Post your Jump Range

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My AspX currently can get a maximum of 50LY, however with all the planetary hangar, Cargo racks, hardpoints I have on the ship I am getting 45 or so. I am not bothered really, 45LY is sufficient to get around where I am, especially more so if I Was back in the bubble.
 
As promised:

Optimised Mass: 2,813.4 T

Max Fuel Per Jump: 8.37 T

Think I can do a little better, but not improved on this for a long time now.

Thanks! However, I was hoping for a screenie of the modifications as shown in outfitting, to see what secondaries it has, e.g. mass, etc. :)
 
Yeah, can get a little better, but with fuel and the module mass it turned out pretty well. Not been able to roll better after many many tries.
 
Oh so close, damn that mass though. I don't know what's happening, but out of 30 rolls, I got three above 2700 on a 6A FSD. Will get back to it when I build up the courage to grind again :D

ydEZR1kWTEisgxRILJ4KCQ.jpeg
 
Oh so close, damn that mass though. I don't know what's happening, but out of 30 rolls, I got three above 2700 on a 6A FSD. Will get back to it when I build up the courage to grind again :D

https://image.prntscr.com/image/ydEZR1kWTEisgxRILJ4KCQ.jpeg

Yeah, my experience has been similar. If the Optimized Mass goes above +50%, usually the mass penalty is pretty terrible. :) Still a good boost to jump range. I think my ideal roll would be around OM +56%, a low mass penalty, and a good 3% or more increased fuel usage. I can dream. My AspX almost there at +54%, and +3.3% fuel, but the mass is terrible.
 
True, it looks like the 53 T (approx) end Mass is helping out a lot with the ranges I can eak out. Took a great deal of skill...balancing my elite mug of fortune on my head whilst juggling me elite keyrings and badges and reciting the rng prayer. Some call it luck, but what do they know? Lol
 
I'm getting close to starting my grade 5 FSD rolls. but I've little to no experience with engineers. I have farseer @ tier 5.
I plan on doing 200 rolls.
I should have it in another few weeks.
I found a solid source of arsenic via mining. I just need to shore up the CM. the wakes I can farm.

So do you think that's a good # of rolls?

I haven't read the whole thread but here's what I want:

A good roll for an Asp XP built for a long (very long) trip.

I guess what I'm asking is if you had 200 rolls what would you look for. (details)

I'm gonna take an srv and a mining laser and 2 amfu's

I would just like some advice on what to look for on good rolls.

hope I made sense,


Thanks


CMDR Tootiny
 
Thx for updating :)
As you are back from holiday and full of power and motivation ;)
What do you think of seperated lists (or Top 5s) by ship type next to the complete one?! :)

Yes back and batteries rechaged.

I have thought about dividing them up. I will see what I can do in my Excel sheet which I use to keep track of the ranges and generate the bbcode table.
 
I'm getting close to starting my grade 5 FSD rolls. but I've little to no experience with engineers. I have farseer @ tier 5.
I plan on doing 200 rolls.
I should have it in another few weeks.
I found a solid source of arsenic via mining. I just need to shore up the CM. the wakes I can farm.

So do you think that's a good # of rolls?

I haven't read the whole thread but here's what I want:

A good roll for an Asp XP built for a long (very long) trip.

I guess what I'm asking is if you had 200 rolls what would you look for. (details)

I'm gonna take an srv and a mining laser and 2 amfu's

I would just like some advice on what to look for on good rolls.

hope I made sense,


Thanks


CMDR Tootiny

Anything over 53% optimised mass is very good. Rolls over 55% are exceptional and extremely rare. The other things to look for, are FSD mass reduction and increased fuel consumption (anything up to 3%) but don't drop a good optimised mass over either of them as they are secondary. The perfect unicorn roll would be over 55% optimised mass, reduced FSD mass, and increased fuel consumption and I have no idea if even 200 rolls are enough or if it's even possible as from my experience it looks like the reduced FSD mass and increased optimised mass are mutually exclusive (but that is anecdotal evidence).

Since you are going to be doing all these rolls I suggest you buy a few FSD modules and transfer them to Farseer. If you get a roll you think you may want to keep, apply it and switch to another unmodded FSD to try again. This way you can compare results and keep what you want, potentially leaving other FSDs for the rest of your ships using this size FSD.

I hope you get an amazing roll! :)

- Edited for corrections and typing misphaps
 
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I'm getting close to starting my grade 5 FSD rolls. but I've little to no experience with engineers. I have farseer @ tier 5.
I plan on doing 200 rolls.
I should have it in another few weeks.
I found a solid source of arsenic via mining. I just need to shore up the CM. the wakes I can farm.

So do you think that's a good # of rolls?

I haven't read the whole thread but here's what I want:

A good roll for an Asp XP built for a long (very long) trip.

I guess what I'm asking is if you had 200 rolls what would you look for. (details)

I'm gonna take an srv and a mining laser and 2 amfu's

I would just like some advice on what to look for on good rolls.

hope I made sense,


Thanks


CMDR Tootiny

My Buckyball Racer Asp-X The Nomad LINK has the following stats:

Optimal Mass: 1641.3 [+56.3%]
Mass: 24.71 [+23.5%]
Max Fuel per Jump 5 [+0%]

The optimal mass was - I think - from a good primary roll with a +7% secondary roll. A bonus to max fuel would obviously have helped, but the relatively low mass penalty was the thing that boosted the range. Usually with a decent optimal mass roll you get a big penalty to mass (expect a mass of around 28t) so any roll with a over 55% optimal mass, plus a low mass penalty or a big max fuel bonus will give a very good result.

Stripped down apart from an ADS scanner I get 60.1 LY range on fumes. For the recent Buckyball Racing Club Double Action Jackson event I could have done a neutron boosted 240.99LY jump from Jackson's Lighthouse to Beta Sculptoris (and then back) by removing the ADS (I think that gave me 60.46 range) - I didn't manage a stripped down double-boosted run during the race, but tested it out afterwards:

NhL1fNI.png

200 rolls :)eek:) will certainly give you a few good results, obviously there's a large slice of luck involved. As I mentioned in my original post, I'm fairly sure that I got my FSD after less than 30 rolls. I've made lots more rolls since without getting a better result.

If you can afford it, I'd recommend buying a couple of extra 5A FSDs if you're making that many rolls. Keep the best FSD for your Asp or to transfer into a Diamondback (if you ever need another 5LY or so range), and fit the others in pythons / type-7s / orcas, which all use the same class 5 FSD. This saves you having to swap out FSDs if you want to fly a python at a CG or something. You're likely to get several really good rolls out of 200, so it seems a shame to bin all but one of them. :)

-- EDIT --

Here's a link to The Nomad, reconfigured to include DSS scanners, an SRV, mining laser, 3D shields and a 16t tank: https://eddp.co/u/LfpGsgGC

Even if you don't manage a 'god' roll you'll certainly get within a light year I'd think, although quite a bit of the bonus comes from light weight scanners and life support. Farseer gives the same scanner bonus, but only Lori Jameson gives the life support bonus.

One thing that I definitely recommend if you're going off on a long expedition is to unlock either The Dweller, Marco Qwent or Hera Tani to level 3 and getting a class 1D engine modified grade 3 distributor. A good secondary roll will increase engine capacity to above 13MW, which is what you need to make a boost in an Asp-X or a DBX. Assuming that you're carrying the mining laser for emergencies, the hit on weapons recharge won't be a big problem.
 
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Wait, I can get how much range from a Mk III? I started in a Cobra in Gamma, never flown anything else yet - if I can engineer that kind of range then I might never need to fly anything else.
A very underrated ship the Cobra III. I reset my account and within three missions I bought my cobra. And now I have a fully A-rated cobra III with 27 LY jump. Just the life support is D rated. Fully armed too, with engineered frag and military grade hull. I'm close to 50 million now after two weeks. A perfect little mission ship. I don't need anything else. I'll grind to get the python for the best medium landing pad ship and then it's the cutter to get my three main ships. I'm grinding Empire rank now to get my cutter.
Without doubt it's the best small landing pad ship in the game. Not even the courier comes close. Two fixed incendiary frag in front, two gimballed frag under the hull giving perfect alignment - all four in one targeting reticule. Good boost and good agility. One of the best stealth fighter ships in the game too. The list goes on and on. And it's multi-crew. I may not even bother with a python to be honest.
 
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Every once in a while, I do the rounds and visit the various engineers and see if I can shave a little more mass off of something. Most of my mods are decent, but not fantastic, though I'm pretty happy with the +54% optimized mass and +3.3% fuel on the FSD. I just wish its mass penalty wasn't quite so bad.

Coriolis: https://eddp.co/u/mgDqSNGu

2017-08-02%2002-43-10%20Diaguandri_1.jpg
 
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