Landing gear upgrade, all ships. Do you even lift, bro?

When a ship registers the impact of its own SRV with its underside, it should extend the landing gear an extra foot or two, depending on ship. Pushing up a bit, so the SRV can get under more easily. Just fudge some extra piston in there or something. :p A bunch of models look like they could do this pretty easily, except for the Eagle, which I've never really known to NEED it. (Cobra mk3, lookin' at you here!)

That way, when you land on weird terrain, you can drive back into the bay more easily. Just a small QOL thing, I don't see how this would affect any game system, and it would be nice for many people, hopefully.
 
The landing gear on smaller ships, like a Sidewinder, do extend more when equipped with an SRV. I was pleasantly surprised to see that, as I noticed without an SRV, the sidey is very low when it lands. With SRV, it's propped up much higher, by as you suggest, extended landing gear pistons.

Go FDev!
 
i would love to see the landing gear beeng actually rigged for animation

it looks so silly when you watch a ship landing with the external camera.
from the cockpit perspective you think your ships landing gear makes contact and then the thrusters shut off, causing the ship to sack into the dampeners for a bit.

on planets with rough terrain, this lead to ships floating like in a low quality game from yeaers ago,
and on most ships i really had hard times not getting stuck with the SRV (eg, python, adder)
 
They should just fix the bit of code in the landing computer that causes them to preference the tops of mounds to land on, that would fix most of the problems.
 
They should just fix the bit of code in the landing computer that causes them to preference the tops of mounds to land on, that would fix most of the problems.

I do not think that making them MORE particular would help. Big ships are harder to land as it is, if the planet is erratic, that might lead to ships that can't even autoland.

Also, "fix the bit of code" is probably a woefully inadequate way of looking at anything. One would hope that fixes like that were already made, and current issues result from far deeper design problems.
 
When a ship registers the impact of its own SRV with its underside, it should extend the landing gear an extra foot or two meter or two, depending on ship. Pushing up a bit, so the SRV can get under more easily. Just fudge some extra piston in there or something. :p A bunch of models look like they could do this pretty easily, except for the Eagle, which I've never really known to NEED it. (Cobra mk3, lookin' at you here!)

That way, when you land on weird terrain, you can drive back into the bay more easily. Just a small QOL thing, I don't see how this would affect any game system, and it would be nice for many people, hopefully.

Fixed the OP.
 
I do not think that making them MORE particular would help. Big ships are harder to land as it is, if the planet is erratic, that might lead to ships that can't even autoland.

Also, "fix the bit of code" is probably a woefully inadequate way of looking at anything. One would hope that fixes like that were already made, and current issues result from far deeper design problems.

That was a semi humorous post about the "ability" of the code to find the most inconvenient place to land (the tops of mounds making it impossible to stuff the SRV under the ship). It's probably random; but the frequency with which it does that makes me wonder....Now that I've explained that joke, please feel free to execute it.
 
The landing gear on smaller ships, like a Sidewinder, do extend more when equipped with an SRV. I was pleasantly surprised to see that, as I noticed without an SRV, the sidey is very low when it lands. With SRV, it's propped up much higher, by as you suggest, extended landing gear pistons.

Go FDev!

If I remember correctly on Horizons Beta release it did not on some ships and they had to lengthen the landing gears.
 
Back
Top Bottom