This is certainly true. On the other hand, suggestions to give PvP an officially supported reason - which in practice means Open-only content, unless you set up a very focused PG - tend to be criticised very strongly by those who feel that all content should be available in all modes. So we're left with setting up tournaments (fun, but a bit artificial), or - for the ones playing a "good" pilot - system patrol or escort (which relies, for it to be meaningful Pv*P*) on the people who are the targets of threads such as these.
The consistent experience of the losing side in any conflict not being able to accept it wasn't a fix (whether the conflict is direct PvP or otherwise, though the Salomé case had an even more ridiculous forum aftermath than most) probably also doesn't help if/when Frontier are thinking of setting any more up.
Consider the following?
1) We had the ability to have NPC wingmen in missions/tasks. You arrive and have X NPCs whom you can give simple commands to, attack this, defend that!
2) We had some more involved combat scenarios, such as defending/attacking a ship which has repairs ships coming/going, until it is repaired enough to fly off. Or defending/escorting a convoy of ships flying from Nav Beacon A to B (eg: through an asteroid field).
3) We even had full station blockade mechanics, whereby you'd exist SC a long way out and have to fly to the station in normal flight.
Imagine now how just these tools could be used, even in combination, for PvE and PvP gameplay. Consider trying to escort ships to a station through a blockade. Consider trying to enforce a blockade. Consider using NPC wingmen/fighters to help you. Consider working with a Wing of CMDRs.
Consider how they could be used for missions, Powerplay Tasks, and even CGs.
Consider how some OPEN only CGs could be offered allowing CMDRs to sign up to side A or B for the duration and undertake legal combat for an outcome.
But instead, we still have basic mechanics, many/most from 2014, both for combat and C&P. Strangely after all this time they're more than showing their age IMHO!
We don't need more questionable bolt ons eating up significant development time. We need the game to start truly progressing! It's long overdue! Multi-Crew is just the latest of many poor development choices IMHO that have squandered time that could have truly have moved gameplay forwards!
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