Star Citizen Thread v6

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What do you mean by "backpeddle on VR"?

https://www.roadtovr.com/star-citizen-senior-dev-vr-support-dont-hold-breath/

now since then there has been some clarification on the above, that VR is not cancelled, just that it is not a priority. But the concern is, even from the devs, that getting the framerate up there is going to be a monumental task.

add to that the game just does not seem like it will work well in VR, well not unless the VR mode strips out a lot of the graphics "features" put in there and the ui is changed.

VR is something - or should i say GOOD VR is something which is thought about very early on in the design phase. As much as i wish you could, you cant just "turn on" VR by making stereoscopic 3D and adding head tracking.

vorpx tries to do something similar... and whilst it may give a few interesting experiences, in general it is a very poor substitute for well made VR.

so, if VR IS "on the list but fairly low down and to be looked at later / post launch!" then i just cant see it working well... Dont get me wrong, there is pretty much nothing i would rather happen in terms of SC than be proven wrong, after all I AM a backer and it was their interest in VR which opened my purse strings.
 
For a moment I thought I am just getting too old to be hopeful.

But sorry guys theorycraft all you want - it is not gonna happen. No evidence. And please don't use Chris track record as something positive. You and I know it's not.
 
I must admit this arena commander looks terrible, was it always like that ? Is that actual ? If yes then Star citizen is even more worse then i thought.
Man im glad i did not even spend 1 dime for that.
 
By all means link my post where I was begging for peek of the week pics...

My issue with this image spam is that it adds nothing, the guy currently doing this doesn't even add any context to his posts.
He's not attempting to discuss why $500 ship No. 300 is better than the other 299 or what role it excels at etc. It's just unpaid marketing and done largely to get a rise out of people, if that's something you want to encourage....

That's because art and scripted "gameplay" sequences are the thing that earns CIG the most money. It csn be summarised as "Criticism? Look, shiny!" After all they aren't deep mechanics that earn CIG the most money, but demos (vide Gamescom 3.0) and concepts (vide every single concept sale).
 
That's because art and scripted "gameplay" sequences are the thing that earns CIG the most money. It csn be summarised as "Criticism? Look, shiny!" After all they aren't deep mechanics that earn CIG the most money, but demos (vide Gamescom 3.0) and concepts (vide every single concept sale).

Basically daydreaming. It is funny how FD are sometimes blamed for not being balsy enough, for not having ambition for 'teh great space game'. I guess this is where it all flows from...people really don't want space game. They want to dream about definite space game. Real life - including real game development - is full of compromises which makes everybody sad. But in dreamscape, everyone can be happy and be what he wants to be.
 
Gods, could you imagine all that head bobbing in VR? You'd need a sick bag on standby!

the SC PTA earned a prize for me. The first game that ever made me motion sick. That bloody motion blur combined with the avatar physics... And I guess the horrible framerate didn't help either.
 
I also have an inside person in Los Angeles USA. Maybe he can give me a scoop or too. ;-)

I drop into this thread to see how SC things are going from time to time. Your quote was the funniest for many pages :D You know of the ship images posted, they hark to today's fighters a lot but I think I now prefer Elite's ships design. They are more unique and seem more like the form that proper mass produced space vessels would take.

Although I like the extra variety of different ships in SC.
 
Gods, could you imagine all that head bobbing in VR? You'd need a sick bag on standby!

but is that a "good" Calrissian flavoured sick or a "bad" 15 pints of not fully settled homebrew, followed by whiskey chasers and a slightly undercooked kebab flavoured sick?

to be honest some of the movements in SC on a monitor make me feel a little queesy (mind you the new doom does too, i think i may be getting sensitive to this crap in my old age :( )
 
The excessive head bob was slightly reduced in the last patch, made the demo at least playable for me. Combined with terrible fps eating motion blur (you can disable it in config file) it was a chore to get to your ship lol
 
I drop into this thread to see how SC things are going from time to time. Your quote was the funniest for many pages :D You know of the ship images posted, they hark to today's fighters a lot but I think I now prefer Elite's ships design. They are more unique and seem more like the form that proper mass produced space vessels would take.

Although I like the extra variety of different ships in SC.

Elite does have some good designs. The Cobra, Imperial Clipper, and Anaconda come to mind, but several of the others don't quite make sense to me. A good amount of SC ships hark back to WW2 but the builds make more sense.

Like the manned tail turret on the Freelancer. The Polaris corvette is what a corvette should be IMO. The ED Fed. Corvette is like a bigger Vulture. It flies like a fighter. A corvette is supposed to be something of an Anti-fighter ship. That's what the Polaris is. 7 anti-fighter turrets with anti-ship torpedoes. Capital ships maneuver to bring firepower to bear and corvettes are screening ships. The Fed. Corvette dogfights.

The SC dropships actually have a role. The wings on the Fed. Assault ship are still backwards.
 
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How do they perform in space? I'm expecting they aren't great to dog fight in at the moment, especially as they don't have any thrusters on the top side. But they might come into their own in atmosphere, when ever that happens.

To be honest Sabre looks like advanced F-14 plane not a spaceship, just look how big are those control surfaces on wings. And how it performs - like a turret I`m sure :)
 
How do they perform in space? I'm expecting they aren't great to dog fight in at the moment, especially as they don't have any thrusters on the top side. But they might come into their own in atmosphere, when ever that happens.

I didn't notice any missing thrusters and the experience was awesome. It's definitely a space superiority fighter! Plenty of firepower and maneuverability. There's plenty of You Tube videos that show that.

I'm more into utilitarian vessels myself but for Squadron 42, the Sabre is something to deal serious damage in. Right now, it's pretty dominant in Arena Commander.

Once the world is fleshed out and if they don't nerf it, players will have to get crafty when up against other players that are flying Sabres. Like EMP and EWT (Electronic Warfare Tactics).

The Sabre in SC is like what the FDL used to be in ED. Combat dominator.
 
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A little late. Where was the big outrage when SC Alpha 1 launched, CIG claimed that multiplayer was "reserved to early backers" - but it turned out that NOBODY was playing online because multiplayer didn't exist. And three months after they casually stated that NOW they would start letting the first people try out online - which didn't work at all for a long time.

You see, that's what gets me angry about this project. It's one thing for there to be unexpected delays. It's another thing to just outright lie about the scope of what you're delivering. The multiplayer launch of Arena Commander was such a a flat out lie. And things didn't get much better after that. And they blamed the fans for the abysmal start of Arena Commander, don't forget about that either. "We only released crap because you pushed us too hard!"

People and publications have been insulted and threatened for suggesting that SQ42 probably won't come out in 2016. Remember that, "coming in 2016"? And then, oh look, it was not coming out in 2016 (and probably won't by 2017 either). By now, they're basically not giving release dates anymore because, in what can only be called a totally unfair move, people would expect them to actually deliver according to the planned release dates. It's like Anthony Scaramucci talking on the record to a journalist, and then being outraged about newspapers printing his own words.

That these twitch streamers now start to voice their displeasure is a bit of a joke, seeing what year it is. They should've worried back when the first completely unrealistic release dates were announced and slipped, or when the whole plagiarism chain-event happened, or when Star Marine was cancelled, followed by a failed test of Chris Roberts mind control ray to make people believe that star marine was alread "in the game", followed by a half-hearted "eh maybe we'll do it after all", followed by a half-hearted skeleton of a game mode.
 
Shopping is part of upgrading your avatar and/or ship, it's not a time sink. Same as socializing, it's tied to questing and ofc multicrew.
The shopping comment was in direct response to someone suggesting that while waiting for cargo to be loaded we could go look for hats. I don't care about hats. Why should I care about hats and why should I waste my precious time looking for them?

If there are NPC quest givers who dole out fun, engaging quests that I can complete without my ship (and, preferably, without having to go shoot someone) then that sounds great. But as per my previous comment, that's a large amount of engineering effort for something that's peripheral to the core of the game, so I'm not convinced we'll see it any time soon.

Well making a Character Editor alone is a way easier task than modeling, animating and coding space legs don't you think? One is cosmetics alone the other opens the door for greater and deeper gameplay mechanics. Walking on Ship interiors, Multicrew, Visiting cities, EVA, FPS etc
The issue I have with space legs is that for it to be fun, it needs a lot of depth. Just being able to walk around and sit in a bar or shop for hats does not a fun game make. I know that a lot of people have "fun" just hanging around with their friends emoting dance moves and saluting each other, but for me to engage with a game it needs more than that. Any MMO worth its salt needs both the social down-time and the time sinks, even if they're just XP grinding. I don't follow this project in as much depth as some of you do, but I haven't heard anything much about the gameplay / side-quests that are going to be in the city / station / FPS parts of the game.

[This all really stems from the "cargo taking time to load" thing, and I'm surmising that the time delays we're talking about are in excess of a few minutes. If we're really only talking about delays of a few minutes to load all the cargo then this is all moot, and that time could be filled with other busy work like refuelling / restocking. In the end, what's important to me is that there aren't large periods of "dead" time where nothing interesting is happening, or where there's an encouragement to pay extra to expedite matters.]
 
I must admit this arena commander looks terrible, was it always like that ? Is that actual ? If yes then Star citizen is even more worse then i thought.
Man im glad i did not even spend 1 dime for that.

To be fair, AC was released like what, 2 years ago(?) and not really improved on... but the flight model. Ugh. As i recall, CR is quite strong on wanting this sort of flight model, but it just seems wrong.
 
To be fair, AC was released like what, 2 years ago(?) and not really improved on... but the flight model. Ugh. As i recall, CR is quite strong on wanting this sort of flight model, but it just seems wrong.

I know watching someone else fly doesn't always give an accurate portrayal of how it "feels". All I can see in that vid (and a I watched 4.5 mins of it) is Yaw... Those fighters must have some weird inertial damping chairs, because you can yaw as fast as you like and suffer no ill effects, but if you pitch up too hard you start to grey out?

Must be "rule of cool" in play?
 
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