Why are tiny astronauts a hazard?
They're angry drunks.
Why are tiny astronauts a hazard?
Are you perhaps thinking acceleration and inertia? Gravity could well exist in and affect the local spatial(?) frame that the frame shift drive "shifts". (Disclaimer: I have 0 knowledge about FSD lore.)Gravity doesn't exist in super cruise like our four dimensional reality. If it did, we'd be pancakes every time we speed up, slow down or turn.![]()
Gravity doesn't exist in super cruise like our four dimensional reality. If it did, we'd be pancakes every time we speed up, slow down or turn.![]()
Re the OP:
I'd like space hazards - IF...
...
3) If you know about them, you could use them to your advantage in combat - e.g. you knew a storm was due in 5 mins, and lured your enemy into the spot
That "push back" has no relation to an acceleration in the order of millions of km/s². It's more a visual effect to make things look better, let's say to help our senses realise we're accelerating. Like the sound effects we get when pew pewing space ships in vacuum.Gravity influences the bahaviour of our FSD's in SC. inertial effects are independent of gravity, if you accelerate in deep space you will be pushed back into your seat. Apparently the FSD moves space around the ship, hense why no changes in velocity are felt by our avatars in SC (they will red/blackout in normal space).
I would not mind a lot more navigational hazards and effects on travel
- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)
I would not mind a lot more navigational hazards and effects on travel
- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)
And reverse the polarity of the deflector dish to exite tachyon particles in the nebula so the exhaust plasma incinerates when it comes into contact with the ionized particles of the nebula.
That "push back" has no relation to an acceleration in the order of millions of km/s². It's more a visual effect to make things look better, let's say to help our senses realise we're accelerating. Like the sound effects we get when pew pewing space ships in vacuum.
Inertia is a core principle in those laws of physics that includes gravity. Without inertia, there is no gravity.![]()
What's the punishment for crushing an astronaut with the nose of your ship? Because I know of a few CMDR's who a) ignore the speed limit and b) prefer to land as if they're landing on a runway without any wheels.
1. The obvious absense of windscreen wipers e.g. "oh $^%* I can't SEE" factor.
2. The murder bounty and station aggression e.g. "You Murdered Bucky McBarnes Maintanence man extraordinaire... I loved that Man! DIE!"
3. The costs of trauma on the pilots psyche e.g. "Sleeping like a disturbed baby waking up screaming 'oh why bucky? why??"
4. Homicidal Relatives showing up in fleets of Imperial Clippers?
There are a few ideas and I am not that imaginative so I'm sure other CMDRs could think of more...