I'm Really Worried About The Thargoids...

I remember reading somewhere that Thargoid activities will be isolated in/nearby the Pleiades nebula, thus CMDRs have the option to engage (or NOT) with the Thargoids.
 
If no one does, they won't develop it?

That's their MO, right?

Maybe it will be this game filled with stuff that no one really bothers with.
 
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verminstar

Banned
Id be more worried about them being peaceful...Im looking forward to watching the world burn. Got a nice spot all picked out to enjoy the view from, should be fun and lets be honest here...humanity really does have it coming.

Has anyone stopped to consider that they are more bemused than threatened by us? We are literally powerless against them, cant even ram them so what possible reason would they have to feel threatened by us? As Columbus thought the indigenous natives of the new world were nothing more than primitive savages, so the thargoids would consider us more of a curiosity than a threat which explains their apparent indifference to us.

I havent read any of the lore, just picked up bits n pieces here and there on the forums...I dont think they hostile at all...not to humanity anyway. That ties in with my own theory as to why jaques was stopped from reaching beagle point. If they had wanted to hurt us, they would have done so with impunity with technology we neither understand or have the ability to counter. Jaques was the naughty toddler reaching fer the medicine cabinet and the thargoids were the strict parent stopping the child from harm...theres something else the thargoids are afraid of and it isnt us ^
 
Why worry? Just accept that due to human nature we are totally screwed.

But hey, at least it isn't your fault!
 
The devs have already said that Thargoid content will be "optional" whatever that means. So I wouldn't worry too much. If the onesey space suit CMDRs start complaining about how one little section of the galaxy is too scarewee then we can just tell them to stay in the kiddy pool with the floaties and the doggie paddle boards and flotation helmets.
 
Colonia is not considered "human space". All of this is written and narrated around the "bubble". Jaques was intended to be a long hidden unknown perhaps revealed when the war had been going on for a while as an additional means of escaping the war and hostilities. Unfortunately for Fdev, they screwed up that whole thing and it was discovered in a manner of days after being "lost".

edit: actually it was probably completely unrelated to any of this when it was lost. It was supposed to be a very difficult and contrived puzzle to hunt down news items in various systems that would reveal the location of the system. Those clues would be spread out over time and across various systems. It would have taken months if not years for someone to piece it together. Now it's being shoe-horned in as a potential "escape route".

Do you have any sources to confirm that Jacques was meant to be hidden that long? Or are you basing that on your opinion?

To clarify my earlier question, if thargoids are fighting in the galaxy and one faction is in retreat, taking them through the main bubble, are they going towards or away from colonia? Either they retreat to the core where higher star density makes it hard to find (like towards colonia) or they go towards the formadine rift where they thin out, which would kind of defeat the purpose of the dynasty expidition, no?

Edit: and should they be retreating away from the core wouldnt that imply Colonia is closer to the thargoid home than elsewhere?
 
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Having fit Palin's racks in every nook and cranny of my Cobra IV the only thing I worry about is the price of the stuff I am looting from the Thargoid nests dropping. The place are gold mines!!!!!
 
Or more accurately, I'm worried about the player reactions to the Thargoids.

Don't be; frontier are ensuring the 'return' is essentially outside of the bubble; if you elect to not be involved, you won't be. Whether or not that's a reasonable expectation, to never ever have to face, in some fashion, another race, I shall leave up to the reader to decide. It's opt in. It's always been opt in and will almost certainly forever remain opt in. Regardless of what other commanders do. Or their motives.

Opt in. Or don't.

edit: I have no idea how much clearer this can be made; tangental scapegoating isn't required.
 
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Don't be; frontier are ensuring the 'return' is essentially outside of the bubble; if you elect to not be involved, you won't be. Whether or not that's a reasonable expectation, to never ever have to face, in some fashion, another race, I shall leave up to the reader to decide.



Just stop, right there. Nothing players do, will ostensibly change what is coming. "bad people" won't lead to anything. Just stop using "bad people" as a scapegoat. The developer is setting the pace and tone.



That event was not sponsored or managed by Frontier. It was a tie in to an author's book. The logical outcome was fairly bloody obvious to everyone accept the inner cabal of people who always, always want to control what happens.



Encounters are on rails. Scripted events. The developer will not leave pivotal changes up to the community; no, in fact, we ostensibly have had almost no impact on the game itself. There have been minor changes and tweaks based on feedback.

Again, this is just scapegoating "bad people" as the reason for everything wrong. It's gross over-simplification.



The path is already set, the wheels are in motion. This also assumes the other race is naturally inclined to think the same way. Braben was pretty clear on that thought. Thargoids appear to be ambivalent about our presence. At best. Potentially hostile, at worse.

But don't worry, if you don't want to, you will never have to care. Because the developer understands that the game can't have valid threats in it because this is uncomfortable and or upsetting. So they will be many light years away, and you can happily ignore them. And please, stop using combat pilots as an excuse for why things happen. It's pretty ordinary. Developer sets the tone. Always has. Always will.

TL;DR In a game where players come on the forums endlessly whining about pretty much anything that doesn't involve their cargo holds being pumped full of credits whilst everybody tells them how wonderful they are the chances of the Thargoids offering any kind of threat at all, let alone a significant one, to a player who isn't flying around with a 'come and get me ammonia-face' banner across their cockpit canopy and a dead thargoid nailed to the top of their ship is effectively zero.
 

Whoosh nothing. I completely understand your concerns, I am merely telling you that they are utterly groundless.

Also the chance of players actually determining whether we end up in a war with them is negligible. As with most things in life, the best you can hope for is that the illusion of control is well executed.
 
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The devs have already said that Thargoid content will be "optional" whatever that means. So I wouldn't worry too much. If the onesey space suit CMDRs start complaining about how one little section of the galaxy is too scarewee then we can just tell them to stay in the kiddy pool with the floaties and the doggie paddle boards and flotation helmets.

optional means i think (but what do i know) 1 big sector, don't fly to the sector, don't see them.
 

.. ok. Let me make it easier. The developer has elected to make the invasion opt-in. So don't opt in. No woosh required. You can pick. Other commanders aren't defining your fate; so feel free to put the pitchfork down. Live long and prosper/ fly safe. o7
 
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Im not too interested in lore if im honest, but i am in gameplay, and at the moment i cannot think of a single risk this game has to offer. I haven't played it in quite a while because for me, and maybe its a personal thing; i need a bit of risk, a bit of challenge, and not one that i have to make for myself (go to a haz res with an unshielded adder etc).

I only have a smallish SSD for games, and ED is taking up a substantial part of it, and even though i don't play it i cant bring myself to get rid of, weather i quit ED rests on the implementation of the goids.

What im saying is, i don't care if we are the bad guys, if we are responsible for the invasion, all i want from that Thargoids is a threat, a challenge, and a risk. If they turn out to be just another optional NPC that we have to enter a certain type of farming zone to encounter my decision will be made.
 
About the Oresrians, from Premonition:

‘What of the independent pilots actively trying to start conflicts by firing on
them?’ Personnel demanded.
Exo appeared relaxed. ‘Based upon our visitors’ previous modus operandi,
they will either be ignored or destroyed. They will remember that we do not
operate as a unified presence and discount individual behaviour …’

They know there is no 'Team Humans'.

Klaxians may have a more direct approach to alien encounters.
 
1. They are hurt bad since last encounter, so they are careful with contacts with humanity.
2. If they are in the bubble, they have friends that are protecting them.
3. If they are in the pleiadies they are hiding well with technology we can not yet detect properly.
4. The incident with destroyed federal ships are not saying anything really. Accidental skirmish, nothing to worry about.
5. If Thargoids do show up, they are to be considered fully armed, ready to counter human kind and have learned how to defeat us if we start to misbehave.
6. If we go to war with the Thargoids AGAIN, which I think is a BIG mistake for both parties, then we can assume that the first thing that will happen is a bubble wide outbreak situation with catastrophic economical complications.
7. Even if we deal with the outbreaks ( CG's ), the Thargoids will have spread like fungal mycel through the entire bubble, occupying every key system we needed to defend our selves properly, and we will be under Thargoid rule.
8. If we do get a peaceful communication with the Thargoids ( Thargoid rather, cause the hive mentality of the higher org ), then we can assume there will be very sparse trading and mission interaction due to the suspicious actions of/by our Potters.
9. If the Thargoid keep hidden, then we can assume they are NOT strong enough to take us on in war and therefore we are safe. We can keep the peace and work on improving relations so we can suck all their secrets out of them in a friendly way.
10. When we start 2.4, there will most likely be a hidden, locked feature, where we can start as a Thargoid commander and fly Thargoid ships and do Thargoid side things. This is speculative, but very likely because Sir(not yet? ok..) Braben and FD are masters of content.
 
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The only thing I'm worried about is what side dish I serve with grilled Thargoids...

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