Will we EVER get navigational hazards in the game?

Jenner

I wish I was English like my hero Tj.
Yeah, I'd love to see more things like that in the game. It would really spice up the universe and make the already impressive stellar forge all the more interesting.

It would be awesome if there were some really valuable goodies for commanders to uncover/discover within or around such navigational hazards, too.
 
Gravity doesn't exist in super cruise like our four dimensional reality. If it did, we'd be pancakes every time we speed up, slow down or turn. :)
Are you perhaps thinking acceleration and inertia? Gravity could well exist in and affect the local spatial(?) frame that the frame shift drive "shifts". (Disclaimer: I have 0 knowledge about FSD lore.)
 
Gravity doesn't exist in super cruise like our four dimensional reality. If it did, we'd be pancakes every time we speed up, slow down or turn. :)

Gravity influences the bahaviour of our FSD's in SC. inertial effects are independent of gravity, if you accelerate in deep space you will be pushed back into your seat. Apparently the FSD moves space around the ship, hense why no changes in velocity are felt by our avatars in SC (they will red/blackout in normal space).
 
Re the OP:

I'd like space hazards - IF...

1) When dying, you space craft left a black-box - that if you retrieved would preserve your exploration data - and you'd receive a comms message telling you the location to help you find it; other commanders might get lucky though...
2) If with skill you could avoid being blown up [although not necessarily avoid any harm]
3) If you know about them, you could use them to your advantage in combat - e.g. you knew a storm was due in 5 mins, and lured your enemy into the spot
 
Re the OP:

I'd like space hazards - IF...

...
3) If you know about them, you could use them to your advantage in combat - e.g. you knew a storm was due in 5 mins, and lured your enemy into the spot

And reverse the polarity of the deflector dish to exite tachyon particles in the nebula so the exhaust plasma incinerates when it comes into contact with the ionized particles of the nebula.
 
Gravity influences the bahaviour of our FSD's in SC. inertial effects are independent of gravity, if you accelerate in deep space you will be pushed back into your seat. Apparently the FSD moves space around the ship, hense why no changes in velocity are felt by our avatars in SC (they will red/blackout in normal space).
That "push back" has no relation to an acceleration in the order of millions of km/s². It's more a visual effect to make things look better, let's say to help our senses realise we're accelerating. Like the sound effects we get when pew pewing space ships in vacuum.
Inertia is a core principle in those laws of physics that includes gravity. Without inertia, there is no gravity. :)
 
Great ideas.

Considering after two years they still haven't figured out how to finish comets, I'm not going to hold my breath.
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

A lot of these aren't really 'dangers' though to a spacecraft, simply because while it most certainly would affect a planet or things that orbit a planet and are hit, you have to remember this is 1:1 so dodging and such would be rather easy so it wouldn't be that much of a danger, since these things happen on a cosmic scale. That said something more would definitely be desired.

I could imagine ground based scenario's or such where these things would be quite something, but yeah once in ship not so much. But yeah the others are definitely interesting, good ideas.
 
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I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

Simple answer, not going to happen.

Would cause to many complaints from a large proportion of the player base that are allergic to difficulty and having to think.
 
That "push back" has no relation to an acceleration in the order of millions of km/s². It's more a visual effect to make things look better, let's say to help our senses realise we're accelerating. Like the sound effects we get when pew pewing space ships in vacuum.
Inertia is a core principle in those laws of physics that includes gravity. Without inertia, there is no gravity. :)

I wasn't actually talking about the game, I fly VR, those acceleration visuals are removed. I was talking about reality, I think you know what I am saying, in deep space (away from gravitational bodies) you still feel forces from acceleration, it has nothing to do with gravity.
 
What's the punishment for crushing an astronaut with the nose of your ship? Because I know of a few CMDR's who a) ignore the speed limit and b) prefer to land as if they're landing on a runway without any wheels.

On a completely unrelated note, what's the penalty for catching an astronaut on the nose of your ship, then keeping them there while you jump to the centre of the Galaxy and tossing the little blighter into Sag A* ?

Asking for a friend.
 
We have noob-hammers. What more do you want?

Sheesh some people must want the game to be dangerous or something.
 
1. The obvious absense of windscreen wipers e.g. "oh $^%* I can't SEE" factor.
2. The murder bounty and station aggression e.g. "You Murdered Bucky McBarnes Maintanence man extraordinaire... I loved that Man! DIE!"
3. The costs of trauma on the pilots psyche e.g. "Sleeping like a disturbed baby waking up screaming 'oh why bucky? why??"
4. Homicidal Relatives showing up in fleets of Imperial Clippers?

There are a few ideas and I am not that imaginative so I'm sure other CMDRs could think of more...

Fnar :D as soon as you jump to the next system... Comms window: "There's the ship I'm looking for! The one that killed Bucky McBarnes!"
 
I'd like to see accretion discs around closely orbiting stars (this would be somewhat near a star)
Also planetary formation "clouds" with lots of rocks and such around still forming stars. (this would be the entire system and vary on age)
Active black holes (could be varying levels of hazard across the system with the debris close to the actual black hole).

Radiation. Some stars should emit radiation that becomes hazardous to the ship if exposed over time.
Gravity. I think gravity can be simulated more closely to reality and this will negate the ability for certain ships (or any playable ships) from being able to land or even get too close without falling into the body and dying.


And i think these things can be implemented in ways that interfere with sensors, shields, weapons and even communication (scanning ships wont work and galnet news feeds etc are down). In addition to potentially causing damage directly and acting as physical obstacles.

I dont think any of this will be done though.
 
Yes to all. I'd love to also see guys in the landing bay standing around with clipboards, chatting on radios, etc.
 
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