I briefly tried mining in an Adder when I started. It went about as well as you might expect. Not talking about combat, just the sheer annoyance of it. This is aside from the combat of it, with small ships able to be swatted much faster than larger miners.
Limpets:
An Adder has no space for large amounts of limpets, which can be suicidal, and are only better than trying to scoop manually. And scooping manually is fiddly, annoying, and even slower. A large miner can carry 100+ limpets (and NEEDS to carry that many!). If a mining Adder loses a couple limpets, they're basically done and need to go drop off.
Prospectors would fly back at double-speed instead of just suiciding. Same as refueling (and eventually repair) limpets, and I guess hatch-breakers too. Collector limpets would need some way to tell them to return. Any limpets outside the ship when it jumps off are still lost.
Refineries:
This way, large ships operate very similar to the way they do now. A little quality-of-life with the refineries, and only having to carry a few limpets, instead of continually spitting out more.
Small ships, though, actually become usable miners. Sure, maybe they only have a couple collectors, no prospector, and can only afford to grab a few Painite, Platinum, and Palladium, but they would work. Then when they're full, they leave the limpets in the belt, and go sell.
Limpets:
An Adder has no space for large amounts of limpets, which can be suicidal, and are only better than trying to scoop manually. And scooping manually is fiddly, annoying, and even slower. A large miner can carry 100+ limpets (and NEEDS to carry that many!). If a mining Adder loses a couple limpets, they're basically done and need to go drop off.
- Reusable. Have limpets be reusable, with fuel as a limiter.
- Smart launchers. Replace all limpet controllers with "smart" limpet controllers, that can be type-chosen in the modules menu. So it's buried a few levels deep, not useful in combat, but that shouldn't really matter, you'd go in with hatch-breakers anyway. Bonus: now anyone can do refueling! SLOWLY refuels limpets (perhaps only while scooping)
- Limpet refuelers, for larger ships with more limpets. So instead of spamming controllers, you'd take a controller, fuel tanks, and a refueler.
- Immune to collisions (or at least not have them die outright). If they can't avoid objects (asteroids/debris), they shouldn't get instagibbed by an asteroid/debris-piece they NEED to operate near.
- Faster/better pathing. Less limpets, but they work better.
- Limpets should ignore materials when at the 1000/1000 limit. Srsly.
- This would also mean that limpets targeted on a single object would grab it and waste a bit of fuel, instead of just self-destructing.
Prospectors would fly back at double-speed instead of just suiciding. Same as refueling (and eventually repair) limpets, and I guess hatch-breakers too. Collector limpets would need some way to tell them to return. Any limpets outside the ship when it jumps off are still lost.
Refineries:
- ORE BAN FUNCTION. While a larger refinery requires occasional management, a smaller miner has to constantly vent stuff, which is annoying busywork. A refinery should be able to auto-vent any undesired resources, AND REMEMBER THEM FOR NEXT TIME. And a new player who wants to mine cannot afford, or fit, a 10-bin refinery, they have to make do with 3-4 bins.
This way, large ships operate very similar to the way they do now. A little quality-of-life with the refineries, and only having to carry a few limpets, instead of continually spitting out more.
Small ships, though, actually become usable miners. Sure, maybe they only have a couple collectors, no prospector, and can only afford to grab a few Painite, Platinum, and Palladium, but they would work. Then when they're full, they leave the limpets in the belt, and go sell.
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