Horizons Not a player owned Starbase, a Home Starbase

We can all agree that player owned Starbases (SB) are not in the short term plan (. . . or, said more bluntly, a “non-starter’). That is not what this is about. This is about the Starbases that we choose to call, “home.”

What should a, “Home Starbase,” (HS) be?

Pilots should be provided a single free HS. Please understand that when I say HS that this is not an entire SB, it is simply a home on the SB (or planetary base). It should require that a pilot be, at least, friendly. If a pilot falls to unfriendly they should be required to pay rent. It they fall to hostile then it is reasonable that the home and all assets in it be seized (stored ships and modules may, merely, become unavailable).

Players pledged to a power should not be able to purchase a HS in a SB that is pledged to a different faction. The superpower of the players HS would determine the superpower flag of their ships.

What should a home provide?

First, something that has been called for by many players; a small amount of storage. I would consider about 40t (approximately the capacity of a 21st century shipping container) to be adequate. This would keep players from storing enough to unbalance economies.

Second, low cost, or free, module and ship transfer TO, and only to, the HS. It is reasonable that it would take longer to transport modules on a reduced, space available, cost basis.

A resident should, based on a combination of reputation and time as a resident, develop the contacts to access slightly better prices at his, or her, home SB. Ideally, a trusted resident would also be trusted with special, more delicate, missions. A Resident should also, by virtue of better contacts within their home SB be able to access slightly better prices for cartographic data; again, the exact multiplier would be based on a combination of reputation and time as a resident.

What it comes down to is that ship commanders should be able to apply meaning to the term “Home.” The actual details are just that. Details.


So, do you think “home” should mean anything in-game. If so, what should it mean and provide?

 
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I agree this ought to be a high priority BGS related direction of the game. The details can be debated, but, if you're tied to, obviously as an option, a specific faction you're more likely to become interested in the game deeper than "PowerPlay is for shield upgrades and missions are to be stacked with board flipping to get a Cutter."
 
Many people make reference to a "Home" Starbase; but, what does that even mean?
There is no, current, in-game mechanic for applying meaning to the ferm "home StarBase." What should Home StarBase mean?

Since most players have more than one ship, a "home" star-base can be a place where most or all of your ships are stored, along with modules you may have purchased and stored. Having your ships and modules stored in a "home" base makes it easier to switch between ships and to move modules between your ships making it much easier to engineer and outfit your ships when needed. For myself, I chose a system with little to no strategic value so as not to attract attention, with few local resources but with a full-service star-port just far enough away from the primary star to deter the merely curious from visiting in fact, the white-dwarf primary star of "my" home system offers a jump-range boost to those CMDRs electing to immediately move along. Nothing to see here, nothing worth taking the time to destroy, move along citizen, the exits are this way . . . o7
 
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I made a proposal about home systems elsewhere. It was a bit different, but perhaps compatible.


My proposal (somewhat modified):

Marking a system as home system.
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- Commanders can mark a system as a home system.
- Cmdrs can only mark a system as a home system when they are allied.
- You can only mark one at a time and only change home systems once per 3 months (just throwing it out there, could also be 6 months or 12).
- A system that is marked as a home system will always stay allied.
- A system that is marked home system will get a special marker in the star map.


Possible Advantages:
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- You get discounts there (perhaps 10%). People know you, like you, treat you better.
- You get better missions, better pay-outs, better rewards. People know you. Like you. Treat you better.
- Moving ships to your homesystem costs 10% or perhaps 20% less
- Your fines are lower (perhaps?).
- If you are attacked in a homesystem the authorities will respond much quicker to help you out.
- Bounty pay-outs are 10% higher.

Other stuff:
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- When you commit crimes, you will lose your special status and you will have to work to get it back.

- Also commanders are greeted with lines to make you feel like you are returning to you home "Welcome home cmdr". "Long time no see", "Glad you are back" and stuff like that.
 
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I like that idea. Perhaps an incremental percent for cartographic data for the lonely explorer returning home as well.;) Rep that!
 
Great ideas, but why did I have to highlight the OP to read it? It's like black text on black background - anyone else see that?

Sorry, I have a white background; as such I never saw that. I did write it in a word processor and copy & paste. I do that because I make a lot of typos when I write.

Sorry
 
Sorry, I have a white background; as such I never saw that. I did write it in a word processor and copy & paste. I do that because I make a lot of typos when I write.

Sorry
You do not have to say sorry! I do! SORRY! you have some good ideas and i was not able to read them! You did not deserve my sarcastic answers. Sorry again!
 
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