun while PVP'ing.
There is already enough of the 'ganking' mentality in ED and allowing stat display/tracking etc WILL just enchance and encourage that aspect of the PVP. It will lead to a greater divide between PVP'ers and PVE'er IMO based on my experience in, more than I'd care to admit, MMO games.

I love both aspects of these games as pure PVE bores me after a while. But stats IMO will not encourage it at all.
 
I love both aspects of these games as pure PVE bores me after a while. But stats IMO will not encourage it at all.

Well you have a funny way of showing it...

It's shouldn't be about encouraging or discouraging anything. I repeat: at what point did we decide that a "meaningless" statistic is in charge of C&P? If FD deem ganking to be undesirable, they should take the correct steps to manage that - not allow the witch hunting of anything that people feel may be related to PvP.

I'm all for honourable PvP combat, as it happens, and think that noob ganking is both uninspired and pointless. On the other hand these forums continually bear witness to the witch hunting of all PvP out of association with ganking, and I know quite a few PvP players that act as PvP bounty hunters (i.e. "the good guys") that are tired of defending their playstyle against hysterical attempts to shut down anything that involves players shooting each other.

Let PvPers have their content, or - shock horror - they'll have nothing to do but murder other players, right? Leave C&P to do the, well, crime and punishment. That's its remit - not the remit of "useless statistics".

EDIT: and please God no, let's not discuss CQC as "PvP content". That falls short of "any content" by a massive margin.
 
Last edited:
I'm not sure where you are getting that I'm anti-pvp?!

I'm actually in the murder them all category when it come to pvp and often post against those who are whining about it.

My point which you seem to be totally missing is that a pvp specific stat will not do anything to improve pvp or it's acceptance in the game.
And that based on my experience it will actually harm the pvp as more people will engage in pvp purely for the stat padding.
And those pvp'ers that you know that want to be the good guys will be even more marginalised and picked upon more.

This is basic human psychology.

EDIT: As for CQC being the place for pvp stats. Just because the game mode is not really working or live doesn't mean it's the correct place for such stats. If anything it also bolsters my point about the main not being the place for such stats.
 
Last edited:
My point which you seem to be totally missing is that a pvp specific stat will not do anything to improve pvp or it's acceptance in the game.

You could say the same for any statistic though, really. How does seeing my total rebuy spent improve my game? Or my total number of deaths? Or coming out of ED specifically, Skyrim displays the number of bunnies slaughtered....comic, but again; does it "improve" my gameplay?

Statistics are a subjective preference. Some people couldn't care less for numbers. Some can't play without them. But because it doesn't have a role in the actual playing of the game, it means that content in any form should be denied to PvPers because of the fear of others.

In any case, it's drastically overstated before you even consider the actual impact. People discuss murder here like it's a twice-a-minute occurrence during your playtime if you dare to step into open; even on a brand new account belonging to my brother, he managed to learn the ropes in Open and didn't get attacked once in several days. Any fears that re-adding the statistic would cause galaxy wide murder sprees are, to be honest, ludicrous.

And for the actual ganking that does happen...C&P is being developed specifically for ganking management. With any luck and intelligent development the penalties will be set high enough that low-end gankers, typically the noob hunters, will be unable to continue their work without learning to git gud themselves; but that really SHOULD be the work of C&P. Not the omission of statistics.

I apologise if I had you nailed down as a PvE player, but typically PvP players don't condone discrimination against general PvP to cater to paranoia, and tend to be more aware that ganking is drastically overstated in these parts.

EDIT: As for CQC being the place for pvp stats. Just because the game mode is not really working or live doesn't mean it's the correct place for such stats. If anything it also bolsters my point about the main not being the place for such stats.

I said let's not discuss it! ;)

CQC is, IMO, not even part of the game. It's no substitute for PvP in any form, in content or reliability, and needs drastic rebuilding to be viable....not the least of the issues being I am simply uninterested in fighting with premade cookie cutter ships. I'd very much like to fight in the ships I spent weeks labouring to build, and see CQC as nothing but broken side fluff until it is integrated into the main game in some form, with improved matchmaking and bots if required.
 
Last edited:
TBH the stats don't do anything to improve gameplay at all. They are just a personal measurement tool. But the current ones are 95% PVE based (95% because the rebuy etc can be caused by pvp deaths and such)

I find ED quite a friendly and safe game in general and have very few issues around pvp in it. And I hope sincerely that the rework of the C&P puts some meaning to it in game. But for me the inclusion of pvp specific stats would be a step back.

Now if there were a 'crime report' or some such that the bad guys got attention from the good guys....now that I could get on board with. Kinda like a most wanted list (which is already there kinda) and maybe a top BH list or something. But not just how many CMDRS you've killed etc.
 
Back
Top Bottom