*This is an old post that unfortunately had to be taken down because it addressed Star Citizen's Kickstarter and Crowdfunding campaign and not the game.
I'm re-posting to address some personal reply's and useful info that got lost in the process. Hope it's ok for the Mod team. If not sorry for the trouble and feel free to erase this one too.
I wouldn't say backers were happy at all, John and the current displeasure is becoming more of an issue. I'm speaking as a backer and subscriber and make that comment from viewing current discussion trends on Spectrum alone. Folks are starting to question...and the answers we're getting from CiG aren't smoothing over the cracks.
Well both forum / reddit posters represent just the tiny vocal part of any game community (only about 5%~10%).
The
Salt/Hype Rollercoaster is part of open development as the most passionate fans become frustrated when there's nothing new to play. Usually that frustration comes from their exacerbated passion for the game and the eagerness to play new stuff. It's a normal occurrence in gaming community's. Just not necessarily the overall feeling of all the players who own/play the game.
3.0 is still a few months off seeing as CIG are going to the trouble of making a whole new "Burn Down" segment for ATV.
Well there was some uproar about the silence during delays before so it's cool to see CIG address that with special segments. It's a nice way to break it down to the general gamer why delays happen and how easy it is to run into stuff impossible to predict when you are developing new tech.
This might have been said already, I'm still catching up to the rest of the thread, but... take your cell phone, point the camera at your monitor, and record the action. Even 30-45 seconds would impress a great many people, I'd imagine. Even if the quality isn't great, as long as it's clear that there is an 8v8 event taking place, and that things are functioning as planned, that would be a nice boost of confidence in CIG's ability to actually pull off what they're promising. Use a cell phone, a digital camera, an old VHS shoulder mount, anything. Set it up, sit it at an angle where the monitor can be clearly seen, and make the magic.
I've posted multiple videos with 16 players some posts's back, you should find them by searching my recent post history.
The game is currently lacking in gameplay loops and careers. The crowning achivement of the game so far seems people standing on a station saluting each other (joke).
If you would have watched more than the first minutes and skimmed through the video you would notice that people all hop in their ship's after saluting, travel millions of km's and fight for an abandoned space station. Some eject and EVA into the station, other's go 4 or 5 inside the same ship clowncar ride style and are dropped in the station vicinity's and they fight out for the control of said station.
I think there's plenty of gamepl loop and features displayed in that video...
In one segment: Space Legs, Dogfighting, Multicrew, EVA, FPS, Space Travel all seamless without a loading screen.
But they decided to make planetary landings a focus now. Why? Was it because ED released Horizons? CR just had to also get planetary landings in SC at this point? We know CIG decided to change planetary landings well before the plan for 3.0 was revealed.
Planetary landings have been a thing since 2015, what
"now" as been the focus is populating said planetary locations with as MUCH content as possible.
Planetary landings on procedural generated planets are old new's by now. And actually are not seen in a good light by the overall gaming community because they are associated with uninteresting, barren and repetitive content.
It's about making it interesting after you landed on the planet, that's the hard part and requires a lot of resources. After all the best PG planets are made in Space Engine and that's made by one guy right? It's making a fun game in said PG planets that's hard.