Yeah and when they get there they will just find a cinder where Sol used to be and a tourist beacon that says 'Origin system of the human race, now believed to be extinct'![]()
its the same as always. some people with the mistaken idea that open is pvp mode/wants ALL npcs made really hard etc etc ad nauseum. the key point is they ALWAYS forget they and their combat obsessed mates are NOT repeat NOT the only ones who play elite.
its real simple. combat too hard and i will be forced to leave the bubble again. last time i stopped playing for 3 months entirely simply because i couldnt face the long dull 600 odd jump or whatever it was back track with an unmodded asp and only 26 ly max range. i left carrying a useless cargo hold and weapons i wouldnt possibly need BECAUSE COMBAT GOT TOO HARD IN ENGINEERS.
you make thargoids declare war on the bubble? fine. if you then make them insanely hard to fight like when engineers dropped, then all the work FD are doing with karma to try to rebalance open into what it should be (a PvE mode with occasional player PvP) was wasted since ALL modes will have unplayable npc griefers. now, my asp explorer currently has 44 ly range. will that shorten my jump times to the neutron layer short enough to keep me playing until i reach Sag A*? if i complete that only major goal i havent achieved (i have given up on combat elite if what other threads say is true if i rank up from competent the game will be unplayable with the npc interdictions again and that makes trader elite impossible too) then will 44ly be long enough for me face the journey back? that is, assuming FD hurriedly kill off the OP aliens, because like after engineers, a majority of NORMAL players have stopped logging in (apart from the pewpews) and arent buying anything in the store.
so my guess is FD dont want a large number of players, mainly in pve groups and solo, abandoning the game and not buying expansions because a few hyperactive combat obsessives forget the game isnt only about them, and the fact other games mp modes are exclusively deathmatch modes doesnt mean open mode in elite is supposed to be...
I hope the Thargoids attack without restraint. If you don't want any thargoid involvement then pack yer bags and bug out to Colonia.
I'm happy for CG's to be used to thwart attacks, to defend certain systems, reclaim others, trade runs to repair stations etc. IF CG's are going to be used as a foundation of how the game develops they have to be seriously challenging and not like the current crop of bounty hunting NPC's which is a joke if you have a ship that is even mildy combat orientated. IF you're gonna go up against the goids you'd better make sure you and your wing are kitted out correctly!
I'd like to see some escort missions. Let's have a bit of diversity in the missions instead of re-badged existing missions. How about some ground combat missions? Hostile alien bases could easily be introduced. Get the explorers cracking some new ram tah/palin codes to develop new weaponary which will assist those defending civilisation. One hand helps the other. War will always need resources so the miners should be handsomely rewarded.....as should the escort teams defending them.
Out of the CG's I'd like the Thargoids to work like any other power, albeit at a quicker pace and anywhere in the vicinity of the bubble has the chance of being attacked by the 'goids but with hot zones where it is more or less a certainty. The higher the risk, the greater the pay sort of gameplay. For a substantial risk though there has to be SUBSTANTIAL reward. This should limit the amount of credit exploits as a viable option is available for those wanting to take a chance.
Being in collusion with the enemy should be an option. Traitors get privileged access to thargoid weaponry whereas the defenders of the human race will get Palin's/Ram Tah's new modifications. I have been thinking about the inter/hyperdictions/scans by the Thargoids and would love it if those that have been scanned have actually been tagged as possible defectors or better still, infected by some thargoid virus which will slowly take over their ships turning your ship (and therefore you) into a thargoid slave borne to do their bidding.
Interesting times ahead as long as Frontier don't script what the outcome will be. Let's hope they have the minerals to let the player base decide which direction events take based on their interaction and decisions made.
so my guess is FD dont want a large number of players, mainly in pve groups and solo, abandoning the game and not buying expansions because a few hyperactive combat obsessives forget the game isnt only about them, and the fact other games mp modes are exclusively deathmatch modes doesnt mean open mode in elite is supposed to be...
I'm not a hyperactive combat obsessive, I'm a seeker of challenge and thrill from my gaming experience, and there's not only a few of us. Again, pretty sure a fair amount of people Buy Elite (the opposite of casual) Dangerous (the opposite of safe/easy) thinking they will get a satisfying and challenging combat experience, and are probably more surprised/stop playing when they are presented with hundreds hours of space trucks.
Coin flips both ways is all I'm getting at. Inferring that I'm some thoughtless blowhard as a person is a bit of a reach.
Which is why Frontier needs to accommodate both sides of the coin.
Like I said earlier, they need a scalpel, not a hammer.
well, they already got space trucking nailed. Their combat side of the coin is pathetic. NPC's are easy to kill, easy to avoid, and the only time they've ever been a challenge is when they were setup to cheat for a short period. You dont need to create skynet to create a difficult opponent that scales from the novice to the elite.
A scalpel is not needed. Maybe better oversight/management is needed so the developers can do what they probably know how to do and give npc's some teeth.
I stopped reading at "bug off to Colonia." Incredibly selfish.
sure i will bug out so long as FD transport me there instantly with all my ships for free. the colonia route is THE most appalling tedious and dull flight path. it took me months of play to get back along it to the bubble because it wasnt fun to just jump into already explored systems with nothing to do except scoop and jump again and again. it PUT ME OFF EVEN LOGGING IN. i did the last 6k by taking a week off work and FORCING myself to sit bored out of my skull and make it back to where there was some gameplay. OR we could get FD to take us and pay from your account credits. im sure you wont mind.I hope the Thargoids attack without restraint. If you don't want any thargoid involvement then pack yer bags and bug out to Colonia.
I'm happy for CG's to be used to thwart attacks, to defend certain systems, reclaim others, trade runs to repair stations etc. IF CG's are going to be used as a foundation of how the game develops they have to be seriously challenging and not like the current crop of bounty hunting NPC's which is a joke if you have a ship that is even mildy combat orientated. IF you're gonna go up against the goids you'd better make sure you and your wing are kitted out correctly!
I'd like to see some escort missions. Let's have a bit of diversity in the missions instead of re-badged existing missions. How about some ground combat missions? Hostile alien bases could easily be introduced. Get the explorers cracking some new ram tah/palin codes to develop new weaponary which will assist those defending civilisation. One hand helps the other. War will always need resources so the miners should be handsomely rewarded.....as should the escort teams defending them.
Out of the CG's I'd like the Thargoids to work like any other power, albeit at a quicker pace and anywhere in the vicinity of the bubble has the chance of being attacked by the 'goids but with hot zones where it is more or less a certainty. The higher the risk, the greater the pay sort of gameplay. For a substantial risk though there has to be SUBSTANTIAL reward. This should limit the amount of credit exploits as a viable option is available for those wanting to take a chance.
Being in collusion with the enemy should be an option. Traitors get privileged access to thargoid weaponry whereas the defenders of the human race will get Palin's/Ram Tah's new modifications. I have been thinking about the inter/hyperdictions/scans by the Thargoids and would love it if those that have been scanned have actually been tagged as possible defectors or better still, infected by some thargoid virus which will slowly take over their ships turning your ship (and therefore you) into a thargoid slave borne to do their bidding.
Interesting times ahead as long as Frontier don't script what the outcome will be. Let's hope they have the minerals to let the player base decide which direction events take based on their interaction and decisions made.
Then maybe you should have read the whole post before being so dismissive and accusatory. Thargoids are coming whether anyone wants it or not. If you don't want that interaction and wish to 'continue to play a game in a way we enjoy' then there is hope....Colonia, as I suggestd? To expect such a huge incursion as the Thargoids to restrict themselves to the pleiades is a tad naive. How we as a player base deal with that new gameplay element is what I based my thoughts on. I gave my opinion on how EVERY player base has a role to play. If you think sticking your fingers in your ears, smearing yourself in peanut butter and singing Kumbaya is an option then knock yourself out. Me? I embrace the change and look forward to what FD has to offer.
Then maybe you should have read the whole post before being so dismissive and accusatory. Thargoids are coming whether anyone wants it or not. If you don't want that interaction and wish to 'continue to play a game in a way we enjoy' then there is hope....Colonia, as I suggestd? To expect such a huge incursion as the Thargoids to restrict themselves to the pleiades is a tad naive. How we as a player base deal with that new gameplay element is what I based my thoughts on. I gave my opinion on how EVERY player base has a role to play. If you think sticking your fingers in your ears, smearing yourself in peanut butter and singing Kumbaya is an option then knock yourself out. Me? I embrace the change and look forward to what FD has to offer.
I'd like to imagine an outside edge of the bubble coming under Thargoid attack. Their initial pressure at just 20 or so LY into the bubble, but with heavy impact to those systems. Stations may not be destroyed, but have reduced services available, a hazy, dark landing bay with flickering, unstable lights. Outside, maybe the station is trailing some smoke or green damage scars. Maybe zero Commodities production, but high prices paid for survival essentials, to support those few who still reside there. But trucking in those essentials would mean running the gauntlet and being interdicted by Thargoids.
Inside those systems, meeting Thargoids could happen during attempting to FSD into the system (hyper-diction) or in super cruise, like an NPC pirate. Or they just drop in at normal space, at stations, surface sites, you are anywhere in-system busy and boom... Thargoids!
Best case would be that Frontier keeps track of how often CMDRs kill a Thargoid. Higher rates mean that region of the Thargoid invasion doesn't advance further into the bubble. Lower win rates, lower CMDR presence fighting against the Thargoids, means that another system 5LY or 10LY inward of the bubble falls under attack after a month or so. This would let the battle front advance and retreat, similar to the way PowerPlay is displayed on the galaxy map, and allow CMDRs to monitor this and focus resistance where it matters.
The most economically valuable systems would see superpower military assets in-system, working to defend. I've posted before on how CMDRs might interact with this.
Anyway, yes. Some of the bubble under fire and suffering, able to be actively played both as combat and high profit (and risk) trade/passenger. CMDRs who don't care or don't want Thargoids can go anywhere else, and probably see little to no signs, outside the news.
Seriously there's some daft Jarhead, selfish epeen wanging going on in this thread and thank god for those showing some sense (quoted a few above). FD will NEED to balance this out properly, turn it into a death fest of difficulty and I predict Elite will shed quite a few players.
i mentioned no names. i think as Un1k0rn says i too have no objection to ultra difficult npcs existing - so long as i have a way to evade them. unfortunately people seem to be wanting the thargoids to become compulsory interdictions and they decry the idea of alien CZ, or even of USS that are combat threats 5 or above being added.I'm not a hyperactive combat obsessive, I'm a seeker of challenge and thrill from my gaming experience, and there's not only a few of us. Again, pretty sure a fair amount of people Buy Elite (the opposite of casual) Dangerous (the opposite of safe/easy) thinking they will get a satisfying and challenging combat experience, and probably more players are surprised/stop playing when they are presented with hundreds hours of space trucks. In fact, I convinced 3 friends to pick it up on the summer sale and unfortunately they saw it as exactly that unless they wanted to just casual wing CZs in a Viper an hour here or there.
Coin flips both ways is all I'm getting at. Inferring that I'm some thoughtless blowhard as a person is a bit of a reach.
Also, providing essentially raids (a reason to wing up and fight a common PVE enemy) to PVE groups is not known historically to drive people off