Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

This thread is the greatest pile of "other people shouldn't be able to this and that" that I have seen in a long time in this forum.

Getting more popcorn... Keep going please.
 

Deleted member 110222

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Then learn to run faster. Flee the scene, don't be where the goids will be, but don't hate on a huge overarching story forcing you to truck in safe space when it is pretty much what the whole game is designed long term around.

I feel for you if you feel inconvenienced by the goids but that's the point in them. If you hide long enough they will probably go away and you can trade/haul poop/explore or whatever, wherever you want to your hearts content :)

Maybe roll some dirty drives or if you don't like engineers find a bit on the fringes of human space (or wherever they make a safe zone) and play there till it blows over? The game will change, maybe a little, maybe a lot, evolve or die ;) :p

"Learn to run faster"

How do I run whilst in a loading screen?
 
"Learn to run faster"

How do I run whilst in a loading screen?

It was more general advice meant to be taken non-specifically, implying things like run away from the front line. Stay ahead of the wave, etc

The goids have been very location specific so far and the in lore snippets of stuff to come are also pretty location based. It is pretty reasonable to assume FD will follow that trend so you can run away to places you are not in so much danger in and happily haul all the commodities you want and just pretend the giant story is not happening :)

Otherwise next bit of advice is speed your ship up so you can run away post loading screen.

Evolve or die :)

Or just complain.
 
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I'd like them to be insanely difficult to beat, something that is a real challenge.

I have been saying this for a while to the people I play elite with that the whole navy aspect needs to be more than "deliver 26t of coffee" for rank increase. Maybe get called up into war against the thargoid threat. And using the rank you have obtained to determine what type of fed/imp ship you'll be using and you defend/attack/investigate etc etc tactical locations with other commanders. Dunno just throwing ideas out.

It will be fascinating to see how they'll be implemented. As with regards to people not wanting to be involved. I don't think you need to worry. I can't see them being forced onto you. Maybe something as simple as being hyperdicted, scanned and if you don't deploy hardpoints they'll leave you alone. Or if you fight one you're then marked (like a bounty) until you die. Its going to be interesting to see what will happen regardless anyways.

But if its just random thargoid cz's......................................................................................
 

Deleted member 110222

D
It was more general advice meant to be taken non-specifically, implying things like run away from the front line. Stay ahead of the wave, etc

The goids so far have been very location specific so far and the in lore snippets of stuff to come are also pretty location based. It is pretty reasonable to assume FD will follow that trend so you can run away to places you are not in so much danger in and happily haul all the commodities you want and just pretend the giant story is not happening :)

Otherwise next bit of advice is speed your ship up so you can run away post loading screen.

Evolve or die :)

Or just complain.

And that's fine.

My fear is of RNG-death via hyper-diction.

That would be stupid, as no "evolve or die" efforts could counter that. ;)
 
I'm with the burn it all to the ground guys and girls, I want to see planet surface burn with fires, I want to see stations exploding, supplies to be scares, I want to see the bubble turn red with human blood. I want the Thargoids to be truly frightening.
 
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"Learn to run faster"

How do I run whilst in a loading screen?

It won't be a standing mechanic. They'll have a Galnet news article claiming they've been working on the tech for a while etc and the aliens that are trying to use us as a pawn to fight the other faction of those same aliens will give us technology that will improve our shields or make our jump drives "unhackable" because they need us to gear up to be a useful pawn for them in the first place.

Super improbable simplification but no one is saying load screens of death. Load Screens of leave right now, absolutely, but not absolute death
 
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Not really, no. I'd prefer my Thargoid stories like I have: from afar, via YouTube videos, as background news that happens elsewhere.

Destroying systems in a way that it affects PowerPlay and BGS work that people invested a lot of time in, is something that FD would regret, I am sure, for something that is only going to be temporarily a real problem. Mess with stuff that people put years of effort to, and a bunch of the most hardcore-play-every-day CMDRs would leave the game, I am certain. They wouldn't be that suicidal.

I've been part of a minor faction for years, I'd not mind it being crushed in the path of the Thargoids*. Surely that would give us an impetus to hit them back and retake that ground, and we could quickly establish elsewhere.

I daresay FDEV wouldn't struggle to find entire factions volunteering, the only hard part would be preventing spoilers.

I think there's plenty of bits of the bubble with no player factions anyway.



*personal opinion not formal wing policy
 
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I never said people have to travel thousands of light years to get Thargoid content. That's putting words in my mouth. I mean travel around the bubble.

You know, like we already do?

No, actually 'thousands of light years' is you putting words in my mouth, unless you fancy quoting where I said it.

I was also talking about travel around the bubble. Look, I'll write it really clearly one more time - this is what you are saying:

'Red wants to have the risk of Thargoid interaction when he is just flying around the bubble but I don't want that. Red is being selfish.

I want to be able to fly round the bubble without the risk of Thargoid interaction but Red doesn't want that. I am not being selfish.'


Really if you can't see that there's something of a dichotomy there, I'm not sure what else I can add. We want different things. Neither of us is being any more or less selfish than the other in expressing that. However I haven't felt the need to frame any of my comments within the context of other player's selfishness or otherwise, at least not up to the point that I had it thrown in my face a few times.

And yes, I'm absolutely against the notion of RNG-death in my trade-spec ship.

Oh cool, you must have loved my earlier post where I said 'I don't want the game to just roll a D20 to decide whether I get killed by a Thargoid death beam' then.
 
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I've been part of a minor faction for years, I'd not mind it being crushed in the path of the Thargoids*. Surely that would give us an impetus to hit them back and retake that ground, and we could quickly establish elsewhere.

I daresay FDEV wouldn't struggle to find entire factions volunteering, the only hard part would be preventing spoilers.

I think there's plenty of bits of the bubble with no player factions anyway.



*personal opinion not formal wing policy

Right? Something to cause the whole human race to suddenly band and act together instead of divided up factions. It'd be cool if there was some more subtle version of Destiny's Public Event system. For those unfamiliar, at a certain time interval on the hour (which could be widely varied and adjusted in Elite to give a sense of organics) there is like a mini-boss and minions that attack different regions. Players in the area are notified and can band together for a fight and some loot and then go back to whatever they were searching for after the threat is dispatched.

One thing that has always had me headscratching in this game is the lack of opportunity/necessity to wing up for a fight other than to simply kill more targets in an instance faster. I really thought we'd have had cap ship battles and things we'd need to group up and take down/drive off but they're either few and far between, totally optional for no extra reward so no one does them, scripted so your participation makes no discernible difference, and lastly, they've proven soloable by CMDRs with the stones and skills to spare for such things.
 
I'd like for the Thargoids to be every bit the menace they were in '84. Not unbeatable, but a real handful when you got dragged into witch-space. I seem to recall in '84 you couldn't escape witch-space until the mothership was destroyed, which I'd find a bit disappointing this time around. Perhaps the engineers will add new recipes to enable flight from the fight?

At the border of the bubble and the Thargoid presence I'd like quite a bit of complete and utter chaos, a few smoking remains of previously thriving starports and planetary bases, and quite a few more looking very battered. It'd be reasonable to expect the (various) military presence to be huge, but for there to be zero police. There's a whole season of CG's right there.

However I'd also like a bit of variety, where not all Thargoids are blood-boiling monsters, and maybe even have some manner to earn 'ranking' with them. Not 100% on this tbh, but I would enjoy the ability for a variety of narratives to develop for each CMDR based on (perhaps) our own actions. Or maybe they will only attack to loot particular commodities?

I'd love to get a sneaky peak at the 'Thargoid manual' that Frontier have that describes them, and their wants and needs, but then I think we're going to learn that for ourselves soon enough. Have they come to invade and conquer, or is it resources they seek, or is this simply revenge for what happened before, or are they running themselves from a.n.other alien race...?

And most importantly of all, will they be able to provide hula-girl bobble-heads? Only time will tell.
 
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This thread is the greatest pile of "other people shouldn't be able to this and that" that I have seen in a long time in this forum.

Getting more popcorn... Keep going please.

Thing is, I ain't even stamping my feet and insisting FDev give me what I want, I just made a post saying 'hey this is what I'd like' and promptky had to grab my tin hat. As with most things in the game they will either do what I want, or do what someone else wants, pretty sure the world will keep turning either way.

Granted some players, myself included, are probably going to be taking a steer from this on how 3.0 and beyond are likely to pan out in terms of the attitude towards new content from FDev is concerned and in turn whether we anticipate spending money on it, but that's no different from any other update and considering that there seems to be a significant amount of support for continuing the minimal/zero risk model that informs gameplay at the moment, I doubt that 2.4 will actually change anybody's mind one way or the other, if anything it will probably just confirm or harden whatever opinion the player already has.

My fear is of RNG-death via hyper-diction.

Seriously, this conversation/discusion/argument is shifting territory so fast I simply can't keep up with it. Perhaps it's because your earlier posts were somewhat emotionally charged but this strand didn't make an appearance until a couple of pages back and wasn't even hinted at in your earlier posts, which seemed to be quite clearly saying that it was the mere prospect of interaction with them being forced on you that you wanted to avoid, not that it was only a concern if it meant certain death.

I'll probably check back in tomorrow, see where we're up to.
 
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Also mate, why should I be the one who has to take a long week doing nothing but loading screens just to get a game I enjoy?

Seriously, your selfishness is immense.

The same could be said about prospecting materials and data then RNG'ing endlessly just to compete on an even playing field! Try gathering the materials and data for a grade A corvette fully modded and kitted out never mind the credits and rank for it in the first place. A week spent jumping from system to system is nothing in comparison! Each player base has a cross to bare, it matters not if you prefer exploration, combat or trade. Each has the boring bits to deal with to reach an end goal. I'm not for one minute telling anyone to 'bug out to Colonia', merely presenting it as an option for those who wish to limit interaction with anything Thargoid related - hell it may be the exact wrong place to be depending on where Thargoids attack first! Hoping that the Thargoids will limit progression into the bubble so not to affect more peaceful pass times is ridiculous. They are sworn enemies of the human race and after nearly making them extinct it is unlikely they have returned just to throw some harsh language in our direction! Whatever their intent though, however severe it may be, I do sincerely hope there is a method to lesson the chances of it interfering with your play style but to be completely unaffected by it is, in my humble opinion very unlikely.

FYI, I don't favour combat, exploration or trading. I do what I do depending on how the mood takes me so my selfishness as you put it has no foundation as you seem to think combat is my fetish and should be placed above all when in truth I enjoy most facets of the game.
 
Thing is, I ain't even stamping my feet and insisting FDev give me what I want, I just made a post saying 'hey this is what I'd like' and promptky had to grab my tin hat. As with most things in the game they will either do what I want, or do what someone else wants, pretty sure the world will keep turning either way.

Granted some players, myself included, are probably going to be taking a steer from this on how 3.0 and beyond are likely to pan out in terms of the attitude towards new content from FDev is concerned and in turn whether we anticipate spending money on it, but that's no different from any other update and considering that there seems to be a significant amount of support for continuing the minimal/zero risk model that informs gameplay at the moment, I doubt that 2.4 will actually change anybody's mind one way or the other, if anything it will probably just confirm or harden whatever opinion the player already has.

Yeah I sort of feel like I've run out the normal reasons to grind (rank, creds, engineers) so if this content doesn't get more interactive and engaging I'm not gonna have anything to log in for. I'm not talking about level/power/advancement, I just mean more interaction, more reasons to actually fly my ship further than from SC drop to mailslot, rather than reasons to port hop.
 
During the course of this thread a thought did occur to me, FDev could put in Forward Deployment Bases where players could park their personal vessels, get in standardized military craft pre-fitted with anti-thargoid tech and deploy to thargoid combat zones without risk of rebuy or having to own multiple ships to participate.

It has nothing to do with the galactic vs localized/optional gameplay arguement, but it could make the content more able to be participated in by the space trucker/newbie audience since you wouldn't be required to do a lot of engineering and set up to get shootin.
 
I want hard hitting thargoids that regularly run incursions into the bubble, a single thargoid should require special weapons and team work to take down, you should not be able to solo a thargoid.
 
During the course of this thread a thought did occur to me, FDev could put in Forward Deployment Bases where players could park their personal vessels, get in standardized military craft pre-fitted with anti-thargoid tech and deploy to thargoid combat zones without risk of rebuy or having to own multiple ships to participate.

It has nothing to do with the galactic vs localized/optional gameplay arguement, but it could make the content more able to be participated in by the space trucker/newbie audience since you wouldn't be required to do a lot of engineering and set up to get shootin.

Nice idea! Make it a multi-CG activity. One part is raw combat, providing cover for the haulers shipping in resources and supplies to the front line; aka the second CG. And another CG taking refugees out of harms way.
 
Yeah I sort of feel like I've run out the normal reasons to grind (rank, creds, engineers) so if this content doesn't get more interactive and engaging I'm not gonna have anything to log in for. I'm not talking about level/power/advancement, I just mean more interaction, more reasons to actually fly my ship further than from SC drop to mailslot, rather than reasons to port hop.

I've deliberately delayed ranking for a corvette so that I'll still have something there to do when I want directed gameplay. Am at 65% Marquis so very close to a Cutter, that in turn will get me over the hump for trade elite (25% of tycoon needed) and I can get my combat elite finished inside a week pretty much any time I can be bothered. Right now I'm just ing around tweaking engineering work on some ships most times when I log in. Oh and mining, I do like a bit of mining. I killed June and July with a 105K LY exploration trip.

If they had kept up with the original release schedule for season 2 which was basically an update each quarter, the game would probably still have content there for me that I'd not really acessed at all. As things are, a combination of the fact that season 2 will have basically been delivered over two years and the fact that the last two updates headline features aren't things that really get my juices flowing (multi-crew in particular, without npc crew it's literally an irrelevance to me) plus some issues around changes to the planets that I really don't want to spark another discussion of here but that took some of the edge off exploration for me, mean that I'm about ready for something new to give the game a shake up.

Obviously not every player will be in the same position; I still remember when I'd played for three months, had loads of stuff that I'd never even tried and we got a update dropped on us with even more new stuff and yeah the game is great when you're at that point. As it is now, although I still enjoy playing the game when I play it, I'm increasingly aware that I'm rationing out what is left, trying to make sure I don't burn it all before something new arrives.

A lot of that is probably just down to my character and personality though. I slow down when I'm getting towards the end of a book I've particularly enjoyed because I don't want it to end and although I've never been afraid of dying per se, the thought that I won't get to know what happens next would drive me mad if I thought about it too much :D
 
Even the original 'war' with the Thargoids was more of a boarder skirmish. They raided and wiped out a few fringe colony worlds and the humans didn't really do much in return before peace.
It was more cold war with flashpoints than world war. Most of the population don't even believe in Aliens as the news was pretty much suppressed and didn't travel as fast the last time around so a few fringe colonies going dark didn't mean anything to joe bloggs on a core world, they'd rather believe it was pirates than aliens.
While hopefully they have reserved a good chunk of systems for us to fight over and possibly get forced out of, FD are still actively adding player factions to the bubble.... So dream on if you think they are going to add all these player groups then start farming salt from them when the system they just added them to after a 6 month+ wait gets wiped out.
 
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