Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

Deleted member 115407

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Burn it. I want to see absolute chaos - with huge swaths of dead space where human habitation used to be.
 
Its more about ED picking a nature and sticking to it. Nothing is the game is about you being a hero, having it easy, never being able to die. In fact, a 5% ship cost rebuy is hardly as harsh as Dark Souls, and people still can't handle the occasional deaths they have now.

Either make the game more about fun(easy and digestable) content and options (removing the more grindy requirements so casuals/those with less time can keep up and replace the others like missions with more engaging interactions), or dedicate to the "life is hard in space during war" mentality, but pick one. What's the point of trading all day if you already have money for every ship and can outfly every interdiction attempt by a human NPC? You can afford to take a loss here or there, and you can definitely use a shot of adrenaline whether you think you do or not. That's what a good game does, it gets you pumping whether it was the need to flee or fight.

Tetris is the best selling game in history (source: https://www.forbes.com/sites/insert...selling-video-games-of-all-time/#4b4128ba5926). I never got much of an adrenaline rush playing it though.
 
Do you want the Thargoids to hit hard and be actually a threat to the Bubble?
Destroying systems and pushing others into anarchy while the Thargoids themselves are hard to fight, even harder without special weapons/tactics?

No, I don't want that. It's exactly what I hope won't happen, because it's the most boring way aliens are depicted in fiction.

Big alien invasion, destroying everything is nothing more as a projection of human fears, turning aliens into nothing more than strange looking humans in strange looking ships doing human things.

Even the concept of invasion is so extremely human that it hurts.

Aliens should be alien. Doing things we don't understand, don't comprehend and that might make absolutely no sense to us.

In good science fiction aliens are used as a metaphor for concepts that might otherwise not be accessible for the audience. In a game like Elite Dangerous this type of story telling isn't possible. It simply doesn't work because the players have to much influence.

It's extremely difficult to design a truly alien civilization - even the concept of civilization is already a highly human concept - because humans can only come up with things humans know.

Result is an endless stream of extremely cliche alien invasions that all follow the same basic blueprint.
 
Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

Yes I imagine the Thagoids will make a blood bath of our bubble ... A bubble blood bath so to speak
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Deleted member 110222

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I'm saying it is for everyone. I don't get why people want a total lack of challenge in everything they do but would rather repeat the exact same task without opposition all day every day. It may as well be a TradeWars browser game.

I wish there was an option for people who want a casual, or easy mode experience, but I'm also tired of content being watered down and nerfed just because we share the same universe and some people are sad that they died in a game they knew contained space combat. I stand by what I said, the galaxy attempts to be a realistic simulation, and war is hard, especially when your whole race may be at stake.

And I'm saying that I'd like to choose when I engage in that challenge. I never said I wouldn't want to fight Thargoids... But at the same time, there are times when I wouldn't.
 

Deleted member 110222

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I'm saying it is for everyone. I don't get why people want a total lack of challenge in everything they do but would rather repeat the exact same task without opposition all day every day. It may as well be a TradeWars browser game.

I wish there was an option for people who want a casual, or easy mode experience, but I'm also tired of content being watered down and nerfed just because we share the same universe and some people are sad that they died in a game they knew contained space combat. I stand by what I said, the galaxy attempts to be a realistic simulation, and war is hard, especially when your whole race may be at stake.

Furthermore, you may "not get" why people like playing this game without extreme levels of risk, but like it or not, people like playing in that way.
 

Deleted member 115407

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Yes, burn Colonia burn!


Wait - which bubble are we talking about[wacky]

Both of them. Let Colonia be the safe refugee space for a while, and let it grow and expand while the main bubble burns in endless alien war.

Then threaten Colonia, too, with Thargoids, or something else.

We've all gotten fat and happy from years of prosperity and relative peace. The time has come for us to suffer...
 
Maybe I'm being fickle but I wouldn't want to lose stuff but I would be happy to see things like stations and outposts get wrecked.

I'd love to arrive at a station and find a huge debris field and the station with big chunks blown out of it and fires burning inside.
If it was an Orbis station, maybe the ring would be broken into several lumps, all floating around nearby?

Trouble is, what about any ships people might have stored in those places?

Maybe when a station gets hit, a CMDR could gt a message saying that their stored ships have been requisitioned for evacuation purposes and you'd get a list of locations where they could now be found?
I'd be okay with that.
And it'd be a neat way of letting people know where the attacks were happening, for those who wanted to get a closer look at what's happening.

I really do want any Thargoid invasion to have an effect on almost every facet of the galaxy that we fly around.
I just don't want them touching our stuff. :eek:
 
Basically, yes!

I want them to feel like a threat to the bubble, not just harder to kill, but able to destabilise systems and whatnot.

We need something that is actually worth fighting for. PowerPlay/BGS on steroids.

Those wishing to avoid the fight can move to the unaffected side of the bubble, or Colonia.
Those wishing to help, but not fight, can support the BGS in any way possible, and those wishing to fight can get right in the thick of it.

IMHO, that'd keep most people happy.

CMDR Cosmic Spacehead
 

Deleted member 110222

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Basically, yes!

I want them to feel like a threat to the bubble, not just harder to kill, but able to destabilise systems and whatnot.

We need something that is actually worth fighting for. PowerPlay/BGS on steroids.

Those wishing to avoid the fight can move to the unaffected side of the bubble, or Colonia.
Those wishing to help, but not fight, can support the BGS in any way possible, and those wishing to fight can get right in the thick of it.

IMHO, that'd keep most people happy.

CMDR Cosmic Spacehead

I'm all for one side safe, one side dangerous. It's the people who want literally everywhere to be a random chance of death in your Haulers that annoy me.

I actually encourage what you're saying, as long as it means there's also space for the more passive members of the community.
 

Deleted member 115407

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I really do want any Thargoid invasion to have an effect on almost every facet of the galaxy that we fly around.
I just don't want them touching our stuff. :eek:

I doubt they will... touch our stuff, I mean - it's just too logistically complicated to be done correctly.

If parts of the bubble do burn, I'm sure assets will be relocated.

By the way, when I say "burn it", I mean it. Systems and assets owned by PMFs included.
 
Tetris is the best selling game in history (source: https://www.forbes.com/sites/insert...selling-video-games-of-all-time/#4b4128ba5926). I never got much of an adrenaline rush playing it though.

Best selling? Who cares about that metric? I'm not interested in playing an 20 minutes or more at a time of tetris, are you? Besides, FD already has my money, what I want is impactful content for the players (impact comes with positives and negatives, just like life), whether the wallets of the company get fatter or not I'm ambivalent about
 
Agree with OP, Thargoids have been hyped for over a year as being a significant threat to the bubble, it will be very disappointing if an attack turns out to simply be a minor skirmish that changes nothing of significance. If we get a Galactic War it should feel as such, and for those that don't want to deal with that there's always Colonia or whatever the secret organizations were planning as their escape. In the case of Colonia this would also give that area outfitting and life as refugees arrive, and a shuttle megaship can take players there to 'opt-out' of the threat.

Thargoids are supposed to be a major threat in the lore to society, gameplay should reflect that.
 

Deleted member 110222

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Agree with OP, Thargoids have been hyped for over a year as being a significant threat to the bubble, it will be very disappointing if an attack turns out to simply be a minor skirmish that changes nothing of significance. If we get a Galactic War it should feel as such, and for those that don't want to deal with that there's always Colonia or whatever the secret organizations were planning as their escape. In the case of Colonia this would also give that area outfitting and life as refugees arrive, and a shuttle megaship can take players there to 'opt-out' of the threat.

Thargoids are supposed to be a major threat in the lore to society, gameplay should reflect that.

If Colonia is the only Opt-out, I very much want to see a fast track there.

I only like the trip now because of third party options. (music, radio, etc.)

That isn't going to work for everyone. If someone wants an Opt-out, there should be an automated way to do it. Even if it takes time similar to ship transfer. Just means one can play something else whilst waiting.
 
This assumes that the Thargoids are interested in territorial control.

I'd be surprised if FD disrupt everyones' game to the extent of destroying stations, but I think it would be reasonable to have waves of hyperdictions that sweep through the bubble, potentially impacting everyone in small doses, but not permanently affecting players that aren't that interested in actively engaging them.
 
I'm going to take off my staff hat and put on my player hat for a second...

This would be immeeeeeense. I know it's not for everyone, but if the Thargoid invasion return (they've been here before!) is one of violence, I want to see everything being subject to it. If they attack, turn everything on the edges of the bubble into rubble (hey, look! rhyming happened...) and then moving inexorably toward the seats of power within each of the major ruling factions. Like I say, it's not for everyone. It'd still be frickin' cool though.

*staff hat back on*

Err... you'll know more soon! Not going to spoil anything though :p

Hmm says I must spread rep around before giving +rep to Dale Emasiri.

Yup this is the EXACT method of invasion that would be perfect imo. Have the edges of the bubble as extremely dangerous with an ever shrinking safety zone in the middle, the size of which depended on how well we fared when defending human space. Humans would get hit hard at first and hopefully, but by no means certainly, we'd be a little better and better at pushing them back as time went on. Or even be forced to launch a desperate counter attack at their home space.
 
I'm all for one side safe, one side dangerous. It's the people who want literally everywhere to be a random chance of death in your Haulers that annoy me.

I actually encourage what you're saying, as long as it means there's also space for the more passive members of the community.
Exactly, I'd love for there to be total chaos galaxy wide, with no hiding from it. but that's just what I consider fun, and I'm equipped to deal with it.

What about a newbie? Spawns in LHS 3447, makes their first jump, and murdered by aliens in the middle of it. That's not fun for a newbie. That would actually be really bad for the game.
I'm happy with the Maia region, and that side of the bubble being a danger zone though.

Thargoid Danger Zones should be made very clear, much like an Anarchy System, when jumping in. Or each system could have a "Thargoid Threat Rating" attached to it. The higher it is, the more likely to meet one.

Its tough poop if your home system happens to be invaded though. Either defend it or leave, there's no point crying about it, you've got 22,000~ other populated systems to pick from. :p

CMDR Cosmic Spacehead
 
Both of them. Let Colonia be the safe refugee space for a while, and let it grow and expand while the main bubble burns in endless alien war.

Then threaten Colonia, too, with Thargoids, or something else.

We've all gotten fat and happy from years of prosperity and relative peace. The time has come for us to suffer...

Thinking once we all retreat there and need to massively colonize we'll build an army of robots to assist in construction which will be taken over by an evil AI and our own ships eject us out into space. Since they're non organic they will have largely no resource quarrel with the Thargoids, so they each just sort of pretend the other isn't there. End of human race.
 
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