News Changes to Ram Tah Mission Bonus Rewards

I agree with the complaints of many people here. I was there from the beginning but only ever tried it in solo due to lack of time, so I completely relate to the frustrations. I kind of gave up after about three attempts (on release and post 2.3, when it was STILL broken but not as badly) and only ever really made about 40M in total. However, I do see some slight sense to FDev cutting the reward. The 200M payout was at a time when nothing was known, everything had to be mapped and all the different site variations and combos understood.

Now, thanks to the efforts of many pioneers, there are some excellent tools (notably Canonn's) that make it incredibly straightforward to do and therefore devalue the sense of doing it. At the end of the day it is nothing more than a major grind, which is really my issue with the whole campaign once it was found to be bugged. In all reality, for what was essentially a headline feature of an add-on that people paid good money for, nothing has really come of it. Yes we got some cool lore to read through but the sites themselves have not changed one iota in all that time; compare that to the gradual progression with the Thargoid story arc.

It would have been nice if FDev had added some variety or further intrigue over time, or just given more purpose to the whole point of these ruins being in the game! After all, we still don't fully understand how the exiles played into the bigger picture (is that REALLY the SKAUDIA sector?) nor how large the Guardian bubble is, nor even where a potential homeworld is. Even some clues via Galnet articles or in-game mechanics like USSs would have helped flesh things out more. Maybe it will all be revisited as part of the Thargoid arc (seeing as there is a conflict between the two races' tech) but I have my doubts personally.

I can only hope that the way that whole farce unfolded after 2.3 has taught FDev some very valuable lessons, not least about Quality Assurance, which will serve to benefit future game content down the road.
 
I'm upset about the way Frontier has handled the Ram Tah mission, and the nerfed reward. It took a lot of time and effort by the community to find all those ancient ruins sites, especially early on when just using coordinates. Then we had to figure out all the obelisk combinations only to learn the mission could not be completed. Then in 2.3 Frontier changed the layout and obelisk configurations of all the sites, making us do it all over again... only to discover the tech 6 bug where we were unable to complete the mission. It wasn't until a month ago that we could actually finish it, and now its been nerfed so hard that there's no point. What incentive is there to spend a lot of time traveling to multiple planets to do all 101 scans when I can simply go to one planet with three sites on it and make 40 million credits over and over again? Although the mission is the same, it now feels different with the 90% reduction of the bonus. Instead of a cool puzzle mission where we get to explore and get a feeling of accomplishment, we now get a tedious mission with very little reward.
 
Wait, so a mission that has been bugged since I came back to ED, just now gets fixed (I was crashing every 2-3 scans, Bug reported and responded to by QA-Mitch for evidence). So then you fix it AND destroy its payout? I'm normally very positive about the goings with ED and have been a backer since the early funding, but the level of communication is terrible! Very disappointing!
 
Greetings Commanders,

As many have already noticed, the reward bonus for Ram Tah’s Ancient Ruin data mission has changed.

Ram Tah’s mission was initially intended as a temporary event within the game to further the narrative of the Ancient Ruins and research of its origins and purpose. This was to be replaced with the mission from Professor Palin – which is now active within the game. We decided that instead of removing this event mission from the game, it would remain at a reduced bonus so that those who didn’t have the opportunity to take part before can still do so.

Anyone that accepted this mission prior to the changes will receive the original reward bonus and will not be affected, while those who accepted the mission since these changes were made will receive the new, decreased bonus.

It is worth noting that missions within the game are subject to change and high-paying mission rewards will be tweaked as necessary. If you have any concerns or feedback please be sure to let us know and we’ll continue to report back any discussions to the Development Team.

Temporary? For a game that is seriously lacking end-game content, why would you guys even consider removing it?
 
I think that there is a sense of injustice to the players that are going to take up the mission from now on. The mission rewards are meant to be a "compensation" for the effort to finish the mission. The time of the people that already finished the mission is not more valuable than the time of those that are going to take it up from now on. And this mission needs a huge amount of time, even if someone uses all the great help of the community. Now if we say that we cannot have missions with so high compensation, we should reduce the effort needed to complete it as well. Having to investigate dozens of ancient sites, hundreds of pillars and using in average 5-10 (more some times) combinations, it's a huge effort. Reduce the reward to 1/10 but also reduce to 1/4 or even lower the effort to get the reward.

One could argue that if you reduce the amount of effort, you reduce even more the reward of the mission. Less obelisks mean less revenue. That can be balanced by leaving the content in the game, without any addition bonus for the discovery, after the mission ends. This way the mission is more flexible. New obelisks can be discovered at a later stage. As the mission is right now, it's like Professor Palin already knows what to search for and in the end he concludes that you found them all. What if there are more to discover and new ways are introduced to give hints that they are there?

And a final question: I have completed the mission some time ago. Why does Professor Palin assign it again to me (with the smaller reward)? Is that a bug?
 
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


everyone posting....like fdev gives a rat's behind what you think. [big grin]
 
I finished it last week, scanned all 101 objects and got a 201million credit payout. Certainly boosted the coffers..
 
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A friend of mine just completed this for the first time on XBone - grabbed the mission after the nerf and only received the 10M Cr bonus, not the 100M. It's still a lot of money, but it doesn't look like Frontier is giving the full 100M to first-timers.

Toliman & stumpyjake - did you start the mission before the nerf?
 
I think that there is a sense of injustice to the players that are going to take up the mission from now on. The mission rewards are meant to be a "compensation" for the effort to finish the mission. The time of the people that already finished the mission is not more valuable than the time of those that are going to take it up from now on. And this mission needs a huge amount of time, even if someone uses all the great help of the community. Now if we say that we cannot have missions with so high compensation, we should reduce the effort needed to complete it as well. Having to investigate dozens of ancient sites, hundreds of pillars and using in average 5-10 (more some times) combinations, it's a huge effort. Reduce the reward to 1/10 but also reduce to 1/4 or even lower the effort to get the reward.

One could argue that if you reduce the amount of effort, you reduce even more the reward of the mission. Less obelisks mean less revenue. That can be balanced by leaving the content in the game, without any addition bonus for the discovery, after the mission ends. This way the mission is more flexible. New obelisks can be discovered at a later stage. As the mission is right now, it's like Professor Palin already knows what to search for and in the end he concludes that you found them all. What if there are more to discover and new ways are introduced to give hints that they are there?

And a final question: I have completed the mission some time ago. Why does Professor Palin assign it again to me (with the smaller reward)? Is that a bug?

I'm sure this will be an unpopular post, but hey-ho.

Apparently a lot of people need some perspective.

When the mission first came out, it was stated that the reward was 1 MCr per piece of data discovered and a 100MCr bonus for anyone who was able to discover every piece of data. The bonus was so high because it was supposed to be exceedingly difficult and not many people would be able to do it.

This was indeed the case. Getting the bonus was ludicrously difficult.

When it came out we only knew about one site. It wasn't even known if there were others.

A lot of effort went into trying to solve it at the first site, something which we now know is impossible. Lots of effort also went in to finding new sites, but ultimately they were only found because of Galnet posts which gave system names, followed by a lot of hard work manually doing full planet-by-planet searches of entire systems.

Even when enough sites were found, working out the all the obelisk and artefact combinations took a lot of effort from a lot of players.

So if you are using the guides and think the mission is hard, consider how hard it was when it first came out. If anyone thinks 5-10 hours is a lot of work to do a run of the mission, then bear in mind that that is a tiny amount of time in comparison to that put in by everyone who was involved in actually figuring it out.

The point is the actual hard work has been done. The guides are available, thanks to a huge amount of work that people have done. It is no longer exceedingly difficult to get all the data, and it is no longer the case that virtually no one will be able to do it. Now effectively pretty much anyone can do it. The terms of the bonus no longer apply.

Also, it was always fairly obvious that this was going to be a fairly temporary mission. Once Ram Tah has got all the data, why would he keep paying full amounts for the same data? In fact, why would he even keep paying for the data at all? (Ok, and before anyone says anything, I do know the potential lore-based explanation, but it's not completely confirmed, and could be a spoiler.)

The nerf was inevitable.

Had it all actually been working correctly it would probably have been nerfed a good while back.


Having said all that...

It has only been possible to complete in solo since the 2.3.10. A lot of people (including many who put in a lot of work in the early days of the mission) have waited to do the mission until it was possible to do it legitimately. Those people have effectively been penalised, and penalising players for wanting to do something legitimately is pretty bad form.
 
The mission has a 2/3 week window in which to be completed. I finished with a week and 4 days left, so I started it after the tweak I think. To be honest I don't keep up too much with the internal updates so not sure when the mission payout was changed, but I definitely started it after the last update.
 
Could you at least make so anyone who completes this mission for the first time get the full bonus and after that you get the diminished bonus reward.
Sorry if I necroed this thread.
 
It was a lot of work for little pay even when the payout was 100 million. A player can make 100 million in a day with a decent size ship.
 
It was a lot of work for little pay even when the payout was 100 million. A player can make 100 million in a day with a decent size ship.

What he said, plus it was a good getaway from the other grindings to get credits. Before nerfing this why not improve exploration, focus on higher paying missions and fixing problems? I am trying to get money for my next ship, but I am sick of BH on CGs, exploration sucks in current state and passenger missions too. Time to take a break from ED.
 
I am on my second run of this mission and although it has been nerfed to me its still worth it, and certainly a refreshing change from the usual grind. It's quite easy to complete after spending a few hours preparing an easy to use excel sheet with all the sites and data I can do it in 2 days spending just 5 to 6 hours per day. I know there is now better ways in 2.4 to make those kind of credits in just hours but its not the same as blitzing around these sites in your SRV. just make sure you have plenty of mats for repairs and refuels and most of all have fun. On a side note there is also a couple of million to be made gathering exploration data on the trips between systems so that breaks up the repetition a little too. o7
 
I still haven't doe this mission an donly recently got the required data to unlock Ram Tar - Is this still a viable mission? Will I get it once I've been to visit him? I'm on the other side of the galaxy so the initial incentive just wasn't there for me until I got myself a decent enough ship to be able to handle this and other similar missions.

V2k.
 
I still haven't doe this mission an donly recently got the required data to unlock Ram Tar - Is this still a viable mission? Will I get it once I've been to visit him? I'm on the other side of the galaxy so the initial incentive just wasn't there for me until I got myself a decent enough ship to be able to handle this and other similar missions.

V2k.
Ram Tar doesn't need to be unlocked to get this mission.
its still fun and viable, I did it a couple of weeks ago following a guide. took me 4 days and made 99 mill (got a bug so couldn't finish)
all you need is a ship with a good jump range DBX or AspX with the biggest fsd you can fit as its along way out 700 - 1,000ly fit a SRV and 12 - 16t of cargo space
this is a really good guide
https://forums.frontier.co.uk/showt...UARDIANS-MISSION-GUIDE(Step-by-Step)-201-M-Cr
 
Running this at the moment, thoroughly enjoying it even if it's a little repetitive. But the guide mentioned above is a lifesaver (trying all the options to get this guide together would have given Sisyphus nightmares!).

And don't mentiion this to anyone, but I ran in to actual commanders doing this in Open who DIDN'T open fire the moment they saw me. We actually talked and generally let each other get on with it without so much as deploying weapons.

I know, weird right? :eek:)
 
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