Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

Also mate, why should I be the one who has to take a long week doing nothing but loading screens just to get a game I enjoy?

Seriously, your selfishness is immense.

You're defining selfishness as 'something you want and I don't'. That's fine but it goes both ways; someone wanting something that you don't is no more or less selfish than you wanting an experience that someone else doesn't.

I won't generally criticise someone for just identifying what they want the game to be but when you start calling people selfish for doing exactly the same thing, you don't really make it easy.

As I've said already, personally I want there to be some risk associated with the Thargoids. That includes the risk of getting pulled out of hyperspace and attacked when I'm in a ship with no weapons and a class 4 shield, the risk of a station I was basing myself from being blown to pieces during a conflict and having to relocate, the risk of the faction I've been building rep with for a month being utterly destroyed and other similar examples of exciting and innovative gameplay which would advance the lore of the game and my character, force me to make choices and set priorities, take risks and generally add some spice to the overall experience of playing the game.

What I don't want is to spend three nights hauling stuff around the bubble in a T6 with no shields in perfect safety, then have to decide 'OK tonight I'm going to enjoy THE THARGOID EXPERIENCE TM, jump in my FDL, fly to THARGOID EXPERIENCE SECTOR ALPHA 3, do fighty things for two hours, then fly back to the safe zone, jump back in my unshielded T6 and go about my business as if nothing at all was happening. That is not in any way the kind of organic gameplay experience I have come to expect from games in 2017, it's like introducing the Thargoids as CQC, separated from the game proper.

You don't want that? Fine. Just stop telling people that they are selfish if they do want it because you are doing exactly the same thing - prioritising your own desired game experience over what some other players want.
 
i mentioned no names. i think as Un1k0rn says i too have no objection to ultra difficult npcs existing - so long as i have a way to evade them. unfortunately people seem to be wanting the thargoids to become compulsory interdictions and they decry the idea of alien CZ, or even of USS that are combat threats 5 or above being added.

i will admit to not understanding you though. i play games to relax, unwind, and like the movies do for others, to transport me someplace i can forget the kind of things i have had to deal with in work and be someplace else for a while. in short to have FUN. this whole 'evrything must be a challenge' idea doesnt strike me as normal, it smacks of 'adrenaline addiction'. but if thats what you find fun, power to you.

Even the most warlike of us are talking about a Thargoid invasion not immediate conquest of all human space, there will be a front line or forbidden zone or whatever which might include part of the bubble (I hope a fairly large chunk). You should probably expect there to be bleed over by a few systems but worst case scenario (from your perspective) is shift a few systems over and you should be in the clear (probably).
 
its the same as always. some people with the mistaken idea that open is pvp mode/wants ALL npcs made really hard etc etc ad nauseum. the key point is they ALWAYS forget they and their combat obsessed mates are NOT repeat NOT the only ones who play elite.

its real simple. combat too hard and i will be forced to leave the bubble again. last time i stopped playing for 3 months entirely simply because i couldnt face the long dull 600 odd jump or whatever it was back track with an unmodded asp and only 26 ly max range. i left carrying a useless cargo hold and weapons i wouldnt possibly need BECAUSE COMBAT GOT TOO HARD IN ENGINEERS.

<snipped a load of other stuff about combat>

Why is everybody conflating the Thargoids providing danger and risk with an obsession with combat? My only elite rank is in exploration (currently 85% deadly for combat and have been for about five months now and 75% tycoon for trade). The fact I want them to present a threat doesn't mean that I anticipate fighting them all the time, not least because three of the ships I fly most often don't have any weapons.

i will admit to not understanding you though. i play games to relax, unwind, and like the movies do for others, to transport me someplace i can forget the kind of things i have had to deal with in work and be someplace else for a while. in short to have FUN. this whole 'evrything must be a challenge' idea doesnt strike me as normal, it smacks of 'adrenaline addiction'. but if thats what you find fun, power to you.

I play games for all of those things but I don't actually find either combat specifically or challenges in general to be somehow the opposite of relaxation or fun. Overcoming a challenge in a game is fun to me and gives a sense of achivement. A 'challenge' doesn't have to equate to something that has me chewing the carpet in frustration and in this game at least, non-pvp combat is hardly a visceral adrenalin rush to begin with.

Playing games is very different to watching a movie though, or at least it should be if the game is any good. Watching a movie is an entirely passive experience whereas a game is interactive.

Seriously though, I'm a 46 year old tax officer mate - just how much of an adrenalin junkie do you imagine I am these days? If I wanted an adrenalin rush I'd be off BASE jumping or wrestling polar bears, not sitting in my spare bedroom playing a computer game.

Id rather haul excrement all day long rather than to go back to that cesspit with some yappy back seat driver making demands fer landmines...landmines haha ye couldnt make this excrement up ^

I had one ask me for a ton of wine. I was like 'oh just the one ton? Quiet night eh?'
 
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I'm going to take off my staff hat and put on my player hat for a second...

This would be immeeeeeense. I know it's not for everyone, but if the Thargoid invasion return (they've been here before!) is one of violence, I want to see everything being subject to it. If they attack, turn everything on the edges of the bubble into rubble (hey, look! rhyming happened...) and then moving inexorably toward the seats of power within each of the major ruling factions. Like I say, it's not for everyone. It'd still be frickin' cool though.

*staff hat back on*

Err... you'll know more soon! Not going to spoil anything though :p

Actually really pleased to see someone at FD wants what should be done! Thats what they should do, if they want revenge/to be hostile they SHOULD come in and attack the factions deep in the bubble.

But lets be honest, can you imagine the uproar if the Thargoids were a threat to peoples pixels without them choosing to encounter them each and every time? It just won't happen :/.
 
i mentioned no names. i think as Un1k0rn says i too have no objection to ultra difficult npcs existing - so long as i have a way to evade them. unfortunately people seem to be wanting the thargoids to become compulsory interdictions and they decry the idea of alien CZ, or even of USS that are combat threats 5 or above being added.

i will admit to not understanding you though. i play games to relax, unwind, and like the movies do for others, to transport me someplace i can forget the kind of things i have had to deal with in work and be someplace else for a while. in short to have FUN. this whole 'evrything must be a challenge' idea doesnt strike me as normal, it smacks of 'adrenaline addiction'. but if thats what you find fun, power to you.

Yeah I'm definitely a different type of gamer from you (admittedly I ride a motorcycle and grew up doing extreme sports so I do like my adrenaline), but you have to admit I'm not really crazy to expect a fair bit of combat given this game's marketing and title right? I know I have repeated it but the words Elite Dangerous don't make me think smooth jazz and a cup of coffee with my trusty ol docking computer along for the ride, and that's what I spend most of my time doing right now anyway.

Might be because this was my first Elite title, I know a lot of guys on here are older guys not into action combat games (and some younger to) that wanna get their space truck on, but that's a surprisingly narrow demographic of the gaming community as a whole. I fully mean that with no disrespect to anyone it applies to btw.

I feel like if anyone released a good competitive space combat game without the space trucking, the ED universe might get pretty quiet all of a sudden, and I think that is a real bummer because it is something special that FDev have built really.

To quote the Steam Store's About This Game:
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

I read that and kinda think, well passive/relaxing was never in the brochure, but galactic war IS so am I really that crazy?

You're defining selfishness as 'something you want and I don't'. That's fine but it goes both ways; someone wanting something that you don't is no more or less selfish than you wanting an experience that someone else doesn't.

What I don't want is to spend three nights hauling stuff around the bubble in a T6 with no shields in perfect safety, then have to decide 'OK tonight I'm going to enjoy THE THARGOID EXPERIENCE TM, jump in my FDL, fly to THARGOID EXPERIENCE SECTOR ALPHA 3, do fighty things for two hours, then fly back to the safe zone, jump back in my unshielded T6 and go about my business as if nothing at all was happening. That is not in any way the kind of organic gameplay experience I have come to expect from games in 2017, it's like introducing the Thargoids as CQC, separated from the game proper.

Seriously man, I can't rep you again and its bumming me out, you gotta stop for a bit
 
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Deleted member 110222

D
You're defining selfishness as 'something you want and I don't'. That's fine but it goes both ways; someone wanting something that you don't is no more or less selfish than you wanting an experience that someone else doesn't.

I won't generally criticise someone for just identifying what they want the game to be but when you start calling people selfish for doing exactly the same thing, you don't really make it easy.

As I've said already, personally I want there to be some risk associated with the Thargoids. That includes the risk of getting pulled out of hyperspace and attacked when I'm in a ship with no weapons and a class 4 shield, the risk of a station I was basing myself from being blown to pieces during a conflict and having to relocate, the risk of the faction I've been building rep with for a month being utterly destroyed and other similar examples of exciting and innovative gameplay which would advance the lore of the game and my character, force me to make choices and set priorities, take risks and generally add some spice to the overall experience of playing the game.

What I don't want is to spend three nights hauling stuff around the bubble in a T6 with no shields in perfect safety, then have to decide 'OK tonight I'm going to enjoy THE THARGOID EXPERIENCE TM, jump in my FDL, fly to THARGOID EXPERIENCE SECTOR ALPHA 3, do fighty things for two hours, then fly back to the safe zone, jump back in my unshielded T6 and go about my business as if nothing at all was happening. That is not in any way the kind of organic gameplay experience I have come to expect from games in 2017, it's like introducing the Thargoids as CQC, separated from the game proper.

You don't want that? Fine. Just stop telling people that they are selfish if they do want it because you are doing exactly the same thing - prioritising your own desired game experience over what some other players want.

How am I being selfish? I said that all Frontier has to do is make a dynamic, shifting, Thargoid invasion.

One where some human space is safe, some isn't.

Done like that, NOBODY has to go to Colonia, and everyone gets the gameplay they want.

You're defining selfishness as 'something you want and I don't'. That's fine but it goes both ways; someone wanting something that you don't is no more or less selfish than you wanting an experience that someone else doesn't.

I won't generally criticise someone for just identifying what they want the game to be but when you start calling people selfish for doing exactly the same thing, you don't really make it easy.

As I've said already, personally I want there to be some risk associated with the Thargoids. That includes the risk of getting pulled out of hyperspace and attacked when I'm in a ship with no weapons and a class 4 shield, the risk of a station I was basing myself from being blown to pieces during a conflict and having to relocate, the risk of the faction I've been building rep with for a month being utterly destroyed and other similar examples of exciting and innovative gameplay which would advance the lore of the game and my character, force me to make choices and set priorities, take risks and generally add some spice to the overall experience of playing the game.

What I don't want is to spend three nights hauling stuff around the bubble in a T6 with no shields in perfect safety, then have to decide 'OK tonight I'm going to enjoy THE THARGOID EXPERIENCE TM, jump in my FDL, fly to THARGOID EXPERIENCE SECTOR ALPHA 3, do fighty things for two hours, then fly back to the safe zone, jump back in my unshielded T6 and go about my business as if nothing at all was happening. That is not in any way the kind of organic gameplay experience I have come to expect from games in 2017, it's like introducing the Thargoids as CQC, separated from the game proper.

You don't want that? Fine. Just stop telling people that they are selfish if they do want it because you are doing exactly the same thing - prioritising your own desired game experience over what some other players want.

Also, the gameplay that other people want, where stations get destroyed, etc., directly affects my gameplay.

On the other hand, me not fighting Thargoids has ZERO impact on their gameplay.
 
I'd be more interested if there were more than just "violent antagonism" to the thargoids.

Being able to interact, trade, and so on, with them - not just combat scenarios or cloning Battletech's "Clan Invasion" stuff - would be far more interesting to me.
 
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Deleted member 110222

D
All I'm asking for is a bit of maker-damned room to continue enjoying a game.
 
How am I being selfish? I said that all Frontier has to do is make a dynamic, shifting, Thargoid invasion.

One where some human space is safe, some isn't.

Oh I must have missed that post, I was basing my reply on this one:

I don't understand why some players want "Dark Souls in space" forced onto all players in a single patch.

What's wrong with it being optional? It being optional doesn't mean those who want "Dark Souls in space" won't get that. Just means they'll have to travel to it.

If people think random hyper-dictions on trader's Haulers & Type-6's is going to make for happy players, they're deluded. Strong word I know.

Forcing content on players rarely goes down well.

Not really seeing how that meshes with a 'dynamic shifting Thargoid invasion' to be honest. 'Optional' and 'have to travel to it' sounds to me as if you meant if I'm just flying around where I usualy fly around, doing the things I usually do, I won't have any risk/chance of interaction with the Thargoids at all and instead would need to decide to specifically travel to a particular area to engage with that content.

Perhaps we're having some confusion around terms and the way we're using them? I don't want that content to be something that I prepare for ahead of time, travel to and decide to 'do' for a few hours as if I was farming engineer materials or running a few missions for rank. I want it to be thrust upon me when I least expect it. Because as baffling as I suspect you will find this, that would be fun to me. You know, that 'WAAAHHHHHHHHHHHHHHHH' moment? Blind panic? Fight or flee?

I'd be more interested if there were more than just "violent antagonism" to the thargoids.

Being able to interact, trade, and so on, with them - not just combat scenarios or cloning Battletech's "Clan Invasion" stuff - would be far more interesting to me.

Oh totally, I would be all over that like a cheap suit.
 
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Even if the strategy for the Thargoid invasion is that a line of systems along the edge of the buble becomes the front line and increases every week depending on combat activity (maybe even visable e via the gal map's power play view) and continues to expland by one system over every week, it would still be inheriently "ignorable" by any that don't want to participate because ya know, space is big. Seems like everyone would be happy.

And if course one will be able to do "normal stuff" and go off to fight the goids on Saturday nights, because space is big. The Germans were pushing into France and across the ocean, those working on farms miles away from the nearest town may have only heard about it well after the fact, and those living in the Amazon knew nothing about it at all. However, those that did know could volunteer to go help.

Frankly, I would be happy if the entire bubble were impacted in a realistic manner, with the impact being delayed as distance from the front increased, but over time, even those farthest away would feel economic impacts. Lots of missions to run materials to the lines, passenger missions to haul refugees from the war zone, etc. But the combat would always be at or behind enemy lines.
 

Deleted member 110222

D
Yeah I'm definitely a different type of gamer from you (admittedly I ride a motorcycle and grew up doing extreme sports so I do like my adrenaline), but you have to admit I'm not really crazy to expect a fair bit of combat given this game's marketing and title right? I know I have repeated it but the words Elite Dangerous don't make me think smooth jazz and a cup of coffee with my trusty ol docking computer along for the ride, and that's what I spend most of my time doing right now anyway.

Might be because this was my first Elite title, I know a lot of guys on here are older guys not into action combat games (and some younger to) that wanna get their space truck on, but that's a surprisingly narrow demographic of the gaming community as a whole. I fully mean that with no disrespect to anyone it applies to btw.

I feel like if anyone released a good competitive space combat game without the space trucking, the ED universe might get pretty quiet all of a sudden, and I think that is a real bummer because it is something special that FDev have built really.

To quote the Steam Store's About This Game:
[FONT=&]Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

[/FONT]
I read that and kinda think, well passive/relaxing was never in the brochure, but galactic war IS so am I really that crazy?



Seriously man, I can't rep you again and its bumming me out, you gotta stop for a bit

I'm not trying to deny you that adrenaline. However I would like some space to enjoy my less adrenaline-fuelled game.

Whilst you read the title and got that impression, I looked at Elite for the space trading game it's always been since 1984.

I've no objection to ultra-hard content, and time and time again, I've said I don't mind forgoing the rewards, IF it means I can avoid it in the first place.

I'm not asking for anything but a bit of space to truck.

Oh I must have missed that post, I was basing my reply on this one:



Not really seeing how that meshes with a 'dynamic shifting Thargoid invasion' to be honest. 'Optional' and 'have to travel to it' sounds to me as if you meant if I'm just flying around where I usualy fly around, doing the things I usually do, I won't have any risk/chance of interaction with the Thargoids at all and instead would need to decide to specifically travel to a particular area to engage with that content.

Perhaps we're having some confusion around terms and the way we're using them?

I have to travel to trade. One has to travel to explore. One has to travel to do anything in this game.

I never said people have to travel thousands of light years to get Thargoid content. That's putting words in my mouth. I mean travel around the bubble.

You know, like we already do?
 

Deleted member 110222

D
Oh I must have missed that post, I was basing my reply on this one:



Not really seeing how that meshes with a 'dynamic shifting Thargoid invasion' to be honest. 'Optional' and 'have to travel to it' sounds to me as if you meant if I'm just flying around where I usualy fly around, doing the things I usually do, I won't have any risk/chance of interaction with the Thargoids at all and instead would need to decide to specifically travel to a particular area to engage with that content.

Perhaps we're having some confusion around terms and the way we're using them? I don't want that content to be something that I prepare for ahead of time, travel to and decide to 'do' for a few hours as if I was farming engineer materials or running a few missions for rank. I want it to be thrust upon me when I least expect it. Because as baffling as I suspect you will find this, that would be fun to me. You know, that 'WAAAHHHHHHHHHHHHHHHH' moment? Blind panic? Fight or flee?



Oh totally, I would be all over that like a cheap suit.

And yes, I'm absolutely against the notion of RNG-death in my trade-spec ship.

I can only blame Frontier. With the whole Thargoid shutdown the ship thing, they're implying that anything that isn't a combat ship will die, no matter what.
 
And yes, I'm absolutely against the notion of RNG-death in my trade-spec ship.

I can only blame Frontier. With the whole Thargoid shutdown the ship thing, they're implying that anything that isn't a combat ship will die, no matter what.

Well in combat, if you end up in a combat situ with a 'goid, it is reasonable to assume you're toast. They have been uber combat gods since the 1st game haven't they?
 
And yes, I'm absolutely against the notion of RNG-death in my trade-spec ship.

I can only blame Frontier. With the whole Thargoid shutdown the ship thing, they're implying that anything that isn't a combat ship will die, no matter what.

Even combat ships are being shut down.
 

Deleted member 110222

D
Even if the strategy for the Thargoid invasion is that a line of systems along the edge of the buble becomes the front line and increases every week depending on combat activity (maybe even visable e via the gal map's power play view) and continues to expland by one system over every week, it would still be inheriently "ignorable" by any that don't want to participate because ya know, space is big. Seems like everyone would be happy.

And if course one will be able to do "normal stuff" and go off to fight the goids on Saturday nights, because space is big. The Germans were pushing into France and across the ocean, those working on farms miles away from the nearest town may have only heard about it well after the fact, and those living in the Amazon knew nothing about it at all. However, those that did know could volunteer to go help.

Frankly, I would be happy if the entire bubble were impacted in a realistic manner, with the impact being delayed as distance from the front increased, but over time, even those farthest away would feel economic impacts. Lots of missions to run materials to the lines, passenger missions to haul refugees from the war zone, etc. But the combat would always be at or behind enemy lines.

Yes! Exactly! Well put.

I'm not asking for immunity... But seriously, there desperately needs to be more options with Thargoids than "Point and shoot."
 
How am I being selfish? I said that all Frontier has to do is make a dynamic, shifting, Thargoid invasion.

One where some human space is safe, some isn't.

Done like that, NOBODY has to go to Colonia, and everyone gets the gameplay they want.



Also, the gameplay that other people want, where stations get destroyed, etc., directly affects my gameplay.

On the other hand, me not fighting Thargoids has ZERO impact on their gameplay.

You already said you've hated every bit of content they have added so far, so I think you'll keep playing no matter what they give you, but I think your expectation for this game to be played passively was unrealistic based on the marketing materials for the game. War and battles are mentioned frequently, and the word cutthroat is in like each paragraph. I hope the thargoids don't bum you out too much further man. Fly safe
 

Deleted member 110222

D
Well in combat, if you end up in a combat situ with a 'goid, it is reasonable to assume you're toast. They have been uber combat gods since the 1st game haven't they?

And that's what I'm against.

How does anyone think RNG-death is fun?

I'm fine with death, as long as I was actually doing something to try and escape.

As it stands though, looks like Thargoids will be enter loading screen, RNG rolls zero, dead.

No player input whatsoever.

You already said you've hated every bit of content they have added so far, so I think you'll keep playing no matter what they give you, but I think your expectation for this game to be played passively was unrealistic based on the marketing materials for the game. War and battles are mentioned frequently, and the word cutthroat is in like each paragraph. I hope the thargoids don't bum you out too much further man. Fly safe

And that's god-damn fine.

Justr please, don't make death a pure matter of RNG!

That's what I'm terrified off.
 
"passive" players should not expect what has been passing as npcs to be the way it is going forward. You shouldn't be able to venture around without weapons and shields. That's a developer mistake that should be corrected.

So while I dont think thargoids would be unavoidable to all players, I dont think anyone who crosses them should be able to do what they normally do to avoid having to equip offensive and defensive weapons. I also dont think any areas should be "safe". But thargoids wont be everywhere and anywhere at once, so certain areas will be active and some wont be, dynamically day to day or moment to moment.

Essentially an end to being safe. Not demanding an end to players who dont like bounty hunting / mercenary work.
 
And that's what I'm against.

How does anyone think RNG-death is fun?

I'm fine with death, as long as I was actually doing something to try and escape.

As it stands though, looks like Thargoids will be enter loading screen, RNG rolls zero, dead.

No player input whatsoever.

Then learn to run faster. Flee the scene, don't be where the goids will be, but don't hate on a huge overarching story forcing you to truck in safe space when it is pretty much what the whole game is designed long term around.

I feel for you if you feel inconvenienced by the goids but that's the point in them. If you hide long enough they will probably go away and you can trade/haul poop/explore or whatever, wherever you want to your hearts content :)

Maybe roll some dirty drives or if you don't like engineers find a bit on the fringes of human space (or wherever they make a safe zone) and play there till it blows over? The game will change, maybe a little, maybe a lot, evolve or die ;) :p
 
Do you want the Thargoids to hit hard and be actually a threat to the Bubble?
Destroying systems and pushing others into anarchy while the Thargoids themselves are hard to fight, even harder without special weapons/tactics?
...

Not really, no. I'd prefer my Thargoid stories like I have: from afar, via YouTube videos, as background news that happens elsewhere.

Destroying systems in a way that it affects PowerPlay and BGS work that people invested a lot of time in, is something that FD would regret, I am sure, for something that is only going to be temporarily a real problem. Mess with stuff that people put years of effort to, and a bunch of the most hardcore-play-every-day CMDRs would leave the game, I am certain. They wouldn't be that suicidal.
 
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