Star Citizen Thread v6

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MA: If you think of an xyz plane you have [indicating each axis] x and then maybe y and then z up and down. So if this table was the xy and z up and down, anything below 0 would be considered “water”. So any entity that went past 0,0,0 instantly got the water flag. So if you were flying up in here [above the table] but as soon as you go down here [below the table] you’re in water."

source:http://imperialnews.network/2016/05/10-for-the-developers-episode-11/

This information can be gleaned from the manual at http://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level
Of course if you don't read the manual of the engine you're using...
 
I used to love single player games - until AI stopped getting better. Graphics improved and became amazing but AI has floundered making the experiences pretty weak.
Multi-player is a poor substitute for a well-balanced challenging AI. Also random group activities (meta game) don't work as a replacement for a well-written story campaign.

Both break immersion pretty bad. 3D chat rooms don't work good as video games. This conclusion is not limited to Star Citizen. :D
 
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Multi-player is a poor substitute for a well-balanced challenging AI. Also random group activities (meta game) don't work as a replacement for a well-written story campaign.

Both break immersion pretty bad. 3D chat rooms don't work good as video games. This conclusion is not limited to Star Citizen. :D

i agree with you, however immersion is a dirty word on these forums.

ultimately different people look for different things in games and that is great.

the problem is, when players who want full on high octane action with huge explosions are forced to play on the same game space as those who want a semi plausible game where billion credit ships dont just get blown up willy nilly with an unlimited number of insurance claims (in SC those with LTE for instance) its a bit like when an unstoppable force meets an immovable object. the 2 playstyles are fundamentally incompatible with each other. (for the record i am somewhere in the middle of that spectrum, I do my fair share of pew pew)

(imagine 1 person playing iracing on the same track as another playing burnout)
 
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i agree with you, however immersion is a dirty word on these forums.
I can see why. :D

the problem is, when players who want full on high octane action with huge explosions are forced to play on the same game space as those who want a semi plausible game where billion credit ships dont just get blown up willy nilly with an unlimited number of insurance claims
What mainly happens is that developers fail at creating meaningful gameplay and then think, that throwing in netcode somehow remedies is.

In practice I don't really care how the game developer makes their experiences immersible and enjoyable. If they use human input to smarten their game engine, it's fine with me. (Forza is an example of this). However, more often than not, the developer demonstrates complete failure, when they try to police in-game actions with outside measures. (They find out, that their NPCs (aka you) don't behave like the imagined it and try to enforce something.)
 
The 30FPS limit seems backend enforced - rigs far better than mine experience the same limits. I don't expect this to change without extensive changes to the networking implementation - and I don't believe that will happen any time soon.

3.0 has that network change though, it is something they've been working ages on, but seemingly at low priority, something I do not quite grasp, and that said fps shouldn't care how often the network updates, it will just update what it gets when it gets it.
 
3.0 has that network change though, it is something they've been working ages on, but seemingly at low priority, something I do not quite grasp, and that said fps shouldn't care how often the network updates, it will just update what it gets when it gets it.

That network change is not even on map for 3.0, delayed for 3.1
 
3.0 has that network change though, it is something they've been working ages on, but seemingly at low priority, something I do not quite grasp, and that said fps shouldn't care how often the network updates, it will just update what it gets when it gets it.

The main 'Awesome Netcode' is dropped from 3.0, and 3.0 will only feature 'minor improvements'. So dont worry when it blows, because the Real Thing is right around the corner! :)
 
Given the utterly unrealistic expectations some of the citizens have about the 'awesome netcode', it isn't in CIGs interests to prioritise actually working on it - because the sooner they deliver what is actually achievable, the sooner it will become obvious that it isn't going to be any different from any other multiplayer game in this regard. Game developers have been struggling to make the best out of what is an inherently unreliable and erratic system for years, and the idea that 'magic Germans' are suddenly come up with groundbreaking new solutions just because CIG want them to doesn't make sense.
 
Given the utterly unrealistic expectations some of the citizens have about the 'awesome netcode', it isn't in CIGs interests to prioritise actually working on it - because the sooner they deliver what is actually achievable, the sooner it will become obvious that it isn't going to be any different from any other multiplayer game in this regard. Game developers have been struggling to make the best out of what is an inherently unreliable and erratic system for years, and the idea that 'magic Germans' are suddenly come up with groundbreaking new solutions just because CIG want them to doesn't make sense.

Exactly. And if even if they could - CIG's entire budget wouldn't be enough to keep that networking implementation before some real business scoffed it up with literally a blank cheque.

There is a very good reason (actually, dozens) we haven't seen that mythical magical multiplayer game with instances of hundreds of thousands of real players in real time. It might happen some day, but with todays technology, latencies, overheads and protocols - not to mention the abysmal ways bandwidth is abused (4k of XML to describe one flag)- but it won't happen any time soon.
 
I was watching a few videos covering "toxic game communities" today. Of course I dropped some comments asking the people to make something about Star Citizen but I m not sure they are going to cover a non-game :D

Generally the topic went like "toxic and hostile communities can be a big problem for companies who are dependent on new player influx in order to generate income. No doubt there are enough players out there who would be interested in giving game A or B a try but are deterred by the intimidating behavior of the old crowd". So you hear about companies trying to counter these negative press because an unfriendly community is indeed bad press, something no company can afford. And then I thought, the toxic community of Star Citizen isnt really a problem for CiG. It is rather another level of protection for them helping them to keep up the scam which might otherwise had fallen apart already. Just try to imagine what would ve happened if all the questions about content and negative feedback wouldnt be instantly attacked and derailed by the ultras? CiG can comfortably hide behind the flame wars pretending to ignore the drama and be busy creating the game. Movements demanding attention or answers usually dont have a chance to build up steam, some did in the past but were absolute exceptions. CiGs silence in this matter in fact enforces and confirms the ultras reactions maybe giving them the sense to be right and doing it for "their cause". Would CRoberts openly distance himself and his company from toxic individuals and maybe even ban some of them for inappropriate behavior (xxx pics on their own forum?) they would actually improve the publics perception about themselves but what would be the consequence of such an action? Thats right....more people who actually expect and demand a game to be made and it seems CiG cannot have any of that.

I think CiG is long past its expiration date and we probably would ve witnessed its decay and failure already if not for a core of hardcore backers who somehow managed to establish a "we versus them" scenario and hope to win this fight by throwing good money after a bad game. There are not really any fresh or new things coming from SCs development. Full blown videos have been reduced to video snippets, just mere seconds of animated footage. New features are usually copy-cut things taken from other games and nothing ever gets finished. Compared to the first couple years of its history where we were given mindblowing demo videos about new stuff and full ship advertisement vids who were awesome to watch CiGs productivity has gone to a trickle. We get news in textform, screenshots and second long snippets directly from the editor. The talking has increased in volume but its quality is as bad as ever. Sure theres a lot in the working according to CiG but the world never gets to see any of their work because of "blockers" and delays. But I guess for some people getting the product isnt really important anymore. For some its more important to "show the haters" and "shut up the evil bogeyman" and they willingly part with hundreds if not thousands of dollars to see that happening. While the rest of the world wonders about the games direction and if it ever comes out these folks basically are saying

"yeah, we are still here, you mad bro?"

And maybe just being around next month to rub this fact into peoples faces is the one important thing by now? If this would be true then CiG could go a long way still pretending to develop a game. The problem is that they seem to be hard pressed to even provide an occasional bone here and there in order to keep their cash-cows going. More and more people voice their disappointment openly or distance themselves because as much as they try.....its hard to keep your optimism and confidence when you get nothing in return. People will disagree of course. Some claim to have fun in the current PU and thats all good for them but think about this.....

If everybody would stop giving CiG money from one day to the other.....do you honestly think they will continue and finish the game? Everything about them (ship sales, delay of releases) screams that they are on their last leg and simply cannot go on as they were in the past so they either need a large financial boost or cut everything they didnt manage to complete so far.

If all you d get out of Star Citizens development would be Star Marine, the racing module, Arena Commander, the Hangar and the PU all in its current form.....would you still be happy about paying 60 bucks for it and know that all that only took 150 million dollars to create?
 
If all you d get out of Star Citizens development would be Star Marine, the racing module, Arena Commander, the Hangar and the PU all in its current form.....would you still be happy about paying 60 bucks for it and know that all that only took 150 million dollars to create?

With as I call it mass hysteria/hypnosis around this project, I honestly have no idea what would it take to make believers say - the project failed. The 3.0 "all fixing" patch was delayed and its marketed (and received) as something positive because it will be bigger and better! There are still so many vocal ppl who thinks everything is alright (and willing put more money in to this) I think RSI will keep going on those fumes of trust for a long time yet.
 
There are still so many vocal ppl who thinks everything is alright (and willing put more money in to this) I think RSI will keep going on those fumes of trust for a long time yet.

There's nothing wrong with that - it provides those people with endless entertainment dreamcrafting in which they can live out scenarios in their perfect Underpanted Commando Space Lives, it keeps the developers at CIG in money to put food on the table, it provides Genuine Roberts with yet MOAR time in which to to invent everything imaginable, come up with new ways to explain delays, and deliver unto us his unique creative genius via vision-interpretive handwaving.

All the time, delayed 3.0 will continue to shift and morph on it's own, until it finally withers and dies, or explodes into some unholy foul abomination, the reaction to which would usually be reserved purely for something found in a truck-stop bathroom.
 
No one is buying into a game at this point, they are buying into a *world*.

What happens with the game and the tech is mostly irrelevant.

It isn't enough in 2017 to market a product, people want more - they want the experience and to feel involved in bringing something into existence that they feel the world needs. CIG understand this better than any critic of the project imo.

By design or good fortune CIG have nailed this ideal of contemporary marketing. That it has carried them this far without having produced anything of quality is mind-bending.

edit - I'll correct my last sentence - they have produced nothing of substance but have produced a lot of quality marketing materials.
 
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