You're actually on to something there. An interesting something If I may say so...
Skyrim and Witcher were indeed both made by long and steady companies alright...
Companies with established studios, equipped offices with hardware, experienced manpower and funding out of the bat.
Dev's who had been working together god know's for how many years doing the same style of game for many many iterations.
Their success is the culmination of decades of hard work and experience doing things again and again.
Skyrim and Witcher 3 came from established franchises, with lore, assets, engines tailored to do massive world RPG.
They were literally the culmination of more than 10 years of prior work and experience.
Even with all the previous know how, established studios, corporate funding and hundreds of experienced staff they still took about 5 years to make with multiple delays...
By now it should be clear where I'm getting at, but there's more...
These are single-player games we are talking about, Star Citizen is being developed as a MMORPG...
How much time Elder Scrolls Online development took with an established studio, franchise, funding and hundreds of experience devs right of the bat? Seven years... 7 years of development witch ofc multiple delays...
Doesn't that put in perspective the massive undertaking that CIG is doing here?
Starting completely from scratch? No established studios, no known franchise, no funding, no staff....Making a Single Player campaign with Hollywood level's of production that ties a Space opera story into a Massive Online Universe for millions of players to play together AT the same time...
WHILE simultaneously providing weekly detailed video-updates of it's development, monthly reports and showcasing the strides in development with live played demo's in special events.
Yeah it's a massive undertaking that nobody in their wildest dreams could believe possible, but Chris Roberts, CIG and us backers are making it so.
This ended up being a bit of a rant but it's not about "spreading gospel" or "luring backers", I don't care if you don't pledge for Star Citizen or ask for refunds.
If you ask me or any other supporter of Star Citizen if you should buy it now we will say to wait until 3.0 and try a Free-Fly Week, or if it's a polished experience to wait a couple of more years. There's no malice here, just a strange difficulty in comprehend what seems a "blind hate" towards Star Citizen and CIG when they are doing something so extraordinary while being out in the open embracing the line of fire.
What can I say, People have the strangest hobbies.
But I am being critical and analytical... I've pointed out multiple flaws in arguments that have no point in being (mini map - 8 players instances, Star Citizen = VR Game just recently).
I provide sources as much as possible while explaining things as thoroughly as I can within my English language limitations.
What "people"?What are they "incredulous" about? What "issues"?
- Delays?
- Changes?
- Refactoring's?
Why Is it that hard to understand that these are integral part of EVERY game in development?
Just because CIG open's up it's schedule report's doesn't mean it's immune to the inherent problems and difficulties of game development.
These are estimates directly from the source, not set dates as clearly explained by cig:
Can you point to other game who's going for the kind of Macro>Micro scope with detailed playable characters where you can go from planet to space seamlessly back and forth in a living breathing universe using procedural generation tech together with highly detailed handcrafted items to produce a large universe?
No need to search because there's only one demo shown to public that came "close", and that was the tech engine demo of BeyondGood And Evil 2: A game from a established multi-million dollar publisher, with established teams, offices and experience.
BGE2 has been reported to be in development back in 2007 and has no release date as of yet. The demo showed very little to nothing of gameplay, not "gameplay loop" whatsoever, but it did showcased the technology they have been working on. Food for thought.
Kotaku does a lot of interesting pieces about game development who I think provide an excellent public service to the gaming community.
Some more worth sharing and pertinent to the thread:
- http://kotaku.com/why-video-games-are-delayed-so-often-1795473828
- http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871
- http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
Good one from Vice: https://waypoint.vice.com/en_us/article/4w33ed/why-its-so-hard-to-make-a-video-game
10 min's in:
https://www.youtube.com/watch?v=MLZAXXejrNw
https://www.youtube.com/watch?v=XJ3rLc16gXw
https://www.youtube.com/watch?v=vPBAcwP1rlU
https://www.youtube.com/watch?v=1_zP2_nAnUA
Chaotic so it's best to just pay attention to the radar to count the dots.
You can’t really mean that. Don't see how they are even comparable.
So... does my Squadron42 t-shirt, Aegis Mousepad and SC Cap fall under macrotransactions or DLC category?
Yes, focus increased in making highly detailed playable areas instead of spreading thin content into a barren universe.
Stretch goals stopped at the 65$million dollar mark, so that's ~90$millions ago.
We've known since 2014 that procedural tech was a thing for Star Citizen as it was part of a Stretch goal. The German Office came online in 2015 and some months later they demoed a planetary landing and the opening of scope of Star Citizen, it was suddent 2 years ago.
Making the foundations takes time, large map, physics grids, networking, assets, animations etc etc, rushing it out the door won't make it a better game.
That’s exactly how I see it!
By the gods... talk about delusion of grandeur.
I really hope that whatever happens you'll not regret the money spent on SC.
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