There is a situation that is completely immersion braking in the game : having to switch to solo mode because a player is "sleeping" in the only medium pad of an outpost.
There are many systems with lots of players doing missions involving landing on a medium size pad of an outpost.
This is often a good place for player interactions, but too often leads to switch to solo mode, because the player on the pad or in the hangar is AFK, or just taking is time.
Moreover, when messaging a player that is on the station services interface, he does not receive a popup or something telling him someone is waiting for him to free the pad.
A simple feature to implement would be a landing queue system. When issueing your landing request, instead of simply denying it, just give a number in the queue to the player.
To the player that is currently on the pad or in the hangar, make a message appear to him that someone is waiting for the pad, and set a reasonnable time limit to free the platform (as it is already done when leaving or landing each station), or disconnect (let's say 5 min). Passed that limit, he will be charged with a fine every minutes he's still on the platform and eventually disconnected (not destroyed).
This is just an idea, but there is clearly something that need to be done to increase immersion and players user experience around outposts, especially for those who love to do missions in open play mode, which is way more funny.
There are many systems with lots of players doing missions involving landing on a medium size pad of an outpost.
This is often a good place for player interactions, but too often leads to switch to solo mode, because the player on the pad or in the hangar is AFK, or just taking is time.
Moreover, when messaging a player that is on the station services interface, he does not receive a popup or something telling him someone is waiting for him to free the pad.
A simple feature to implement would be a landing queue system. When issueing your landing request, instead of simply denying it, just give a number in the queue to the player.
To the player that is currently on the pad or in the hangar, make a message appear to him that someone is waiting for the pad, and set a reasonnable time limit to free the platform (as it is already done when leaving or landing each station), or disconnect (let's say 5 min). Passed that limit, he will be charged with a fine every minutes he's still on the platform and eventually disconnected (not destroyed).
This is just an idea, but there is clearly something that need to be done to increase immersion and players user experience around outposts, especially for those who love to do missions in open play mode, which is way more funny.