Will we EVER get navigational hazards in the game?

In Elite: Safe Space? Dont count on it. Anything that posed a threat has been already nerfed to death.

Learning, getting better, make sacrifices and adapting to survive are banned words in the mind of a large portion of the playerbase.
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole

As has been noted, the pull wouldn't be a danger, but there are other black hole effects that should become extremely dangerous as we get nearer to their Event Horizon. But they shouldn't be inherently dangerous from the drop-in point - our FSDs shield us from many of the effects of these in Supercruise anyway.

- Dangers of accretion discs of a black hole

This would be mainly extreme temperatures as you approach the inner part of the disk. I agree we should have them because they'll look AMAZING, but they'll only be dangerous if you go close enough to middle. They shouldn't be too dangerous on the outer edges, for example - just a dusty asteroid field, probably.

- Solar Flares

These are actually already in the game. Look at a star for long enough and you'll see a flare come out of it. They're not quick and they could probably be larger, but they do spike your heat a bit. They should be more dangerous in normal space. Again, our FSDs spacetime warping effects shield us from most of the harm.

- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)

I don't think these are scientifically plausible in space... Nebulae are less dense than our atmosphere. The Thargoids do seem to leave behind a local gas cloud though when they attack ships, so maybe these things could be added artificially. Again, the danger would only apply in normal space.

- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)

Not sure how accurate it would be that these volatile gases would be present in ice rings, buy it does sound like an intriguing idea to add some more tactics to mining.

- Meteorite Storm (Causing shield/hull damage in SC)

Again, our FSDs shield us from these. Besides, the types of things are so small in scale that we would be unlikely to ever pass through them when travelling at Supercruise speeds. For instance, try being accurate enough to hit a station at 30km/s or 1c, or 10c.

- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)

These are good ideas. Though the way the FSD works probably mitigates any extra fuel consumption beyond what it needs to run itself.

- Non-Static asteroids moving around in a belt or ring

Asteroids aren't static. They spin and they orbit their planets in the ring system. The reason you don't see asteroids smashing into each other is because they've done all that millions of years ago and reached an orbital equilibrium. When you drop into a ring system, you are orbiting with the asteroids, and you move around in their frame of reference.

- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)

Asteroids are heavy. Most of them are bigger than Anacondas, I don't think we have the firepower to produce enough thrust to move them. Remember, they're orbiting a high speed around their parent planet as well, so you have orbital momentum to contend with.

- Mining an asteroid making it move as gasses are freed basically creating a jet stream

Same reasons as above. However, destroying asteroids or breaking larger chunks off of their surface to cause a dangerous debris field would be fun.

- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

Yes, all of this. Make stations feel more lively.
 
I'm not impressed.

"Tiny astronauts. Floating rocks. Exclusion zones."

*sneers*


We need the WEIRD stuff. Temporal anomaly. Subspace rift. Dimensional gates. Telepathic leeches. Body Snatchers. "They came from Outer Space" - anyone heard?

A propos "hearing": That blood curdled scream in space - its muffledness needs to be not heard more often, imo.
 
Just to add to the stuff which has already been said...

I'd like to see things added which cause incremental damage to your ship.

You would, perhaps, scoop a star while it was doing something or other and it'd contaminate your FSD, reduce your jump-range and it'd gradually lose integrity.
Alternatively, maybe you'd land on a planet and your ship would be contaminated with corrosive dust which'd reduce the performance of your thrusters and cause your hull and thrusters to lose integrity.
Perhaps destroyed ships would leave behind some kind of toxic/radioactive residue which would create "hazardous areas" in a system and damage your ship if you flew too close?

As a result of this sort of stuff, engineers could offer sensors & scanners capable of detecting the hazards so that they could be avoided.

Also, to add a bit of jeopardy, perhaps the damage could be reduced at a station (or with an AFMU) but only a visit to the appropriate engineer(s) could repair it permanently?
 
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Crowded stations mean waiting times before you can dock, that's a horrible idea.

Not really - assuming that it only applied to the really popular stations (e.g. Jameson, any HQ systems, etc.). Besides, I reckon traffic could be increased a fair bit without affecting waiting times too much. The only times I've encountered issues waiting for a pad in the game is when some other commander is hogging the only medium pad at an outpost - for most of the large stations, there are enough pads to go round.

In short, I'm in favour of really busy stations. :D And for any other additions that add variety. Keep them coming!

I'd like to see things added which cause incremental damage to your ship.

They've got that covered. The Thargoids are coming. :D
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

What's the punishment for crushing an astronaut with the nose of your ship? Because I know of a few CMDR's who a) ignore the speed limit and b) prefer to land as if they're landing on a runway without any wheels.
 
What the? Can we leave that disease out of game improvement ideas? No need to stain nice and playful ideas with that dreary excuse of gameplay.

I hate to disappoint you, but given that lots of new engineers are being added, it's fairly definite that they're here to stay. And a lot of us are happy with that. ;)
 
What's the punishment for crushing an astronaut with the nose of your ship? Because I know of a few CMDR's who a) ignore the speed limit and b) prefer to land as if they're landing on a runway without any wheels.

Hey! I'm guilty of a and b. But I'd avoid the little astronauts!! The idea of landing is to get your ship onto that pad as quickly as possible. Without hitting anything. :) Admittedly I sometimes fail on the second part, but honestly I'll take more care to avoid the maintenance workers...

You need the thread again. It took a twist. And a lot of us are happy with that.

While it's good that we can all be happy... I think I've completely missed your point?

EDIT: Ah, it's ok, I've just spotted the update in the other thread, so now it makes sense. Ok, no new engineers. I'm still happy!
 
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I hate to disappoint you, but given that lots of new engineers are being added, it's fairly definite that they're here to stay. And a lot of us are happy with that. ;)

No new engineers are being added.

- https://forums.frontier.co.uk/showt...neers-in-2-4?p=5812090&viewfull=1#post5812090

Hey! I'm guilty of a and b. But I'd avoid the little astronauts!! The idea of landing is to get your ship onto that pad as quickly as possible. Without hitting anything. :) Admittedly I sometimes fail on the second part, but honestly I'll take more care to avoid the maintenance workers...
That's like saying your driveway and garage is for parking as quickly as possible. :p
I get more fun out of doing it properly than just strong-arming my way in; yes, I'll even wait in the queue if there is one. :p
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

I like all of this. Would add risk, fun, interest, and make the universe actually feel alive.
 
That's like saying your driveway and garage is for parking as quickly as possible. :p
I get more fun out of doing it properly than just strong-arming my way in; yes, I'll even wait in the queue if there is one. :p

Yes, that is what my driveway and garage are for. People that can't park within thirty seconds irritate me. :D

I don't strongarm my way in. As I said, the aim is to avoid hitting anything (including the landing pad - the idea is that you land, not bounce off your shields), but to land as fast as possible. This is doing it properly!

Mind you, I also follow the example of NPCs on occasion. No matter how often the station announcer tells me that I must give way to larger vehicles, I never do. Unless I can't fit past. And when I'm in my Cutter, I've never noticed any NPC willingly give way to me (they usually get the hint when I push them back out of the airlock, though).

EDIT: Actually, I'm wrong about my garage. That is for bikes, and as I always reverse them in that takes a little longer (they don't have a reverse gear)!
 
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I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)


These things have been discussed before.
I would like to see most of that stuff in the game eventually, if we had ways to defend us against it.
I mean... for example getting obliterated by a solar flare without warning and without the option to act upon that would only be frustrating.
This is a game after all.

I would love to see people, shuttles, repair droids etc. moving around inside and outside stations. It would help to breath life in Elite's universe.
I also would like to see npc driving around near planetary bases.
 
Plastering astronauts on various canopies would really help me get a sense of ship's scale, so I'm all for it.
 
What's the punishment for crushing an astronaut with the nose of your ship? Because I know of a few CMDR's who a) ignore the speed limit and b) prefer to land as if they're landing on a runway without any wheels.

Aren't you a bit of a spoil sport? I need my fun, having been trapped in a cockpit in deep space for aeons, apparently in zero-g with my backside being sucked dry into my pilot seat. Landing at 200kmph, no landing gear, smashing into the wall - is a necessary release..... Ahhhhhh!

Consider it a space enema.
 
Gravity doesn't exist in super cruise like our four dimensional reality. If it did, we'd be pancakes every time we speed up, slow down or turn. :)
 
...though, I am all for a lot more (hazardous) content. Like, real AeBe stars and also full accretion disks around other stars. Maybe with the jump option not to arrive close to those stars or a jump confirmation every time they're encountered.
 
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