Engineers ENGINEER GUIDE: From Fresh Start to Max-Engineered PvP Ship in Less than Two Weeks

Kudos mate, but there's a part of me that can't help but feel that playing Elite in a fashion that's just a rush to a PvP setup is just not.....cricket. To each their own of course - I've just never seen racing to an optimum PvP build as what Elite is all about. Still, for setting up an an alt for PvP this looks a handy guide.
 
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Kudos mate, but there's a part of me that can't help but feel that playing Elite in a fashion that's just a rush to a PvP setup is just not.....cricket. To each their own of course - I've just never seen racing to an optimum PvP build as what Elite is all about. Still, for setting up an an alt for PvP this looks a handy guide.

I don't disagree with you at all. I wouldn't want my first run through to be like this. That being said, if you have an alt, or if your primary account is stuck at some point, the information here could prove to be invaluable.
 
Nice guide. +1. I did pretty much the same for my 4th CMDR.

The only thing I'd add is to dump your excess minerals when mining before your hold fills up. There's a bug that stops you from collecting more once your hold fills, even if you dump some. You can continue to mine, but even when the minerals are processed, they won't count toward your total mined. You can tell if this is happening if you see that the cargo scoop won't show to be open, even though it is. You'll also keep gtting the refinery full and cargo hold at max reports. If you try to SC out, you won't be able to until you relog.

The bug stays with the refinery until you get rid of it and re-install it. I did this by storing it and retrieving it.
 
Haha... you can't really speed through engineer unlocking without having credits.

I'd amend that to: you can't really do anything proactive at all without a mountain of credits.

Using a guide like this is effectively the only way to get into PvP for 9/10 players (I grant there are exceptions) given the massive financial grindwall between the player and even modest PvP objectives. Not to mention the double RNG layers between the player and decent modules, without even mentioning the staggering quantities required for decent secondary effects. Without a resource such as this fine example, most players are doomed to be either victims or be shuffled off to group.

I was a billionaire player with most of the engineers unlocked before the idea of PvP even crossed my mind; those kinds of resources shouldn't be a requirement to enjoy the most misunderstood aspect of the game.
 
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I was a billionaire player with most of the engineers unlocked before the idea of PvP even crossed my mind; those kinds of resources shouldn't be a requirement to enjoy the most misunderstood aspect of the game.

Speaks volumes about the nature of PvP in ED though, eh?
 
To be fair, most MMO's are like that. Without a ton of in-game resources and a lot of time, it's hard to be competitive in PvP in any MMO game.

See, that's where my Grand Plan comes in...

As a general leg-up for small ships, certain factions should decree that it's illegal for civilians to own ship larger than a given size.
You could go there in a big ship if you wanted but as soon as SysSec spotted you, you're wanted and get attacked on sight.

Once that's implemented, you can come up with all sorts of other stuff centred around small (cheap) ships - including all the BGS and criminal stuff.
 
I don't disagree with you at all. I wouldn't want my first run through to be like this. That being said, if you have an alt, or if your primary account is stuck at some point, the information here could prove to be invaluable.
Wouldn't the honest explanation in your case be, when you've been caught cheating and left with having to redo the engineering?
 
Kind of counters the argument people make that having a decently engineered ship is only for the hardcore. Nice guide ;)

kind of not. i would say that's a pretty hardcore way to do that, and exactly proves the argument.

if by hardcore you mean 'heavy grind based on prior knowledge and requiring no skill at all except being able to relog'. did you by chance mean anything else? (asking because i've never seen engineers described as hardcore but often as mindlessly grindy and overpowered).
 
While I don't question the process of the guide being able to achieve it's stated ends, I do question the overall utility for those who haven't simply reset their accounts.

A CMDR with two weeks of experience, most of that in engineering, is not going to be an especially competent or well-rounded combat pilot, even with a solidly engineered vessel, even if they have experience in these types of games. Short cutting to such a vessel is also likely to be detrimental in the long term, even from a pure PvP perspective. If you've only flown the apex PvP setup of the month, you'll lack the experience to properly assess and react to less conventional threats, even if you're technical skills are quite good. There are quite a few things in this game that can't really be conveyed appropriately outside of hands-on trial and error.

I was a billionaire player with most of the engineers unlocked before the idea of PvP even crossed my mind; those kinds of resources shouldn't be a requirement to enjoy the most misunderstood aspect of the game.

I could be biased to a more organic progression because my first PvP encounter took place less than five minutes after finishing the tutorials for the first time and launching from Azeban in my Sidewinder.
 
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