… I am of the opinion that 'multiple outcomes' are valid. However we have to consider we're applying human thinking to a race that isn't human.
They may not have the same degree of 'diversity' in the way they interact. They have fundamentally different physiology and operate in an entirely different manner. There's no 'humanoid' type trope here. The assumption that all aliens will obviously always be peaceful, is a flawed one. Complicated? Sure. Pacifists every time?
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Completely agree.
I personally think "completely indifferent to humans" would be the most logical result of truly aliens aliens. I just think that aliens would have absolutely nothing in common with us making any interaction completely unlikely (unless provoked).
This is, in my opinion, not "peaceful".
For that reason trading or trading would be more unlikely than the typical "alien invasion" scenario. Peaceful interaction requires mutual understanding and communication and that would be extremely implausible if the aliens are truly alien.
Thargoids don't compete with humans in most basic needs - territory and food. They need ammonia worlds that are extremely hostile to humans. Their biology is very different to that of humans making food incompatible between species. Since they apparently use biological based equipment they might even need different resources.
That way most reasons for wars between humans and even most reasons for conflict between animals are simply not existent.
FD will need to come up with a good explanation why there is a conflict between humans and Thargoids.
The problem is, that truly alien aliens are probably very boring for many players. I don't think anything really alien will happen with the thargoids.
I guess Thargoids will be very human in their behavior, simply because that way there are more ways to interact with them. More ways to interact with them is more gameplay. In the end the reason why the Thargoids exist - more gameplay.
D. Braben's comments about "The Return" are interesting. I get the impression that the effect of the Thargoids will be varied - combat, cultural and technological. It's going to be interesting to see how this works out and how much of the vision FD will manage to put into the game.
I'd love it if stations were fully destroyable, …
When does the destruction of a station happen and what happens to player assets stored in that station?
While such a scenario surely is interesting (albeit a bit over used in Sci-Fi) it causes quite some problems in an MMO setting.
Does anybody remember the cerberus plague and the reaction of the players after they noticed that the quarantined stations won't let them access their spaceships that where stored there?
I don't think FD will do something like that again.