So 5A because less power, 6A because more repair...
but I can refill AFMU's so any reason I'd want a 6A?
I'll run two anyway.
but I can refill AFMU's so any reason I'd want a 6A?
I'll run two anyway.
So 5A because less power, 6A because more repair...
but I can refill AFMU's so any reason I'd want a 6A?
I'll run two anyway.
Power requirements are irrelevant, afmu's only need to be on when in use, you can turn off thrusters to free up power. You need to drop out of sc before fixing thrusters or fsd, anyway. You can refill them in the field so capacity isn't that important either as long as you bring a buggy. Take two so they can fix each other, could combine c6 with a c3 for example.
Not entirely I'm intending running the absolute minimum size PP so perhaps even the 6A when on might be too much. I'll need to check.
If you need a large AMFU, you're doing something wrong. You can always use synthesis to get reloads and speed is usually not an issue.
So 5A because less power, 6A because more repair...
but I can refill AFMU's so any reason I'd want a 6A?
I'll run two anyway.
With hull repair limpets apparently planned for 2.4 it should really be possible to stay out indefinitely. I hope the limpets can be synthed though.It depends what you're doing, I think. If you're making boosted jumps from stellar remnants and end up dumped into normal space the biggest fastest AFMU that you can run alongside everything else could make all the difference.
(Which happened to me the other day, I only just made it!)